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Problem - KA pulling

Joined
Apr 10, 2015
RedCents
671¢
I'm not sure what is the problem, ini, bug, lag etc. I'm using mq2nav with KA and having my tank pull. It's been working, but now its going to the mob to pull and attacking, beside going back to camp with mob. I do have returncamp=1. And sometime it does it correctly. I switch this to my bard and had same problem.

Any clues?
 
I am having this issue on my bard puller. It will run up to them an body pull, Does it every once in awhile. So i am following, this post
 
Might want to open up your mesh generator and look at the mesh. this sounds like you are pulling a monster and on your way to the monster you are pulling you either got agroed or detected a monster near by and MQ2melee (STICK) pulled you to the monster which is outside the mesh. this happens to me a lot. I just look and see and I make adjustments to my mesh and works perfect.

If this is happening to you, it means that MQ2nav cannot find a starting point to bring you back home since mq2melee (STICK) pulled you out of the mesh generated.

Hope this will help
 
Might want to open up your mesh generator and look at the mesh. this sounds like you are pulling a monster and on your way to the monster you are pulling you either got agroed or detected a monster near by and MQ2melee (STICK) pulled you to the monster which is outside the mesh. this happens to me a lot. I just look and see and I make adjustments to my mesh and works perfect.

If this is happening to you, it means that MQ2nav cannot find a starting point to bring you back home since mq2melee (STICK) pulled you out of the mesh generated.

Hope this will help

Thank you for your reply, I haven't trouble fixing much information on the meshgen., do you know any guides on them? When loading it, its very bugged but can get a mesh made. Love get the pulling fix :p
 
@ Earykee,

I am unsure what zone you are in or having issues with MQ2Nav. it works perfect. It takes time to understand how the mesh generator tools work but if you invest on the time I am confident you will understand it. For basic users, there shouldn't be a problem. there are some zones that you will have to make modifications or just depending on your actual camp. but other then that, should work just fine
 
@ Earykee,

I am unsure what zone you are in or having issues with MQ2Nav. it works perfect. It takes time to understand how the mesh generator tools work but if you invest on the time I am confident you will understand it. For basic users, there shouldn't be a problem. there are some zones that you will have to make modifications or just depending on your actual camp. but other then that, should work just fine

:)
 
im having the same issue since the new release of KA after the undefined variable release of MQ. using same mesh of zones that worked perfectly before, now its struggling with pulls 50% of the time.
 
I can reassure you, if you did not check on what I suggested and want to rely on "IT USED TO WORK" then I am unsure how to help you. as you can see, my suggestions helped a couple people with this.

1. Did you even care to see what minster you are pulling and verifying it to your mesh?
2. Did you even care to open up your mesh to see if the monster is inside the mesh generated?

Just because it worked before doesn't necessarily mean it SHOULD work now?

1. Maybe on the patch they modified the zone files which places your mesh to not be sync with the mesh that you built?
---I don't know, but each time a new patch comes out, I just rebuild the mesh just in case they modified the zone (not saying they do but it is a habbit) ---

I can almost GUARANTEE all this issue is your using MQ2NAV and although there is really nothing wrong with the plugin or the Macro program you cant have the program do something that the plugin cant find. So if you are out of the "Generated Mesh" you cant expect MQ2Nav to get you out of it.

Suggestion: Open up your MeshGenerator.Exe -->Click "File" then click "Open Zone" then enter the zone that you are having issues with as an example Type "Chardok", you will see a few Chardok zone listing; select the "CHARDOK ZONE" that your character is in (Don't try to select a zone that none of your character is not in). at this point the build tools should generate, on the right click the RED ICON "BUILD" then save

once you save it, you should see some sort of update on your MQ2 output window that says it reloaded.

Try that hope it works

- - - Updated - - -

I am not trying to be rude and I hope I don't come across that way. But really, if your pulling and your puller is going to grab a monster utilizing MQ2Nav and its not returning then something is definatly wrong. try to exhaust all avenues. Ive taken the time to understand how to modify my mesh. although I'm not an expert and still have some questions; nevertheless it works good. you just have to take the time to take suggestions and/or try to do it on your own.

Kissassist is a good program, and I'm almost 100% positive the pulling issues you are having has nothing to do with the macro program and is just on your mesh.
 
I have a similar issue. I pull with SK terror spell usually but recently instead of pulling from max range it just runs right on up to the mob and self aggroes. Mob is fully in LOS and obviously the mesh is fine as I run all the way to the mob, get hit and then run all the way back to camp.

Rich (BB code):
[General]
KissAssistVer=10.0.6.4
Role=PullerTank
CampRadius=40
CampRadiusExceed=300
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=5
MedOn=1
MedStart=55
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=2
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Shadow Knight|105
CastingInterruptOn=0
DPSMeter=1
MiscGemRemem=1
ScatterOn=0
MiscGemLW=0
ConditionsOn=0
TheWinTitle=NULL
Scatter=0
MoveCloserIfNoLOS=0
DefaultUI=TRUE
[SpellSet]
LoadSpellSet=0
SpellSetName=NULL
[Buffs]
BuffsOn=1
Buffs1=Zombie Skin
Buffs2=Livio's Covenant
Buffs3=...Vizat's Skin
Buffs4=Drape of the Wrathforged
Buffs5=Shroud of the Doomscale
Buffs6=Mental Dread Rk. II
Buffs7=Remorseless Demeanor
Buffs8=Voice of Thule|Me
Buffs9=Breather|20|End
Buffs10=Staunch Stance Rk. II
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
BuffsSize=20
BuffsCOn=0
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=2
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=Dichotomic Fang|Mob
GoMSpell2=Bond of Bonemaw|Mob
GoMSpell3=Spear of Vizat|Mob
GoMSize=3
GoMCOn=0
[AE]
AEOn=1
AERadius=50
AE1=Projection of Doom|2|Mob
AE2=Explosion of Hatred|2
AE3=Shield Flash|2
AE4=Chattering Bones|3
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
AESize=10
[DPS]
DPSOn=2
DPSSkip=1
DPSInterval=2
DPS1=Harmonious Disruption|100|Once
DPS2=NULL
DPS3=Touch of Holmein|85
DPS4=Impose for Power|93
DPS5=Bond of Bonemaw|90
DPS6=Spear of Vizat|99|Weave
DPS7=Terror of Narus|80
DPS8=Torrent of Misery|98
DPS9=Explosion of Hatred|98
DPS10=Explosion of Spite|65
DPS11=Encroaching Darkness|99|Once
DPS12=Touch of Lutzen|85
DPS13=Dire Declaration|89
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
DPSSize=20
DPSCOn=0
[Aggro]
AggroOn=1
Aggro1=Taunt|100
Aggro2=Mindless Hatred|100
Aggro3=Stream of Hatred|100
Aggro4=Terror of Narus|100
Aggro5=Impose for Power|100
Aggro6=NULL
Aggro7=NULL
Aggro8=NULL
Aggro9=NULL
Aggro10=NULL
AggroSize=10
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Touch of Holmein|80|Tap
Heals2=Leech Touch|30|Tap
Heals3=Touch of Lutzen|90|Tap
Heals4=Innoruuk's Dark Blessing|50|Tap
Heals5=Reflexive Revulsion|45|Tap
Heals6=Dichotomic Fang|75|Tap
Heals7=Doomscale Mantle|30|Tap
XTarHeal=0
HealGroupPetsOn=0
XTarHeal2=0
HealsSize=5
HealsCOn=0
[Cures]
CuresOn=1
Cures1=Purity of Death|Me
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
CuresSize=5
[Pet]
PetOn=0
PetSpell=Minion of Vizat
PetShrinkOn=0
PetShrinkSpell=NULL
PetBuffsOn=0
PetBuffs1=Gift of Lutzen
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetToysGave=
PetHoldOn=1
PetForceHealOnMed=0
PetBuffsSize=8
PetToysSize=6
PetAssistAt=95
[Burn]
BurnText=Burnin
BurnAllNamed=1
Burn1=Unholy Guardian Discipline
Burn2=Fundament: Third Spire of the Reavers
Burn3=Projection of Doom
Burn4=Visage of Death
Burn5=Carmine Blade
Burn6=Chattering Bones
Burn7=Unflinching Acrimony
Burn8=Doomscale Mantle
Burn9=Reaver's Bargain
Burn10=Reinforced Malaise
Burn11=Veil of Darkness
Burn12=Cohort's Soulrender Breastplate
Burn13=Leech Touch
Burn14=Harm Touch
Burn15=...Bloodletting Alliance|Mob
UseTribute=0
BurnSize=15
BurnCOn=0
[Pull]
PullWith=Terror of Narus
;PullWith=Melee
MaxRadius=800
MaxZRange=100
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullMeleeStick=0
CheckForMemblurredMobsInCamp=0
PullNamedsFirst=0
ActNatural=1
UseCalm=0
CalmWith=Harmony
UseWayPointZ=0
PullRadiusToUse=90
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
GMailSize=5

[Bandolier]
BandolierOn=0
BandolierCOn=0
BandolierSize=2
Bandolier1=NULL
Bandolier2=NULL
 
I would try removing the ;PullWith=Melee
It should ignore this line but in the past I've seen my SK pull with a bow randomly which is what I had after ; . Once I removed the ;PullWith=Some Bow|Some arrow my SK stopped randomly pulling with the bow.
Also, do you have rank 2 of Terror of Narus? If you recently acquired the 2nd rank you'll need to add that to the end of the spell name.
 
Kissassist is a good program, and I'm almost 100% positive the pulling issues you are having has nothing to do with the macro program and is just on your mesh.

yeah the mesh is fine. as i said the pulling issue only occurs aprox 50% of the time. if it was an issue with the mesh it would be occuring 100% of the time to the same mobs.
 
I would try removing the ;PullWith=Melee

Also, do you have rank 2 of Terror of Narus? If you recently acquired the 2nd rank you'll need to add that to the end of the spell name.

I'll check, that could be a good find. Thanks! I didn't think KA bothered with ranks of things nowadays though.
 
I'm having the same problem. It doesn't matter which toon, Warriorr, SK, Chanter, or bard. I noticed that it says
Rich (BB code):
PULLING -> a really mean mob <- ID: 11234 at 432 feet
but it doesn't target the mob. That's when the toon runs up to it and pulls with melee or just aggros and runs back.

- - - Updated - - -

Does this have something to do with
Rich (BB code):
ActNatural=1
 
I'm having the same problem. It doesn't matter which toon, Warriorr, SK, Chanter, or bard. I noticed that it says
Rich (BB code):
PULLING -> a really mean mob <- ID: 11234 at 432 feet
but it doesn't target the mob. That's when the toon runs up to it and pulls with melee or just aggros and runs back.

- - - Updated - - -

Does this have something to do with
Rich (BB code):
ActNatural=1

thats eqmules version and older. Can't really help you on that
 
New version will be posted tonight and we practically rewrote the entire pull section. Hopefully it will solve the issues.
 
warning for those of you who merge in your custom changes to kiss each version change. You are going to hate us for a while. We made some major mods to the pulling, casting, and findmobs routines.
 
Problem - KA pulling

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