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Question - KA and MQ2Nav

frillbust

Member
Joined
Nov 21, 2015
RedCents
29¢
Having a hard time finding settings to get KA to use MQ2Nav to return to camp. Currently my Pullertank runs out through tunnels and doors using a nav mesh, pulls a mob, then drops the nav entirely and tries to make a straight line back to camp. This results in my character running into walls until it gets beat to death.

Can anyone tell me how to get KA to use Nav to return to camp rather than only using it to run to the nearest mob?
 
please post your campradius=, your entire pull settings, and your melee settings.

that will help us determine what might be wrong.
 
[General]
KissAssistVer=10.2.6
Role=Pullertank
CampRadius=70
CampRadiusExceed=30
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=0
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=1
CastingInterruptOn=0
EQBCOn=0
IRCOn=0
MiscGem=4
MiscGemLW=0
MiscGemRemem=1
HoTTOn=0
CampfireOn=0
CharInfo=Shadow Knight|70|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
ConditionsOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsCOn=0
BuffsSize=20
Buffs1=Cloak of Discord|me
Buffs2=Shroud of Discord|me
Buffs3=Pact of Decay|me
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMCOn=0
GoMSize=3
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=1
AECOn=0
AESize=10
AERadius=50
AE1=Dread Gaze|2
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=1
DPSCOn=0
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=Theft of Pain|95
DPS2=Terror of Discord|100|debuffall
DPS3=Dooming Darkness|65
DPS4=Spear of Muram|90
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=1
[Aggro]
AggroOn=0
AggroSize=10
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
Aggro6=NULL
Aggro7=NULL
Aggro8=NULL
Aggro9=NULL
Aggro10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsCOn=0
HealsSize=5
Heals1=Touch of the Devourer|40|tap
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHeal2=0
XTarHealList=NULL
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pet]
PetOn=0
PetSpell=YourPetSpell
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffsSize=8
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetAssistAt=95
PetToysSize=6
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=1
PetForceHealOnMed=0
[Burn]
BurnCOn=0
BurnSize=15
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Terror of Discord
PullMeleeStick=0
MaxRadius=450
MaxZRange=50
UseWayPointZ=0
PullWait=0
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=0|0
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

Sorry, thought it might be elsewhere. I deleted the one i was using at the time and remade it from a fresh file, hoping it will clear it up somehow. About to try it out.
 
CampRadius=70
CampRadiusExceed=30

make it like so instead..

CampRadius=30
CampRadiusExceed=500
 
Also, I have found that if my puller is levitating when he starts KA, it seems to screw up their run home.
 
Also, I have found that if my puller is levitating when he starts KA, it seems to screw up their run home.

That is usually due to some z offset being out of the range of the play in the mesh z-range. I don't have a problem if I hit `End` until they smash the ground before starting my macro. (`End` is the "swim down" button by default).
 
Question - KA and MQ2Nav

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