Adamthebob
New member
- Joined
- Jul 10, 2007
- RedCents
- 0¢
I am very much a noob, so don't run over me for this idea.
I was just thinking about how MQ can apply memory patches and things like that to change to way the game runs for us...
When you kill a mob, you recieve X amount of experience at the moment his health is depleted. What if there was a way to create a lag-type situation or a memory patch or something to have that moment re-created over and over again to where instead of getting X amount of experience once, you get X amount of experience awarded to you several times.
I don't think this is doable, but just a thought. Someone probably thought of the same thing already, I would just like an explanation as to why this is/isnt doable.
I was just thinking about how MQ can apply memory patches and things like that to change to way the game runs for us...
When you kill a mob, you recieve X amount of experience at the moment his health is depleted. What if there was a way to create a lag-type situation or a memory patch or something to have that moment re-created over and over again to where instead of getting X amount of experience once, you get X amount of experience awarded to you several times.
I don't think this is doable, but just a thought. Someone probably thought of the same thing already, I would just like an explanation as to why this is/isnt doable.