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IVU AA spoit?

Jigs21

Well-known member
Joined
Aug 7, 2005
RedCents
41¢
figured out that if you have the Invis VS. Undead AA, if you cast it it will level up your divination, not sure if it was meant to be like this but, it beats having to load up another spell in your spell list, waisting mana (although you could cast something that probably takes like 50 mana or so), and its instant cast so you can cast it when your running around lfg or something, you could easily write a macro to do this overnight for you, I didn't take the time to figure out all the AA #'s and /alt activate or whatever that stuff is but!

you could also do this with a spell gem, load up the spell you want and put your cursor over the spell, and /mac click, I used this for my beastlord. I was always trying to cast invis and it would fail 15 times, find a divination spell and leave it on over night or something.

Rich (BB code):
|Click.mac
|Date: January 18, 2006
|You need to put your cursor over the button you'd like to be clicked
|Start the macro and it will click it repeatedly

|-----------------------------------------------------------------|

 sub main
 :start
   /call GMCheck
   /click left
   /delay 1
   /goto :start


 Sub GMCheck 
 :gmcheck 
    /if (${Spawn[gm].ID}>0) { 
       /echo "waiting for the GM to leave the zone" 
       /delay 10 
       /goto :gmcheck 
    } 
 /return
 
You've always been able to train Divination with AA invis spells. It's actually a spell your casting, and it cost 1 mana to cast. The only difference from a normal spell, is being an AA your not going to fizzle based on casting skill. Also, it's not going to raise your skill any higher then standing there casting your spell, IVU.

Here is your spell trainer modified with spell_routines.inc, and based on spell gem.




Rich (BB code):
|Click.mac
|Date: January 18, 2006 -Modded by HardOne
|Continously Cast a specific spell gem, pausing when a GM enters the zone

|-----------------------------------------------------------------|


#include spell_routines.inc

sub main
 :start
   /call GMCheck
   |Change Spell Name, and Gem # here.
   /call cast "Random Spell" gem1
   /goto :start


 Sub GMCheck 
 :gmcheck 
    /if (${Spawn[gm].ID}>0) { 
       /echo "waiting for the GM to leave the zone" 
       /delay 10 
       /goto :gmcheck 
    }
/return


This is untested as of right now, but including spell_routines.inc, will take into account fizzles, and casting time automatically.


Goto http://www.macroquest2.com/phpBB2/viewtopic.php?t=8863 and pick up their spell trainer mac if you want something that will train all different spell, sit to med, etc.
 
lol thanks man, i'm not familiar with macro coding, but i do just that basic shit to make it work for me, though thanks you just tought me a thing or 2!
 
IVU AA spoit?

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