U
userjds
Hopefully someone might even point out the obvious I have overlooked? (thank you)
Problem statement:
My enchanter appears to refuse to mez anything...
Scenario:
When the tankpuller brings kills to camp (more than 1) the enchanter will tash the "assist" kill and then proceed to process through DPS set up. (addtional kills pulled appear to be ignored)
Comparison behind the PC:
I have sat here quite often when my focus is on the tankpuller and switch over to the enchanter once kills are pulled into camp and I can manually mez the "add(s)".
Potential Outcome:
Wipe
Here are a couple of entries from muleassist_vox_toon_117.ini.
[Mez]
MezOn=1
MezSize=2
MezCOn=0
MezRadius=130
MezMinLevel=1
MezMaxLevel=123
MezStopHPs=80
MezSpell=Addle
MezAESpell=Perilous Neutralization Rk. II|3
gems:
[MySpells]
MiscGem=13
MiscGemLW=12
MiscGemRemem=1
LoadSpellSet=
SpellSetName=RG CC/DPS
CastingInterruptOn=1
Gem1=Addle
Gem2=Perilous Neutralization
Gem3=Deceiving Constriction Rk. II
Gem4=Color Cascade Rk. II
Gem5=Mind Coil Rk. II
Gem6=Chromatic Flare
Gem7=Psychological Appropriation
Gem8=Mana Replication Rk. II
Gem9=Chromashear
Gem10=Rune of Tearc
Gem11=Night's Endless Terror
Gem12=Marvel's Echo
Gem13=Runic Incandescence Aura
Thanks again for your time and I hope I have provided enough detail.
Problem statement:
My enchanter appears to refuse to mez anything...
Scenario:
When the tankpuller brings kills to camp (more than 1) the enchanter will tash the "assist" kill and then proceed to process through DPS set up. (addtional kills pulled appear to be ignored)
Comparison behind the PC:
I have sat here quite often when my focus is on the tankpuller and switch over to the enchanter once kills are pulled into camp and I can manually mez the "add(s)".
Potential Outcome:
Wipe
Here are a couple of entries from muleassist_vox_toon_117.ini.
[Mez]
MezOn=1
MezSize=2
MezCOn=0
MezRadius=130
MezMinLevel=1
MezMaxLevel=123
MezStopHPs=80
MezSpell=Addle
MezAESpell=Perilous Neutralization Rk. II|3
gems:
[MySpells]
MiscGem=13
MiscGemLW=12
MiscGemRemem=1
LoadSpellSet=
SpellSetName=RG CC/DPS
CastingInterruptOn=1
Gem1=Addle
Gem2=Perilous Neutralization
Gem3=Deceiving Constriction Rk. II
Gem4=Color Cascade Rk. II
Gem5=Mind Coil Rk. II
Gem6=Chromatic Flare
Gem7=Psychological Appropriation
Gem8=Mana Replication Rk. II
Gem9=Chromashear
Gem10=Rune of Tearc
Gem11=Night's Endless Terror
Gem12=Marvel's Echo
Gem13=Runic Incandescence Aura
Thanks again for your time and I hope I have provided enough detail.





