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    Frostreaver

Into the Hills SK V 2.0

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Runs really smooth. but he misses that first bridge pull a LOT. Working on a new path to see if I can fix that.
 
I've noticed it once in the last 3 days. Change the call pull to this

/call PullMobA 1 8 240 0 5

Will give that a shot. He missed it 3 times in a row last night while watching it. I did change the pull path to put him closer to that spawn point before he mounts the bridge and he hasn't missed it yet now. I may change that line anyway just to be sure.
 
I am noticing that every time at least one of my chars get caught up on the last turn going back to turn in guy. anyone else see this or know how to fix it. I have my chase on kiss to 10.

Thanks
 
I am noticing that every time at least one of my chars get caught up on the last turn going back to turn in guy. anyone else see this or know how to fix it. I have my chase on kiss to 10.

Thanks

It does not use chase to run back it uses /stick 15. The only reason for it to not work is lag.
 
Curious for the people having issues with them sticking to the tank when he runs back. Are you using mq2fps ? if so what are your settings for it?
 
It does not use chase to run back it uses /stick 15. The only reason for it to not work is lag.

One other thing I changed in my own copy of this is right before he tells them to stick, I have him tell them to /bcaa /hidecorpse all, then /bcaa /hidecorpse looted. I was finding that my looter would sometimes still be locked in a corpse when he issued the stick command, and would get stuck there.
 
lol so I was making a warrior one using a bow to pull and my warrior aggroed 8 mobs because he would /ranged 1 and do it on 3 more before he realized he already pulled :) Guess I gotta add && !${Me.XTarget} it so he wont do that.
 
Other than the MQ2EQBC plugin are any other files needed? Do I need a mesh file for EQnav? My SK seems to be having some pathing issues especially at the start he will run forward balls deep into about 6. Just want to make sure I'm not missing any key pieces to this. Thanks!
 
MQ2MoveUtils.

He will run forward spawn the first set run back. My SK pulls from that spot 9 times out of 10 never seen him just run into them. Did you setup the ini and do you have your pull spell memmed ?
 
Yes and yes to both of your questions. Ill have to run it again tonight and try to pinpoint whats going on.

Just thought of a second question. I know that the SK does a check to make sure the other chars are ready to go once you zone in. Because of this are you unable to run this macro if ALL of the chars are not on the same computer? For instance my brothers and I all play together but of course run on our own computers and from what I've noticed EQBC does not work across multiple PCs and will only allow you to connect your chars that are on the same PC (I run the SK/Cleric/Bard so only my 3 connect and communicate through EQBC). I assume that this is going to cause issues for me because my brothers chars to do not respond to the ready check sent through EQBC is there a workaround by chance?
 
EQBC works across multiple PCs

/bccmd connect local ip of your other PC example

/bccmd connect 192.168.1.101

Would connect to a PC with that Ip if they're running EQBC given the right firewall settings.

Keep in mind it uses /bca commands so someone on the eqbc and not in the group will get commands to end macros or move to location x y
 
Anyone interested in a warrior version ? I have it pulling with bow/arrows i bought huntsmans quiver to summon arrows if you run out. He pulls tanks etc works pretty good and just as fast as the SK one best part is a group warrior totally owns it he can tank 5+ at a time and not even flinch because of No Time to Bleed.
 
Got it going great working awesome but some times like once every 5 hours one of the chars will constnatly run in to walk near lake out side mission when hes restarting the mission
 
Its funny but a bow pulls better because of range. A bow can pull from 370 while spells are 200-240 depending on focus.
 
Downloaded the latest update, the mac run thru fine onceanf completes the Heroic Mission, then the mac regets the next mission fine, till the SK tries to move to the first path point and just turns south into the hillside and gets suck there, at that point i have to restart the mac.
 
Downloaded the latest update, the mac run thru fine onceanf completes the Heroic Mission, then the mac regets the next mission fine, till the SK tries to move to the first path point and just turns south into the hillside and gets suck there, at that point i have to restart the mac.

Restart your PC or unload and reload MQ2. Sounds like when it restarts the macro its not resetting all the variables.
 
Named do scale. But they don't scale necessarily well lol. Sometimes a lot easier than they should be, sometimes a LOT harder.
 
cool was just wondering how much success has someone had with a group of 85 doing these , it would be a nice way to aug up a tank and stuff
 
for those PMing for the warrior one. I am not ready to release it. Gotta say I never thought a warrior would be better at it, but this guy pulls 5-6 mobs and doesn't flinch and hes only in group gear. Wasn't even using Defensive Proficiency until today.
 
Is there any way that I can set the macro up to not only check my mana at the start of the mission but the entire groups?
 
Is it possible to add Soul Touch under the Sub Checkhealth section? Will adding /if (${Me.PctEndurance}<20 && ${Me.AltAbilityReady[Soul Touch]} && !${Target.Type.Equal["corpse"]} && ${Target.ID} && !${Target.Type.Equal[PC]}) /casting "Soul Touch" work for this or no?

Also, I noticed that you have a spot for the rest disc but it doesn't use it any plans to add this?
 
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hmm worked flawlessly last night not working properly this morning could it be due to new exe? he doesn't stop close enough to hail the task end before he camps everyone out of task and he don't move close enough to the guy at other end to hail , upon investigating further it seems he calls paths but never makes it to the points because hes calling them so fast and not getting agro so he never moves back to 1 completely or to 18

- - - Updated - - -

im going to reload the macro and see if it got messed up somehow before
reloaded pathfile as well but seems he is reading the paths before actually making it to paths but again might be something in new exe cause was working flawlessly last night
 
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hmm worked flawlessly last night not working properly this morning could it be due to new exe? he doesn't stop close enough to hail the task end before he camps everyone out of task and he don't move close enough to the guy at other end to hail , upon investigating further it seems he calls paths but never makes it to the points because hes calling them so fast and not getting agro so he never moves back to 1 completely or to 18

- - - Updated - - -

im going to reload the macro and see if it got messed up somehow before
reloaded pathfile as well but seems he is reading the paths before actually making it to paths but again might be something in new exe cause was working flawlessly last night

Open mq2moveutils.ini and look for

[MoveTo]

Copy and pastes that section here.
 
[Defaults]
AutoPause=on
BreakOnWarp=on
BreakDist=250.0
BreakOnGate=on
Verbosity=off
stuckDist=0.3
turnDirection=-10.0
stuckCheck=5
StuckLogic=on
LeashLength=100.0
CampRadius=25.0
MinDelay=3000
MaxDelay=8000
AllowMove=32.00
AutoPauseMsg=off
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=true
HideHelp=off
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
FullVerbosity=off
TotalSilence=on
VerbosityFlags=0
WinEQ=off

[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=150.00
DistFlex=2.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=on
UseWalk=off

[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00

[MoveTo]
AlwaysUW=on
ArrivalDist=10.00
ArrivalDistX=3.00
ArrivalDistY=3.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=on
UseWalk=on

[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00

[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=on
TurnHalf=on

- - - Updated - - -

nm I found another in main directory here is info on my tank/puller
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=400.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00

- - - Updated - - -

no so far im almost to end again and he don't get close enough to hail this is correct move util file

- - - Updated - - -

im going to wait till new upload to patch and see if it goes back to normal

- - - Updated - - -

after update and patch its working again .... go figure right:0
 
I am SO confused, about to start this but need a little clarification on settings....
Rich (BB code):
[Group]
Toon1=toonname
Macro1=macroname
Toon2=toonname
Macro2=macroname
Toon3=toonname
Macro3=macroname
Toon4=toonname
Macro4=macroname
LooterName=toonname
Macro5=macroname

If my sk is named Bob and I am running a 3 man team with Sam the chanter and Tom the wizard then 3 mercs what goes in the settings?
as in does my sk become part of that list? and I assume macro1-4 is kissassist.mac and I would think macro5 would be loot.mac. So would the following be right or wrong?
AND for 3 computers each running Mq2eqbc do I just put the other 2 or do I put all 3:
/bccmd connect 192.168.1.101
/bccmd connect 192.168.1.102


Rich (BB code):
[Group]
Toon1=Bob
Macro1=Kissassist pullertank
Toon2=Sam
Macro2=kissassist
Toon3=Tom
Macro3=kissassist
LooterName=Tom
Macro5=Loot.mac
 
I am SO confused, about to start this but need a little clarification on settings....
Rich (BB code):
[Group]
Toon1=toonname
Macro1=macroname
Toon2=toonname
Macro2=macroname
Toon3=toonname
Macro3=macroname
Toon4=toonname
Macro4=macroname
LooterName=toonname
Macro5=macroname

If my sk is named Bob and I am running a 3 man team with Sam the chanter and Tom the wizard then 3 mercs what goes in the settings?
as in does my sk become part of that list? and I assume macro1-4 is kissassist.mac and I would think macro5 would be loot.mac. So would the following be right or wrong?
AND for 3 computers each running Mq2eqbc do I just put the other 2 or do I put all 3:
/bccmd connect 192.168.1.101
/bccmd connect 192.168.1.102


Rich (BB code):
[Group]
Toon1=Bob
Macro1=Kissassist pullertank
Toon2=Sam
Macro2=kissassist
Toon3=Tom
Macro3=kissassist
LooterName=Tom
Macro5=Loot.mac

Should be something like this:
Rich (BB code):
[Group]
Toon1=Sam
Macro1=Kissassist
Toon2=Tom
Macro2=Kissassist
Toon3=toon3name
Macro3=macro3name
Toon4=toon4name
Macro4=macro4name
Toon5=toon5name
Macro5=macro5name
LooterName=somebody

You do not need to put your SK's name in there, unless it is a separate SK in your group.

Additionally, based off of what you had listed, you would have started off Tom running Kissassist, and then it would have been stopped to run loot.mac

KA allows you to loot, you don't need a different macro. You don't have to worry about Merc names either.
 
will try it, but considering I pull 1 then 1 then 4 mobs when I do it manually I hope this runs it better, 4 is too many for my little sk to take on....
 
will try it, but considering I pull 1 then 1 then 4 mobs when I do it manually I hope this runs it better, 4 is too many for my little sk to take on....

A COTF group geared SK with 1 healer can tank 4 here just fine if you have a mezzer. He will use defensive disc to deal with it and he will cast taps to heal himself. It's nothing like a warrior who can probably just tank 8-10 without mez but SKs do great.
 
I must be doing something wrong.. I have a rof t4 cotf t1 geared raid sk, I use 2 wizzy mercs on burn and 1 healer merc on reactive , bard for mez and my necro and I can not run one mission with out dieing ..

- - - Updated - - -

found out what I was doing wrong.. now the issue I am having is I have done 3 missions and all 3 it misses the mob on the bridge on the side on the ledge. I do have the updated pathing ini.
 
Is there any way to set up to pull with Hate's attraction. I'd like to see how that would work here, as that is the main pull ability I use in outdoor zones. It has a pretty good range.
 
I've noticed it once in the last 3 days. Change the call pull to this

/call PullMobA 1 8 240 0 5

If you do the above it should solve your issue with pulling that bridge mob. My brother and I currently have this macro running full AFK while at work/sleeping it works great!

Also, I edited the macro to use the AE taunts a bit more and I noticed after that I had some endurance issues. I was able to fix that by adding /if (${Me.PctEndurance}<20 && ${Me.AltAbilityReady[Soul Touch]} && !${Target.Type.Equal["corpse"]} && ${Target.ID} && !${Target.Type.Equal[PC]}) /casting "Soul Touch" to the Sub Checkhealth section (also did it with soul flay to help my group with mana).
 
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So while I'm deployed I've had my wife running my toons/leveling alts and I thought I would give this a try. I downloaded all the files and made the changes and sent them to my wife and she in turn set them up. The problem is I'm getting a lot of (GeneralDeclares) errors. Heres a string of what im getting. This pretty much repeats until the macro ends.
DoCommand - Couldn't parse
'${HateSpell1},${HateSpell2},${HateSpell3},${AeHateSpell1},${AeHateSpell2}'
dead2sk.mac@856 (GeneralDeclares):
${HateSpell1},${HateSpell2},${HateSpell3},${AeHateSpell1},${AeHateSpell2}
dead2sk.mac@27 (Main): /call GeneralDeclares

This is my sk ini file:
[Settings]
MainAssist=Tank
Aggro=1
UseCampfire=1
StickSetting=10
AssistDistance=50
AssistAt=100
DoDot=0
NumOfDots=0
DoNuke=0

[Group]
Toon1=Cleric
Macro1=kissassist
Toon2=Mage
Macro2=kissassist
Toon3=Druid
Macro3=kissassist
Toon4=Wizard
Macro4=kissassist
LooterName=Bard
Macro5=kissassist

[Disc]
Defensive1=Grelleth's Carapace
Defensive2=Bonebrood Mantle
Defensive3=Unholy Guardian Discipline

[Spells]
PullSpell1=Terror of Poira
PullSpell2=Terror of Desalin
HateSpell1=Terror of Poira
HateSpell2=Terror of Desalin
HateSpell3=Terror of Rerekalen
AeHateSpell1=Repugnance
AeHateSpell2=Abhorrence
AeHateSpell3=Loathing
ChallengeSpell=Demand for Power
NukeSpell1=NULL
NukeSpell2=NULL
LifeTapSpell1=Touch of Klonda
LifeTapSpell2=Touch of Falsin
LifeTapSpell3=Dire Implication
DireImplication=Dire Implication
RespiteDisc=Rest
Dot1=Changeme
BuffGem=12

[SelfBuffs]
NumSelfBuff=10
SelfBuff1=Drape of the Fallen
SelfType1=Gem1
SelfBuff2=Shroud of the Darksworn
SelfType2=Gem1
SelfBuff3=Mental Terror
SelfType3=Gem1
SelfBuff4=Zombie Skin
SelfType4=Gem1
SelfBuff5=Elaborate Band of the Devoted
SelfType5=Item
SelfBuff6=Ring of Stolen Graves
SelfType6=Item
SelfBuff7=Chronomage Sash
SelfType7=Item
SelfBuff8=Stolen Traveler's Cloak
SelfType8=Item
SelfBuff9=Blood Drinker's Coating
SelfType9=Item
SelfBuff10=Dragorn War Mask
SelfType10=Item

Are there any other changes that need to be made, example dead2sk.mac has names of spells. Should they match my SK ini?
Thanks for the help.
 
Into the Hills SK V 2.0
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