my current kiss .ini's are a work in progress as i'm learning conditions and some things are not quite right yet so not posting the full files for the moment, however there are some parts that work amazingly and also tend to serve a visual secondary role
from one of my melee types, note these 2 buff lines are the last 2 lines, in addition to keeping up the familiar, this gives a visual aid to "we have finished buffing after a wipe" as the familiar is the last thing on the list to do, also this puts the character back into maximum defensive position (1h weapon/shield, use this technique for both PAL and SK) at the end of each post fight buff cycle, this means fights always start with shields in place for the initial burst until such time as adds are mezzed or it's determined that it's 2h weapon time for the DPS
Buffs13=Metamorph Wand - Mad Jester|Cond4
Buffs14=Command:/bandolier activate 1HS|cond11
Cond4=!${Me.Buff[Familiar: Hooded Scrykin].ID}
Cond11=${InvSlot[mainhand].Item.Name.Equal[Hardened Heartwood Lance]}
from one of my melee types, note these 2 buff lines are the last 2 lines, in addition to keeping up the familiar, this gives a visual aid to "we have finished buffing after a wipe" as the familiar is the last thing on the list to do, also this puts the character back into maximum defensive position (1h weapon/shield, use this technique for both PAL and SK) at the end of each post fight buff cycle, this means fights always start with shields in place for the initial burst until such time as adds are mezzed or it's determined that it's 2h weapon time for the DPS
Buffs13=Metamorph Wand - Mad Jester|Cond4
Buffs14=Command:/bandolier activate 1HS|cond11
Cond4=!${Me.Buff[Familiar: Hooded Scrykin].ID}
Cond11=${InvSlot[mainhand].Item.Name.Equal[Hardened Heartwood Lance]}

