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Problem - Ignore mobs to pull not working for me

Joined
May 2, 2015
RedCents
1,911¢
So my KissAssist_info.ini has the following lines:
[House of Thule]
MobsToPull=List up to 25 mobs. Can be partial names Macro example: rat,snake,bear or ALL for all mobs
MobsToIgnore=Groot,Ruppoc,Liss,a trapped dreamer
MobsToBurn=List up to 10 mobs. Use full names i.e. Beget Cube,Helias,Raze or NULL
MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL

My PullerTank still pulls these mobs Groot,Ruppoc,Liss,a trapped dreamer. Am I forgetting something?
 
You are not. For what it's worth I remember having problems with my guys in what I presume is the exact same spot. I ended up setting up a very long list of mobs to pull instead of worrying about mobs to ignore.
 
I have had this same issue, I found in some cases EQ has a space in front of the name and in some cases 1 or several spaces at the end of the name. Try this while not running a macro.

Target the mob and then use the following command:

/echo |${Target.CleanName}|

Now check and make sure there are no spaces. If there are spaces make sure you add them to the names in the info file.
 
Normaly this should not matter, since partial names are enough.
Even with an space before or after, he should ignore the mobs.
 
That's what you would think, but consider that the ignore list is added into an /alert list and checked using the Spawn/NearestSpawn TLO, I can tell you when trying to find the nearest mob that's NOT on the alertlist, "Groot" and "Groot " are not the same mob name to MQ. It is not using the MobsToIgnore.Find[] member to check for the mob to see if it should be ignored. Check out this bit of code in Sub FindMobToPull and look for the noalert. Alertlist 1 is loaded with the mobs to Ignore.

Rich (BB code):
        :FindMob
        /if (${Navigation.MeshLoaded} || ${Select[${Role},hunter]}) {
            /varset PullCount ${SpawnCount[npc radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1]}
            /varset MobsNearCamp ${SpawnCount[npc radius ${MeleeDistance} zradius ${MaxZRange} targetable noalert 1]}
            /if (${DebugPull}) /echo DEBUGPULL FindMobToPull${Pflag} PullCount: ${PullCount} ${MobsNearCamp}
        } else {
            /varset PullCount ${SpawnCount[npc los radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1]}
            /varset MobsNearCamp ${SpawnCount[npc los radius ${MeleeDistance} zradius ${MaxZRange} targetable noalert 1]}
            /if (${DebugPull}) /echo DEBUGPULL FindMobToPull${Pflag} PullCount: ${PullCount} ${MobsNearCamp}
        }
 
Problem - Ignore mobs to pull not working for me

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