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Question - Ideal KA Group Makeup

Yasty2

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What are people's thoughts on an ideal group make up for using KA fully afk, semi afk or actually playing? For stuff in CoTF T2+ and possibly beyond with the new expansion coming soon.

I think it will be unanimous that SK will be on the list.

Right now I currently run:
Bard
Wiz
Mage
Cleric
Shaman
Merc Tank
 
So confused, you said merc tank? when you know you need an sk one? your leveling an sk one then right? If you took out the merc tank and added an sk you are pretty much set. Some people want faster kills some want more buffs, its all about playstyle, I run sk, chanter, cleric, wiz, wiz, wiz cause I like shit to die like now!
 
I wouldnt vote SK when a Warrior is so smooth in a KA group and cheaper to level/maintain. And like Raz said, it depends on your play. My team is made up of the toons I enjoy playing when I'm not afk. And I prefer a merc healer over a merc tank.
 
So far the smoothest group I've had with survival was this:

Warrior, Cleric, Shaman, Ranger, Wizard, Chanter

Most DPS I've done so far was:

Warrior, Cleric, Bard, Ranger, Wizard, Beastlord.
 
I 3 box ALOT and I always do SK, Chanter, Wiz then mercs as wiz healer healer or wiz healer and any toon I am powerleveling.... The SK/Chanter combo makes the game SO freakin easy!
 
I made a Heroic SK but after reading about all the augs I need to farm to make him semi viable it's turned me off the idea of getting him up to speed. So I use a tank merc.

Would a warrior be a better option with less or no aug camping?

I suppose what I was looking for were what people considered efficient/survivable for a 5-6 man group. Half of which would have to be F2P. I have no qualms about redoing my entire group if I need to. I just have issues with my current setup doing like half the named.
 
My experience with starting a Heroic group was that my SK was a fail. Once I went with WAR and CLR things went smoothly. You will also need a Mezzer. If you use an Enchanter to Mezz, make sure you don't give him any spells that use huge amounts of mana for dps or you will be waiting on him to med between each skirmish.

One more thing, as soon as you can afford it, get some Glowing Reis armor and turn it in for some nice lvl 85 - 90 armor. Your Heroic team is setup in level 80 armor when you get them.

If you buy a Heroic slot from SOE, you only lose the plat and a few minor things when you delete him. You can instantly create a new Heroic on the same account for free when you delete one. So, if your Heroic is the only character on the account, just be sure to create a place holder character and put the 15k plat in the common bank before you delete your current Heroic character. There was one other thing that got deleted with him, but it was minor. The mount and all of the gear definitely get renewed with the next created Heroic character.
 
Well my needs/playstyle is:
Tank - SK, utility comfortable playing one
Healer - cleric merc, never played a healer and I haven't had content yet where merc didn't work for me.
DPS - Wizard and two other wizard mercs on burn
Utility - Bard, i have always played a bard

So my team looks like this:
SK with cleric merc
Bard with wizard merc, but can swap out with cleric merc when I go to a new place
Wizard with wizard merc
 
My final group is SK, cleric chanter, beastlord, mage, wizard all toons.

You need a real tank to fully utilize Kiss. Merc tanks just can't handle the higher level content.
 
SK's for AE yes. But with CC and talking relatively easy camps to pull I will take a pally. They are power houses now days and on namers are super survivable
 
Beastlord? really? I would have never guessed, I was thinking monk over beast but I respect your call...

My final group is SK, cleric chanter, beastlord, mage, wizard all toons.

You need a real tank to fully utilize Kiss. Merc tanks just can't handle the higher level content.
 
I've done Sk + cleric + chanter + beastlord + wiz + ranger and it works very well. I just find warrior is easier to tank with when in harder content. Sk does well, just not as well. Paladin is about halfway between the two (war / sk). I think the reason for me personally for beastlord over monk is the ADPS + the extra mana/end regen that a beastlord brings.

I think one thing I can confidently say is that if I had to choose one class that is almost necessary for KA groups for me, is enchanter. It can be done with a bard, but I much prefer the chanter in them.
 
Only reason I use a SK is because it's the only toon I ever really played and he's got cotf raid gear now, if I was starting from scratch I'd definitely go warrior to go with KA. I'd say War, Bard, Cleric and 3 Wizards, either mercs or if you feel like doing more work then 3 actual toons. If your warrior isn't having trouble tanking a few at a time I wouldn't even mez, just use the extra ds and ac songs and pump up your wizzies.
 
Beast is close to the best sustained dps in game and with a bard and chanter they are even more insane. I sustain 25k in group gear on an alt and 35k+ in raid gear and can Parse over 80k on the group geared and 120k+ on the raid geared and even more in raid situations with synergy. Top Parse over 60s raid burn on my beast is 192k Dps. And the fact their pets can still tank and they can slow,heal and tank it is almost a no brainer.
 
Beastlord? really? I would have never guessed, I was thinking monk over beast but I respect your call...

Since I have a mage the beastlord pet benefits from the aura and pet toys. I like the Focus, mana regen and Skin buff they have. Also with max healing aa's they make a good spot healer in a pinch. They never run out of mana with focused paragon.

The monk will out dps the beasty but i consider that class a puller. I already have the sk to pull so i went for versatility.
 
Problem is a caster merc will do 25k dps as well and take a fraction of the time and effort of a beast or any other class
 
True but for obvious reasons I play mercs only to test Kiss. I try to play a full group of different classes because I am always watching how Kiss works as I play.
 
Problem is a caster merc will do 25k dps as well and take a fraction of the time and effort of a beast or any other class

Yeah but even with max merc AA wizard mercs do not have the mana pool to go non stop without being on balanced. For example I run DH's missions with the DH macro so it does basically non stop pulls and both my wizard merc and my brothers will run out of mana unless they are put on balanced. Also, in a instance such as DH the LOS for mercs BLOWS.
 
Yeah but even with max merc AA wizard mercs do not have the mana pool to go non stop without being on balanced. For example I run DH's missions with the DH macro so it does basically non stop pulls and both my wizard merc and my brothers will run out of mana unless they are put on balanced. Also, in a instance such as DH the LOS for mercs BLOWS.

I chain those missions with wizard mercs and they stay fine on mana, and as for LOS wizard mercs aren't affected by LOS only players. If you'll use downshits to put your merc on passive when not in combat, and then turn to burn/balanced based on the tanks aggro you will never have a merc left behind again.
 
Do you have your merc set to balanced or burn? Also, when are you out of combat? My SK is on the move pulling pretty much the entire time and never drops out of combat.
 
My wizard merc is on burn just about every pull. I do have the down/holy flag that puts them on passive between pulls and on balance if it has higher aggro than my tank.

I have yet to see my wizard merc go OOM.
 
Do you have your merc set to balanced or burn? Also, when are you out of combat? My SK is on the move pulling pretty much the entire time and never drops out of combat.

I have it set with down/holy flags to do just as GPS_Soldier said. It's almost always on burn during combat, and I never stop fighting. (20-25 min missions). I do run with a chanter though, maybe clarity is the thing keeping mine going?
 
You make a good point about the chanter and that may be the reason I see my mercs dip lower on mana. I use a bard
 
After reading all the suggestions I think I am going to go with

Warrior(working on him now from level 1)
Cleric
Wizard
Mage
Enchanter

For the last spot I am still debating either Bard or Shaman. Not really sure which to go with.
 
SK's for AE yes. But with CC and talking relatively easy camps to pull I will take a pally. They are power houses now days and on namers are super survivable

This makes me wonder if I should delete my Heroic SK and reroll a Pally in his slot. It's very tempting.
 
This makes me wonder if I should delete my Heroic SK and reroll a Pally in his slot. It's very tempting.

I have a 100 sk, 100 war, and 100 paladin with max AA, and max t2 CoTF group gear on all three. If I was going to delete the sk, I'd make a warrior. Pallies are great, and yes they have nice heals. They tank about the same as an sk when all is said and done, slightly less dps, slightly more healing. Both I find die once in a while to spikes with cleric mercs on reactive. (Especially with 3+ adds). My warrior can easily tank 4 or 5 adds long enough for me to CC and rarely dies unless I'm just being stupid or in some zone like Argin Hiz.
 
After reading all the suggestions I think I am going to go with

Warrior(working on him now from level 1)
Cleric
Wizard
Mage
Enchanter

For the last spot I am still debating either Bard or Shaman. Not really sure which to go with.

I'd actually say Bard... Much less AA involved than a shaman, and it will really increase the DMG your wiz, mage, chanter do. Just leave CC and slows up to the chanter since he will be quicker at it. Also the bard can be botted the easiest.
 
hmm I run a sk,sham, cleric , wiz, ench, and mage shaman rocks the heals to help the cleric and love the buffs, there has been a lot of talk about warriors lately but I dont know if id be willing to give up all the utility a sk brings to group and the fact he's my puller. I love having the pullertank compared to something else pulling and hoping I pick up pulls quick enough .tried bard took chanter over bard due to better cc imho
 
I run KA with a paladin as main tank, bard, shaman, cleric, zerker, ranger...this gives me semi decent dps and covers all buffing slots I really needed. Bard mana regen and overhaste along with his mezzing ability makes up for the lack of chanter buffs.
 
I like the makeup of Akiima's team. :-)

In my limited experience:
DRU+ENCH is best for CASTER team
SHAM+BARD is best for MELEE team.

I imagine your tank, bard, zerker, and ranger do some very nice melee dmg in that group.
You have plenty of backup healers with the paladin, shaman, and ranger to assist the cleric.
You also have plenty of crowd control with the shaman, and ranger to assist the bard.
I love to watch rangers kick mobs out of the middle of the fight and park them on the perimeter with flusterbolt and vinelash.
 
Warrior, Cleric, Bard, Rogue, Zerker, Shaman. Going for max Melee DPS cause i like hitting things!
 
I only 3 box, but with sk-sham and recently swapped mage to wiz, the sk is good geared and can tank most stuff with just shammy heals/ counterbias etc. so add 3 wiz mercs to that and shit dies so fast :)
I was thinking about making an enc for boosting the casters instead of shammy, but with sk puller cc is not needed, and should a named pop adds they usually dont mez, and in that case sloth is better, would also miss out on malo which can gimp wiz dps. On the rare named that can throw a punch the sham+ healer mercs are more than enough
 
I run SK,Chanter,Wiz with mercs:healer healer caster and I named hunt up to level 104 all day
 
Question - Ideal KA Group Makeup

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