How would one check for unreachable mobs (ie you get the red Could not locate destination on navmesh)?
Now, generate a better MQ2Nav mesh would be one answer.
But there are mobs that are truly unreachable, like stuck in a wall (could also be placed there on purpose).
So something like this
Now, generate a better MQ2Nav mesh would be one answer.
But there are mobs that are truly unreachable, like stuck in a wall (could also be placed there on purpose).
So something like this
Code:
/if (${Spawn.Navigable}) {
/nav spawn }


