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VOID SimFade(PSPAWNINFO pChar, PCHAR szLine)
{
CHAR szMsg[MAX_STRING] = {0};
if (pChar->Instance != 0)
{
DestZone = *((int *)(&(pChar->Instance)-1));
}
else
{
DestZone = pChar->Zone;
}
sprintf(szMsg,"Fading...");
WriteChatColor(szMsg,USERCOLOR_DEFAULT);
DestType=0;
ZoneReason=0;
Y=pChar->Y;
X=pChar->X;
Z=pChar->Z;
HaveWarped=true;
Heading =(int)pChar->Heading;
ZoneChange=true;
return;
}
MoveToZone( int ZoneID, char *ReasonText, int ZoneType, int Reason, float Y, float X, float Z, int Heading)
enum ZoneReason
{
ZoneTransfer = 0,
ClickZone = 1,
VehicleTransfer = 2,
Summon = 3,
GotoPlayer = 5,
PortalSpell = 7,
ZoneCommand = 8,
Resurrect = 9,
Death = 10,
Teleport = 11
};