Rich (BB code):
holyshit3=/if (${Me.CombatState.Equal[COMBAT]} && ${Cast.Ready[7001]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /alt activate 7001
holyshit4=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Five Point Palm]}) /alt activate 1012
holyshit5=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Fundament: Second Spire of the Sensei]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Fundament: Second Spire of the Sensei" alt
holyshit6=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Infusion of Thunder]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Infusion of Thunder" alt
holyshit7=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Two-Finger Wasp Touch]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Two-Finger Wasp Touch" alt
All the holyflag3=1 etc.
I can get discs to fire off just fine using the following code
Rich (BB code):
holyshit0=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Doomwalker's Synergy].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Doomwalker's Synergy].RankName}
But I cannot get any sort of AA to fire. I have /echo all of the variables in the holyshit and all return values but when I put my monk in a situation that should fire them off, all AA do not fire. Any ideas?

