I was hoping someone could help me add something to the AFK Bard Target Macro created by Redbot (thanks Redbot!). It works great. I had two questions I'd appreciate some feedback on:
First, I took out the Event Invite since I was tired of toons inviting me to join their group, the macro auto-accepting the invite, and them getting to sit and leach xp while I'm AFK. I'm not sure if removing the Event Invite altogether will prevent my toon from auto-accepting a group invite, but that's what I did. If someone can let me know if that works, and if so, if I should add something that maybe sends a tell with a decline tell so it doesn't appear like I'm actually AFK. Thoughts?
My second question I had was whether it was possible on a successful GM Check if instead of just camping and dying if the toon could warp to an out-of-the-way place (say, the Soul Binder in my home city where no one ever is anymore), end macro, end twist, sit down, and camp out. I don't know if the GM has to physically see you warp out or if they can just see a log of it happening in the zone when they are there. I AFK kite in places away from zone lines and succor points anyway, so the GM would usually have to travel to where I'm at if I were reported by a player or such. I don't usually use the warp command when playing, but I thought it might be a better alternative than to just dying and losing the xp.
Not sure if that's doable or advisable. Appreciate any feedback or assistance. Thanks!
First, I took out the Event Invite since I was tired of toons inviting me to join their group, the macro auto-accepting the invite, and them getting to sit and leach xp while I'm AFK. I'm not sure if removing the Event Invite altogether will prevent my toon from auto-accepting a group invite, but that's what I did. If someone can let me know if that works, and if so, if I should add something that maybe sends a tell with a decline tell so it doesn't appear like I'm actually AFK. Thoughts?
My second question I had was whether it was possible on a successful GM Check if instead of just camping and dying if the toon could warp to an out-of-the-way place (say, the Soul Binder in my home city where no one ever is anymore), end macro, end twist, sit down, and camp out. I don't know if the GM has to physically see you warp out or if they can just see a log of it happening in the zone when they are there. I AFK kite in places away from zone lines and succor points anyway, so the GM would usually have to travel to where I'm at if I were reported by a player or such. I don't usually use the warp command when playing, but I thought it might be a better alternative than to just dying and losing the xp.
Not sure if that's doable or advisable. Appreciate any feedback or assistance. Thanks!
| This macro made for www.Redguides.com
| Don't steal it or we'll punch your fase!
#turbo
#event camp "personingroup tells the group, 'lets roll'
#event dzadd "personyouwanttoadd tells you, 'add me'
#event zoned "#*#You have entered#*#"
Sub Main
:loopstart
/doevents
/call GMcheck
/if (${Target.Level}>67) /tar npc next
/if (${Target.Distance}>220) /keypress esc
/if (${Target.ID}==FALSE) /tar NPC radius 220
/delay 10
/goto :loopstart
/return
Sub GMcheck
/if (${Spawn[gm].ID}) {
/echo Gm detected
/beep
/beep
/beep
/keypress 9
/endmac
/unload
/q
}
/return
Sub event_camp
/sit
/camp desk
/return
sub event_zoned
/delay 5s
/sit
/camp desk
/endmac
/return
sub event_dzadd
/dzadd personyouwanttoadd
/return