• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - Handling of emotes and character actions

Joined
Jan 28, 2015
RedCents
1,837¢
Anyone have any ideas or suggestions on how to automate a character movement action action based on an emote?
Something like you have been targetted for xyz .. character needs to step away from the group?

I was toying around with mq2events and it seems pretty basic in that I can get it to perform commands via a text trigger but not move or anytype of multi command function like /mqp , /kepress up or whatever.
Anyway, I was just curious if others use something to assist with these types of scenarios.
For me it's one of the challening parts of botting.
 
Last edited:
/multiline ; /mqp ; /moveto loc ${Me.X} ${Math.Calc[${Me.Y}+75]} ${Me.Z}

would pause you and move a bit awsay from your current log.

would need to build something that would move yhou back and unpause you.
 
that's pretty great. I will try it out. I think just doing a /mqp after a pause or something will re-enable the mac and melee to re-engage the mob at the orig location. Thanks for sharing this.
 
Question - Handling of emotes and character actions

Users who are viewing this thread

Back
Top
Cart