First, let me apologize if posts like this are frowned upon. I have attempted to browse/search my way thru to understanding and failed miserably.
Now, to the meat of the issue. All this information is pure gobbledygook. I feel like I've went from business math to theoretical physics. I literally have no idea where to begin with MQ2 or macros or plugins or any of it. Is there a truly dumbed-down introductory guide? I've never used anything like this, and I'm a little nervous. I really enjoy EQ and don't wanna mess that up for myself. Maybe this stuff isn't for someone like me. That's okay, assurances for either possibility are welcome and greatly appreciated.
I stumbled into redguides from googling about MQ2; which I stumbled into from (of all the things) a post about movement speed on alla. I'm very interested in the program because I have recently started boxing a second character (a ranger) to augment my main's (a cleric) capabilities at moloing. Ever since I began boxing I felt that it was very hard. When I would just molo with my main and a tank merc, I would always be doing something, but so many of the things I do with the cleric are completely conditional. IE, if yaulp is fading, I re-yaulp. When bash becomes usable, I bash. If the merc hits 75% HP and is taking enough damage for him to hit 50% before my delayed heal finishes; I cast a heal. These are things I know by paying attention, and paying attention requires me to be actively watching things. So, I usually just park the box and autofire. Occaisionally I tab and throw on a dot. I know I'm not utilizing a huge chunk of the ranger's abilities; and when I try to I lose a lot of my cleric's functionality. I believe that MQ2 can help me play 2 characters skillfully, but how?
Sorry for the noobishness. Thanks for your time and any advice offered.
Now, to the meat of the issue. All this information is pure gobbledygook. I feel like I've went from business math to theoretical physics. I literally have no idea where to begin with MQ2 or macros or plugins or any of it. Is there a truly dumbed-down introductory guide? I've never used anything like this, and I'm a little nervous. I really enjoy EQ and don't wanna mess that up for myself. Maybe this stuff isn't for someone like me. That's okay, assurances for either possibility are welcome and greatly appreciated.
I stumbled into redguides from googling about MQ2; which I stumbled into from (of all the things) a post about movement speed on alla. I'm very interested in the program because I have recently started boxing a second character (a ranger) to augment my main's (a cleric) capabilities at moloing. Ever since I began boxing I felt that it was very hard. When I would just molo with my main and a tank merc, I would always be doing something, but so many of the things I do with the cleric are completely conditional. IE, if yaulp is fading, I re-yaulp. When bash becomes usable, I bash. If the merc hits 75% HP and is taking enough damage for him to hit 50% before my delayed heal finishes; I cast a heal. These are things I know by paying attention, and paying attention requires me to be actively watching things. So, I usually just park the box and autofire. Occaisionally I tab and throw on a dot. I know I'm not utilizing a huge chunk of the ranger's abilities; and when I try to I lose a lot of my cleric's functionality. I believe that MQ2 can help me play 2 characters skillfully, but how?
Sorry for the noobishness. Thanks for your time and any advice offered.