Gnomesrule
Member
- Joined
- Jan 20, 2006
- RedCents
- 0¢
I am not sure If I can request this for a free month subscription if I am already a Member paying monthly. My money is just tight so I dont think it would hurt to add this if you find it useful. I want to give back to the community of Redguides that has helped me out alot!
Some of my guildies and I figured there is a way to farm 70.5 Spell Mission on both normal and hard. Where you only have to kill the Boss to get his loot. You will not get the rewards for completing the Task obviously. But you can farm the Boss loot, which has many nice drops on both normal and hard.
1. The Strategy I use is with my Warrior i get a Invis and target Fragment of Draygun.
2. /warp Target (Hotkey) back up a little bit.
3. Hit Bazu Bellow/Incite and turn on attack.
4. Then /warp succor (hotkey) back to zone in.
5. Hit defensive and Tank the bad boy.
The Fragment of Draygun likes to try to gate at about 1% if you cant DPS in dead in time and he gates. When the Tank gets summoned I did a /warp succor (hot key) back to zone in. One improvement if you able to multi box this yourself of with a group that all use MQ2 and dont mind warping to all warp to the target and fight it in his spot just dont go near the ramp up to his room there is a wander that wanders by.
One nice thing is you can do this back to back with out any lock out timer since you actually not completing the mission.
Most of the time when I do this I bring my level 70 Warrior between 15k to 15.5 hps depending on buffs. 70 Cleric 9100ish Mana running Healer Macro set to CH at 90%.
Classes I recommend to bring for both Hard and Normal.
1. Warrior
2. Cleric
3. DPS (Ranger, Rogue, Monk, Beastlord)
4. DPS (Ranger, Rogue, Monk, Beastlord)
5. Slower/Caster DPS
6. Wizard w/ Translocate Anchor (belive that is the name of the AA that stops mobs from gating.)
*One note on the Slower the Fragment of Draygun is VERY hard to slow a Enchanter with us on a Hard Mission tried something like 15 times to slow it then gave up and started Runeing the Tank and doing DPS. Also he is very magic resistant to diffrent Nukes the wizards in my group said. But a Beastlord was able to get it slowed with in a couple trys. I have yet to try this strategy with a Shaman.
Get the mission from Jarzarrad the Prophet | Undershore at the Brothers Camp. To get to the instance by hailing Brother Stillpool outside the door of the tent where you found Jarzarrad the Prophet.
Loot Hard
Barnacle Covered Chain Leggings
Darkhollow Dweller Boots
Illsalin Wall Fragment
Ring of Dark Coral
Shiliskin Enforcer Gauntlets
Loot on Normal
Angler Fang Helmet
Coral Horn
Light Coral Barbed Shield
Shimmering Illsalin Jewelcrafter Stone
Warm Coral Stone
Plugins and Macros I use when doing this event.
1. Healer Macro - Crystane's working macro's reworked.
2. MQ2RWarp (I use Thez2.2 compile) - MQ2RWarp (I use Thez2.2 compile)
Let me know if you need any more information sorry if I put to much typing in this write up.
**EDIT**
I do not know off the top of my head how hard he hits on both normal and Hard. But when my defensive wears off my warrior in the hard mission he is droping hps fast and Complete heals are having trouble keeping me up. I will get the information in the next day or 2 on how hard it is hitting my Warrior w/ 680AA Shield Block when I go to shield when defensive drops, 2600ish AC and just over 15K hps.
Hard Max Damage with Defensive:
Hard Max Damage w/o Defensive:
Normal Max Damage W/ Defensive:
Normal Max Damage W/o Defensive:
Some of my guildies and I figured there is a way to farm 70.5 Spell Mission on both normal and hard. Where you only have to kill the Boss to get his loot. You will not get the rewards for completing the Task obviously. But you can farm the Boss loot, which has many nice drops on both normal and hard.
1. The Strategy I use is with my Warrior i get a Invis and target Fragment of Draygun.
2. /warp Target (Hotkey) back up a little bit.
3. Hit Bazu Bellow/Incite and turn on attack.
4. Then /warp succor (hotkey) back to zone in.
5. Hit defensive and Tank the bad boy.
The Fragment of Draygun likes to try to gate at about 1% if you cant DPS in dead in time and he gates. When the Tank gets summoned I did a /warp succor (hot key) back to zone in. One improvement if you able to multi box this yourself of with a group that all use MQ2 and dont mind warping to all warp to the target and fight it in his spot just dont go near the ramp up to his room there is a wander that wanders by.
One nice thing is you can do this back to back with out any lock out timer since you actually not completing the mission.
Most of the time when I do this I bring my level 70 Warrior between 15k to 15.5 hps depending on buffs. 70 Cleric 9100ish Mana running Healer Macro set to CH at 90%.
Classes I recommend to bring for both Hard and Normal.
1. Warrior
2. Cleric
3. DPS (Ranger, Rogue, Monk, Beastlord)
4. DPS (Ranger, Rogue, Monk, Beastlord)
5. Slower/Caster DPS
6. Wizard w/ Translocate Anchor (belive that is the name of the AA that stops mobs from gating.)
*One note on the Slower the Fragment of Draygun is VERY hard to slow a Enchanter with us on a Hard Mission tried something like 15 times to slow it then gave up and started Runeing the Tank and doing DPS. Also he is very magic resistant to diffrent Nukes the wizards in my group said. But a Beastlord was able to get it slowed with in a couple trys. I have yet to try this strategy with a Shaman.
Get the mission from Jarzarrad the Prophet | Undershore at the Brothers Camp. To get to the instance by hailing Brother Stillpool outside the door of the tent where you found Jarzarrad the Prophet.
Loot Hard
Barnacle Covered Chain Leggings
Darkhollow Dweller Boots
Illsalin Wall Fragment
Ring of Dark Coral
Shiliskin Enforcer Gauntlets
Loot on Normal
Angler Fang Helmet
Coral Horn
Light Coral Barbed Shield
Shimmering Illsalin Jewelcrafter Stone
Warm Coral Stone
Plugins and Macros I use when doing this event.
1. Healer Macro - Crystane's working macro's reworked.
2. MQ2RWarp (I use Thez2.2 compile) - MQ2RWarp (I use Thez2.2 compile)
Rich (BB code):
/zwarp <distance> - Warps you a specified distance on the Z axis.
/exactloc - Gives you a high-precision /loc readout
/waypoint - Sets a waypoint for future /warping
/warp <succor|last|loc <y x z>|dir <dist>|target|wp name>
Let me know if you need any more information sorry if I put to much typing in this write up.
**EDIT**
I do not know off the top of my head how hard he hits on both normal and Hard. But when my defensive wears off my warrior in the hard mission he is droping hps fast and Complete heals are having trouble keeping me up. I will get the information in the next day or 2 on how hard it is hitting my Warrior w/ 680AA Shield Block when I go to shield when defensive drops, 2600ish AC and just over 15K hps.
Hard Max Damage with Defensive:
Hard Max Damage w/o Defensive:
Normal Max Damage W/ Defensive:
Normal Max Damage W/o Defensive:
Last edited:


Well.. cept my other 6 accounts.

