This is my experimental attempt at designing a fun, heal-through-nuking, do a bit of DPS, and smack mobs with your 2HB boom-stick approach to cleric-ing. When I do hard stuff, I use SA_krycek’s MAX HEALING INI and that’s the one I recommend you use.
This ini is based on a lot of people’s hard work, including Deathlock who designs utterly bad-ass ini files. The mistakes are mine, but I have zealously stolen ideas. In any event, this .ini is for “I’m not taking on the toughest named mobs or missions and am sure I can heal through it” line up. If healing is a yawn, you’re pulling trash for experience or faction, and your cleric is always sitting on full mana, then this is meant to be a fun, unconventional heal and DPS lineup.
My cleric wields a 2HB raid-boomstick that procs a nuke, mana restoration, and group heals when you’re nuking and/or meleeing. With this file, my cleric generally does between 10 and 20K DPS, but you’re not doing this for the DPS, but rather the constant group heals and mana restoration. The boomstick procs a lot.
In these jpegs from the SKs logs in a group with just the SK, SK Pet, and Cleric, you can get a sense of the proc rate. One shows the proc for the "boom," the second shows the proc for the "mana restoration" and the third is the group heal. They all come from the same roughly two-minute period in my SK's log.


This illustrates why my cleric is meleeing and nuking. It's to do a little DPS, have a little fun, restore some mana, but mostly get that healing recourse going.
In my DPS lineup, I use all the traditional stuff, but I finish up with
DPS22=Unyielding Judgment|95
DPS23=Chromaburst|95
DPS24=Chromabash|95
I took out Curate's retort and things that seemed to take a bit of time to cast without delivering enough bang for the buck IMO. I was worried, but KA is really good about prioritizing healing over nukes. You'll see it interrupt Chromaburst to heal the main tank. There are times when my cleric stops meleeing, stops nuking, and focuses on heals, heals, heals.
So let's look at the heal lineup. I
only use fast heals. My main three are remedy, remedy, and more remedy. I've got the type 3 augs for each of these .5 second heals. I've gone through my logs and looked at what I was actually getting from each in terms of heals. I've settled on
Heals6=Merciful Remedy|86
Heals7=Spiritual Remedy|86
Heals8=Graceful Remedy|86
As the right percentage number for my cleric and my main tank. It also coincidentally works out with my zerker who usually rides at an annoying 89%. Those three half second heals can be cast continuously.
My first five heals are as follows:
Heals1=Promised Remedy|100|MA|cond12
Heals2=Ward of Assurance|100|MA|cond13
Heals3=Dissident Blessing|89|MA
Heals4=Syllable of Mending|89|cond14
Heals5=Beacon of Life|88
The first question you'll ask is why Beacon of Life in that slot? I have no clue, I need to think about that. I think I moved it or had a condition I took out. But let's look at 1 & 2. Those cast at 100%, but only if the cleric is in combat.
Promised remedy never runs eighteen seconds. I have promised Interposition maxed and if my tank gets popped for 15K or more, a 20K heal goes off. It looks like my SK gets hit with a 15K or more strike about every five seconds. So I get a 20K heal that I cast in .3 seconds and it only goes off when my tank needs it. Its money in the bank.
My click heals I save for those mana drain fights when I end up OOM. I never run out of mana usually, but this .ini will occasionally take my cleric down to around 68% if I'm fighting continuously with 4 to 6 unmezzed mobs in camp.
I don't use burns. Instead, I have a condition,
Cond3=${Target.Level} >= ${Me.Level} + 4 || ${Me.XTarget} >= 5
That I put on my longer AAs. I use this file with an SK who self heals at around 13.5K per second.