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Everquest Rules (1 Viewer)

zakee1234

New member
Joined
Nov 27, 2005
RedCents
Everquest has been around now since 1999 and is still going strong.
All these other RPG's have come along seen what Sony have done and got on the band wagon.
My point is its all about preference if you like EQ then stay with em and enjoy if you don't then bugger off and find WoW but don't slag off EQ !!
I see players returning from WoW all the time so there must be something in EQ that gives a player fulfilment.

EQ forever !! :) :) :)
 
LOL
biggrin.gif

I play both myself atm. Just started WOW this past weekend. Been playing EQ for the past 5 years and plan to keep on playing. Jsut needed something to fill in thsoe 1 or 2 hour gaps here and there.

 
Could always smake yourself with a moldy squash for amusement.
I am a fan of EQ, ben playinng since selling under the torches in EC was the in thing to do.
 
Yup I hate when I root myself and smake myself in the same tick. Desreve a smack for that sometimes.
 
It's the only SOE game that wasn't an utter failure. You'd think they could make a better game by now.

EQ2 blew
Planetside blew
SWG blows so hard it hurts.
 
THE FOLLOWING ARE THE BASIC RULES OF CONDUCT THAT GOVERN PLAYER INTERACTION AND ACTIVITY WITHIN EVERQUEST AND IN THE OFFICIAL EVERQUEST FORUMS. FAILURE TO ACT RESPONSIBLY AND COMPLY WITH THESE RULES WITHIN EVERQUEST AND THE OFFICIAL EVERQUEST FORUMS MAY RESULT IN THE TERMINATION OF YOUR ACCOUNT WITHOUT ANY REFUND OF ANY KIND.

1. You may not harass or threaten other players.

2. You may not use any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language.

3. You may not impersonate any Sony Online Entertainment, Sony Computer Entertainment America, or Verant Interactive employee, past or present, including any Customer Support personnel.

4. You may not violate any local, state, national or international law or regulation.

5. You may not modify any part of the EverQuest Client, Server or any part of the EverQuest Web Page located at <http://www.everquest.com>.

6. You may not arrange for the exchange or transfer of any pirated or illegal software while on EverQuest or the EverQuest Web site.

7. You will follow the instructions of authorized personnel while in EverQuest or on the Official EverQuest Forums.

8. You may not organize nor be a member of any guilds or groups within EverQuest that are based on, or espouse, any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hate-mongering philosophy.

9. You may not give false information or intentionally hide any information when registering for your EverQuest account.

10. You will not upload or transmit on EverQuest, or on the EverQuest Web Site any copyrighted content that you do not own all rights to, unless you have the express written permission of the author or copyright holder.

11. You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running EverQuest.

12. You will not exploit any bug in EverQuest and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits in game), either directly or through public posting, to any other user of EverQuest. You will promptly report any such bug via the in-game "/bug" command.

13. You will not attempt to play EverQuest on any server that is not controlled or authorized by Sony Computer Entertainment America, or its designees.

14. You will not create, use or provide any server emulator or other site where EverQuest may be played, and you will not post or distribute any utilities, emulators or other software tools related to EverQuest without the express written permission of Sony Computer Entertainment America.

1.1 Play Nice Policies - Activity within EverQuest

In addition to the general guidelines listed in section 1.0, players are also subject to these supplementary rules while playing EverQuest. While by no means an all-inclusive list of the do's and don'ts in EverQuest, it provides a suitable foundation by which the player can determine what activities are appropriate:

1. You may not steal kills.

Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.

The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the EverQuest Customer Service Staff will reflect this philosophy.

2. You may not ninjaloot.

Ninjalooting is defined as taking special equipment from a fallen creature without the express permission of those who killed the creature if they are in attendance.

The purpose of this rule is to stop those who stand near creatures that carry special items and attempt loot that equipment prior to it being looted by the rightful owner.

3. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same NPC or hunt in the same area. In these cases, the groups are required to compromise.

If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action.

It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

4. Foul language is not permitted, in any language.

Excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt, will be considered a disruption. The existence of the filter (/filter) is not a license to be profane.

5. You may not harass others.

Harassment is defined as specifically targeting another player or group of players to harm or inconvenience them. As harassment can take many forms, the EQCSR involved will make a determination as to whether or not a "reasonable person" would feel harassed and act accordingly.

6. You may not disrupt the normal playability of a zone or area.

Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

o Monopolizing most or all of the kills in an area.

o Deliberately blocking a doorway or narrow area so other players cannot get past.

o Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by an EQCSR.

o Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

o Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).



7. You may not defraud other players.

Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.

Fraud in all transactions between players may result in disciplinary action when confirmed by an EQCSR.



8. You may not abuse other players or Customer Service Representatives.

The following actions would be considered abuse:

o Hate Mongering - participation in or propagation of Hate literature, behavior, or propaganda related to real -world characteristics.

o Sexual Abuse or Harassment - untoward and/or unwelcome advances of a graphic and sexual nature. This includes, but is not limited to, virtual rape, overt sexual overtures, and stalking of a sexual nature.

o Attempting to Defraud a CS Representative - Petitioning with false information with the intent of receiving benefits as a result. This includes reporting bug deaths, experience or item loss, or accusing other players of wrongdoing without basis for it.

o Impersonating a Customer Service Representative - falsely representing yourself to another player as a Guide or a Verant Interactive employee.

o CS Personnel Abuse - This includes, but is not limited to, sending excessive /petitions (as an individual or group), sending excessive /tells to a CS Representative, excessively using say or other channels to communicate to a CS Representative, making physical threats, or using abusive language against a CS Representative.

o Implying Favoritism by EQCSRs - Stating that employees of SOE or members of the Guide program will show favor towards one or more parties involved in any given situation. This includes, but is not limited to, using threats of retribution or inferring that you will not be held accountable for your actions due to special consideration.

Note: This list is not all-inclusive. Other actions may be determined as abuse at the discretion of the EQCSR.



9. "Role-playing" does not grant license to violate these rules.

Though EverQuest is a Role-playing game, the claim of "Role-play" will not be accepted in defense of any of the anti-social behaviors mentioned above. We strongly encourage role-playing, but cannot allow it to be done at the expense of others.

10. You may not operate a guild that habitually violates these rules.

Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings, and can even be permanently disbanded.

Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.

Specific rules for PvP servers can be found at <http://eqlive.station.sony.com/library/sz_rule_sets.jsp>





1.2 Message Board Conduct

As the Official EverQuest Forums are part of The Station, posting to these forums is bound by The Station's Terms of Service that can be found in their entirety here. In addition to these terms of service, we have a few supplemental rules that apply to the EverQuest Forums.

In general, you may post any material, written in a courteous and mature manner, providing that it is on-topic for the forum to which you are posting. This includes material that disagrees with the way that we, the developers, operate the game. We will not interfere with the communication of thoughts and ideas as long as the presentation is appropriate for all those capable of reading the forum.

You may not, however, post any material that:

* Attacks or insults others on the board. Feel free to debate the idea, but do not turn your disagreement into an attack upon the poster.
* Engages in name-calling, harassment, or threats. See above.
* Contains obscenity, vulgarity, or profanity. Though we do have a filter in place to catch the unintentional obscenity from time to time, this is not a license to abuse it.
* Disparages any religion, race, nation, gender, or sexual orientation.
* Is considered inappropriate for children 13 or over as governed by general standards of decency in the United States.
* Infringes on anyone's privacy rights.

Furthermore, you may not:

* Make multiple posts on the same subject for the purpose of getting attention paid to your issue.
* Post off-topic comments in threads for the purpose of drawing attention to another thread on a different subject.
* Monopolize the front page of any forum by "bumping" threads of the same or similar content to the front. We may intervene by closing threads any time that this occurs.
* Use the official forums as a staging-ground for creating general unrest within the game (e.g. Sit-ins).
* Use the official forums as a place to advertise the sale of EverQuest characters or items in exchange for real-world money.
* Advertise web-sites with content that violates these rules, the EverQuest EULA, or the Station Terms of Service.
* Advertise products or websites that are not related to EverQuest or other Verant/Sony Online Entertainment products.

Action that we might take in regards to a post in violation of these rules on the Official EverQuest Forums will vary depending upon the transgression. It could include any number of the following:

* Editing of the post.
* Deletion of the post/thread.
* Closing of the thread.
* Suspension (results in user being unable to play EverQuest for the duration of the suspension).
* Banishment (results in the user's station account being canceled. User will no longer be able to access EverQuest, or any Official EverQuest Forum).
* Legal Action (I.e. Contacting law enforcement personnel in regard to a threat.)

People who violate the rules of the boards may or may not receive any warning before any action is taken. In the event that a warning is given, the warning will be recorded upon the game account and may result in further action should the player show a pattern of engaging in prohibited conduct. Philosophically and administratively, there is no difference between conduct in game, and conduct in the Official EverQuest Forums.
 
Sexual harrasment will not be tollerated...it will be graded on a scale of one to ten.

12. You will not exploit any bug in EverQuest and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits in game), either directly or through public posting, to any other user of EverQuest. You will promptly report any such bug via the in-game "/bug" command.

Um blow it out yer blow hole.
 
BOY RED AFTER READING THAT I HAVE A WOODY AND A HEADACHE

EDIT: crap sry forgot had caps on

EDIT: i wonder how much SOE paid the guy to come up with that crap
 
Everquest Rules

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