- Joined
- Jun 14, 2017
- RedCents
- 1,962¢
- Version of KissAssist.mac?
- KissAssistVer=11.002
- When did your problem start?
- After last major patch
- Character Role?
- Assist
- What class is having this issue?
- Monk
- How often does this issue occur?
- Always
- Can you reproduce the issue?
- Yes, as soon as I enter combat
Hi,
I have been running this Kissassist macro for some time and all of a sudden I am getting an error which closes the macro. I played with the ini settings a bit but am still getting the error. I am not sure what to focus on since it used to work and now doesn't. I am not sure what changed. If anyone can point to where the problem is maybe I can play with it some more and get it to work. Also, not sure why it is just this macro that stopped working and the other Kissassist macros I run are still fine.

[DPS]
DPSOn=1
DPSCOn=1
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=Heel of Kanji|98|Cond1
DPS2=Speed Focus Discipline|95|Cond2
DPS3=Dragon Fang|85|Cond3
DPS4=Counterforce Discipline|99|Cond4
DPS5=Rapid Kick Discipline|75|Cond5
DPS6=Hundred Fists Discipline|75|Cond6
DPS7=Focused Destructive Force|60|Cond7
DPS8=Ashenhand Discipline|50|Cond8
DPS9=Innerflame Discipline|70|Cond9
DPS10=Fists of Wu|99
DPS11=Whirlwind Discipline|99|Cond11
DPS12=Thunderkick Discipline|35|Cond12
DPS13=Transcended Fistwraps of Immortality|91|Cond13
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=1
[KConditions]
ConOn=1
CondSize=13
Cond1=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Heel of Kanji]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Heel of Kanji]}
Cond2=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Speed Focus Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Speed Focus Discipline]}
Cond3=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Dragon Fang]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Dragon Fang]}
Cond4=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Counterforce Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Counterforce Discipline]}
Cond5=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Rapid Kick Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Rapid Kick Discipline]}
Cond6=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Hundred Fist Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Hundred Fist Discipline]}
Cond7=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.AltAbilityReady[Focused Destructive Force]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.AltAbilityReady[Focused Destructive Force]}
Cond8=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Ashenhand Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Ashenhand Discipline]}
Cond9=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Innerflame Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Innerflame Discipline]}
Cond10=!${Me.Song[Fists of Wu].ID}
Cond11=${Me.Combat} && ${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Whirlwind Discipline]} || ${Me.Combat} && ${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Whirlwind Discipline]}
Cond12=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Thunderkick Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Thunderkick Discipline]}
Cond13=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Spell[Peace of the Disciple].Stacks} /casting "Transcended Fistwraps of Immortality"|Primary || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Spell[Peace of the Disciple].Stacks} /casting "Transcended Fistwraps of Immortality"|Primary
The only thing I played with is DPS=10 and Cond10. I simplified it to see if I could get it to work with out an error. For some reason at some point i thought this is where the error was so those are not the original statements but all others are. I stopped here since what I changed wasn't working. Any help on where to continue working would be appreciated. Thanks, AnotherJohn
I have been running this Kissassist macro for some time and all of a sudden I am getting an error which closes the macro. I played with the ini settings a bit but am still getting the error. I am not sure what to focus on since it used to work and now doesn't. I am not sure what changed. If anyone can point to where the problem is maybe I can play with it some more and get it to work. Also, not sure why it is just this macro that stopped working and the other Kissassist macros I run are still fine.

[DPS]
DPSOn=1
DPSCOn=1
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=Heel of Kanji|98|Cond1
DPS2=Speed Focus Discipline|95|Cond2
DPS3=Dragon Fang|85|Cond3
DPS4=Counterforce Discipline|99|Cond4
DPS5=Rapid Kick Discipline|75|Cond5
DPS6=Hundred Fists Discipline|75|Cond6
DPS7=Focused Destructive Force|60|Cond7
DPS8=Ashenhand Discipline|50|Cond8
DPS9=Innerflame Discipline|70|Cond9
DPS10=Fists of Wu|99
DPS11=Whirlwind Discipline|99|Cond11
DPS12=Thunderkick Discipline|35|Cond12
DPS13=Transcended Fistwraps of Immortality|91|Cond13
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=1
[KConditions]
ConOn=1
CondSize=13
Cond1=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Heel of Kanji]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Heel of Kanji]}
Cond2=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Speed Focus Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Speed Focus Discipline]}
Cond3=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Dragon Fang]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Dragon Fang]}
Cond4=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Counterforce Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Counterforce Discipline]}
Cond5=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Rapid Kick Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Rapid Kick Discipline]}
Cond6=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Hundred Fist Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Hundred Fist Discipline]}
Cond7=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.AltAbilityReady[Focused Destructive Force]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.AltAbilityReady[Focused Destructive Force]}
Cond8=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Ashenhand Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Ashenhand Discipline]}
Cond9=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Innerflame Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Innerflame Discipline]}
Cond10=!${Me.Song[Fists of Wu].ID}
Cond11=${Me.Combat} && ${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Whirlwind Discipline]} || ${Me.Combat} && ${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Whirlwind Discipline]}
Cond12=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Me.CombatAbilityReady[Thunderkick Discipline]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Me.CombatAbilityReady[Thunderkick Discipline]}
Cond13=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+3]} && ${Spell[Peace of the Disciple].Stacks} /casting "Transcended Fistwraps of Immortality"|Primary || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+5]} && ${Spell[Peace of the Disciple].Stacks} /casting "Transcended Fistwraps of Immortality"|Primary
The only thing I played with is DPS=10 and Cond10. I simplified it to see if I could get it to work with out an error. For some reason at some point i thought this is where the error was so those are not the original statements but all others are. I stopped here since what I changed wasn't working. Any help on where to continue working would be appreciated. Thanks, AnotherJohn

