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Question - Downshit vs Holyshit

bb4

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Feb 19, 2016
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So I setup 2 downshits for 2 of my clicky buffs:

Downflag1=1
Downshit1=/if (!${Me.Buff[Shadow of Firefist].ID} && ${Cast.Ready[Shrunken Goblin Skull Earring]} && ${Spell[Shadow of Firefist].Stacks}) /casting "Shrunken Goblin Skull Earring" item
Downflag2=1
Downshit2=/if (!${Me.Buff[Spikecoat].ID} && ${Cast.Ready[Girdle of Living Thorns]} && ${Spell[Spikecoat].Stacks}) /casting "Girdle of Living Thorns" item

If these get dispelled during a fight, will they still get refreshed while fighting or do I need to setup a Holyshit too?
 
Downflags are only if NOT in combat
Holyflags are only if in combat

If you want the buff cast both in and out of combat you'll have to do both holy and down flags.
 
Downflags are only if NOT in combat
Holyflags are only if in combat

If you want the buff cast both in and out of combat you'll have to do both holy and down flags.

This is half true...
Holyshits only fire when in MELEE combat.
Downshits can fire both in and out of combat, but not in melee.

So melee classes use holys for in combat and downs for out of combat
Casters would use downs for both, but would use a combat syntax to state weither to use in combat or out of combat
Rich (BB code):
${Me.CombatState.Equal[COMBAT]}
!${Me.CombatState.Equal[COMBAT]}
 
This is half true...
Holyshits only fire when in MELEE combat.
Downshits can fire both in and out of combat, but not in melee.

So melee classes use holys for in combat and downs for out of combat
Casters would use downs for both, but would use a combat syntax to state weither to use in combat or out of combat
Rich (BB code):
${Me.CombatState.Equal[COMBAT]}
!${Me.CombatState.Equal[COMBAT]}

Thank you for the distinction. I did not know that about casters, that might explain some of the weird things going on with the few holy/down I tried.
 
Question - Downshit vs Holyshit

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