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Guide - Do you have problems with your Cleric Mercenary Healing? FIX Included! (1 Viewer)

Razkle

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Do you have problems with your Cleric Mercenary Healing?

Solution: Remove the Ineffective Heals your Cleric Merc is trying to use.

Step 1. Block Ineffective Spells on yourself AND pets

EQ players—>Character Button—>Blocked Buffs—> Type in the following
EQ players—>Character Button—>Blocked Pet Buffs—> Type in the following

1. Complete Heal (Outdated and slow cast)
2. Promised Recuperation (Good spell, but not when your hit hard for 7-8k+)
3. Devout Elixir (Heal over time)

With those 3 spells blocked the merc will now cast the following spells:
1) Devout Light (10k heal)
2) Frenetic Renewal (13k heal with some cure components)
3) Elixir of Expiation (Group Heal Over Time. Helpful against the AE’ing mobs)
4) Twelfth Night (low HP quick heal)

Comments: Your cleric can cast any of the 7 spells listed above. In several scenarios, the first 3 listed above are too innefective when getting hit by high level mobs. By blocking the first 3 spells (Complete Heal, Promised Recuperation, and Devout Elixir) on yourself AND your pets, the Cleric Merc will cast the more effective heals which is better suited for todays mobs.

If you do NOT have the spells blocked on yourself AND your pets: The cleric merc will occasional cast a Heal Over Time and then NOT HEAL until the timer has run out. In other scenarios, they will cast “Complete Heal”, which is too slow of a heal.

Side Note: EVERYONE in the group must have the first 3 spells blocked for this to work. If you have 1 member in the group who doesn’t have those spells blocked, the cleric will contine casting the ineffective spells and you won’t get any benefits.

Example 1: If player 1 has Devout Elixir Block, but player 2 doesn’t. The merc could cast “Devout Elixir” and only player 2 gets the actual heal.

Example 2: If all members in the group have the first 3 spells (Complete Heal, Promised Recuperation, and Devout Elixir) blocked, the Merc Cleric will cast the quicker and more effective heals.

Step 2. Have 2 Merc Clerics in the Group?

Comments: Cleric Mercenaries do not coordinate well. Have 1 set to “Reactive” and the other set to “Balanced”

Example 1: If both Cleric Mercs are set to “Reactive” they will try to cast the same heal at the same time. If they both cast a HOT heal, 1 will get over written and the tanks will suffer grealty.

Example 2: If you have 1 merc set to “Reactive” and the other set to “Balanced”, the mercs will cast their heals on different intervals and give you more consistent healing throughout the fight.

Example 3: If you have 3 clerics mercs in your group; set 1 to “Reactive” and the other 2 to “Balanced”.

Step 3. Is there a Fast Way to Block and Unblock Spells?

Comments: YES there is. Always remember. When you have a PLAYER CLERIC in your group, you want to make sure you have the spells Unblocked. Players will of couse use better judgement on when and when not to use the spells. So be sure to have the spells unblocked if you get a real cleric in your group.

Please make macros for a quick way to “Block” and “Unblock” the Cleric Spells.

To “Block” the Ineffective Merc Cleric Spells at the same time: /blockspell add me 13 18272 18254
To “Unblock” the Ineffective Merc Cleric Spells at the same time: /blockspell remove me 13 18272 18254

To block pet /blockspell add pet 13 18272 18254
To unblock pet /blockspell remove pet 13 18272 18254

Additional Codes and Info for Blocks Spells:

To block Complete Heal: /blockspell add me 13
To unblock Complete Heal: /blockspell remove me 13

To block Promised Recuperation RK III: /blockspell add me 18272
To unblock Promised Recuperation RK III: /blockspell remove me 18272

To block Devout Elixir RK III: /blockspell add me 18254
To unblock Devout Elixir RK III: /blockspell remove me 18254

Earnest Elixir Rk. III — Spell Number 25124 NOTE: 1: Increase Hitpoints v2 by 2787 per tick Casting Time: 3 seconds

Promised Resurgence Rk. III — Spell Number 25167 NOTE: 1: Increase Hitpoints by 17965 2: Increase Hitpoints by 5390 Casting Time:Casting Time:0.25 Duration: 3 ticks
Also please note this is a good spell so its situational on when to block it and is listed last so you can copy all but this spell number if you don’t want to block it.

Elixir of the Ardent Rk. III — Spell Number 25242 NOTE: 1: Increase Hitpoints v2 by 2535 per tick Target Type: Group v1 Casting Time: 4.5 Duration: 4 ticks

To Block all 7 at same time: /blockspell add me 13 18272 18254 25124 25242 2198 2199
To unblock all 7 at same time: /blockspell remove me 13 18272 18254 25124 25242 2198 2199

Step 4. How do you block other annoying spells?

“Blessing of the Harvest” Type: /blockspell add me 2198
“Blessing of the Storm” Type: /blockspell remove me 2199

To block both (AE Food and Water) at the same time: /blockspell add me 2198 2199
To unblock both: /blockspell remove me 2198 2199

3188 = Rod of Mystical Transvergence
2538 = Mass Mystical Transvergence
1503 = Modulating Rod
10700 = Wand of Elemental Transvergence

10763 = Mass Elemental Transvergence
10764 = “” Rank 2
10765 = “” Rank 3

Please be aware: If you block the Rk. III it blocks the entire line.

- - - Updated - - -

So. I see alot of tanks and whatnot making the same mistake. Getting hit for 5k flurries totalling 20k? your merc is casting complete heal on you...7.5k heals are nice but not if they take 10sec to land. Summoning mob pounding your arss? your merc is casting promised recuperation...I hope you survive for 18sec. Nice named up in convorteum...your merc casts devout elixir on you on engage.
The Solution ---> Quit being a noob.

EQ players--->Character Button--->Blocked Buffs---> Type in the following:
1) Complete Heal (Has been obsolete for what 6 years now?)
2) Promised Recuperation (Nice addon...when not being pounded for 8k hits)
3) Devout Elixir (see Recuperation, Promised)

With those 3 spells blocked the merc will now cast the following spells:
1) Devout Light - 10k heal
2) Frenetic Renewal - 13k heal with some cure components
3) Elixir of Expiation - Grp HOT for them aeing mobs
4) Twelfth Night - low HP quick heal
In other words if you block the aforementioned 3 spells your merc will only cast the bottom 4 spells on you which is much more suited for todays game of hard hitting mobs. And you'll look like less of a noob in front of our friends. Good Luck.

I cannot stress enough how important it is for everyone, not just tanks, to buffblock when dealing with mercs. That one guy that didn't block CH or DE will steal the heals and make your group wipe when he takes damage. Forcing them to expend extra mana may lead to increased downtime, but a little more downtime is well worth it when you're walking out with the loot.

Mercs do not coordiante well in Reactive mode and missing the Promised/Elixir will greatly increase your chance of dying against any hard hitting content. When I used 2 mercs that are both on Reactive, I died more often and mercs used more mana compared to Reactive + Balanced because in 2XReactive they'd just both heal at exactly the same time and overheal, while in Reactive + Balanced one guy will be doing some patch up heals and in doing so this also spreads out his direct heals in a different interval compared to the Reactive guy, so you get more consistent healing throughout.

Block the spells I suggested and if you have 2 mercs put 1 in balanced, 1 in reactive and they will alternate between casting frenetic renewal and devout light...if you have a 3rd merc put it on balanced and it will do 1 of the 2 fast heals as well.

To Block all 7 at same time: /blockspell add me 13 18272 18254 25124 25242 2198 2199

To unblock all 7 at same time: /blockspell remove me 13 18272 18254 25124 25242 2198 2199

To block pet /blockspell add pet 13 18272 18254 25124 25242 2198 2199
To unblock pet /blockspell remove pet 13 18272 18254 25124 25242 2198 2199

To block Complete Heal: /blockspell add me 13
To unblock Complete Heal: /blockspell remove me 25167

To block Promised Recuperation RK III: /blockspell add me 18272
To unblock Promised Recuperation RK III: /blockspell remove me 18272

To block Devout Elixir RK III: /blockspell add me 18254
To unblock Devout Elixir RK III: /blockspell remove me 18254

Earnest Elixir Rk. III -- Spell Number 25124 NOTE: 1: Increase Hitpoints v2 by 2787 per tick Casting Time: 3 seconds

Promised Resurgence Rk. III -- Spell Number 25167 NOTE: 1: Increase Hitpoints by 17965 2: Increase Hitpoints by 5390 Casting Time:Casting Time:0.25 Duration: 3 ticks
Also please note this is a good spell so its situational on when to block it and is listed last so you can copy all but this spell number if you don't want to block it.

Elixir of the Ardent Rk. III -- Spell Number 25242 NOTE: 1: Increase Hitpoints v2 by 2535 per tick Target Type: Group v1 Casting Time: 4.5 Duration: 4 ticks

Is there a way to block the clicky AE bread/water items?
Yes, they're called "Blessing of the Harvest" spell id 2198
and "Blessing of the Storm" spell id 2199

Also please be aware I block the Rk. III because if you block Rk. III it blocks the entire line


I found info on /blockspell at GoBerserker.com. I looked up the ID for Complete Heal on Lucy. The /blockspell command allows you to specify multiple IDs if you have more than one spell to block or unblock.

Is there a way to block the clicky AE bread/water items?
Yes, they're called "Blessing of the Harvest" spell id 2198
and "Blessing of the Storm" spell id 2199

TO block both at same time: /blockspell add me 2198 2199

I'll have to play around and see if the group HoT is really a must for AE based damage encounters... and will remove the "Elixir of the Ardent Rk. III -- Spell Number 25242" accordingly if needed..

Also please be aware I block the Rk. III because if you block Rk. III it blocks the entire line
NOTE: everyone in group must block these spells for their pets too, otherwise the mercs still cast them on others in group.
with these blocked its a HUGE difference in how easy it is to tank.
EDIT: updated for new lvl 90 mercs I didnt post the updated spells name with spell id cause I'm lazy ;p


I have another tidbit of info. If using 2 mercs, which I often do, I found that by placing 1 merc on Balanced and the other on Reactive they both function a whole lot better. When using a 3rd, place it on Balanced as well. This seemed to solve a few problems
 
Never knew this. Great information. Very well laid out and useful to me at least. Thank you so much!
Any other spells you suggest blocking?
Also, would you have any recommendations for spell blocks on the merc wiz ? To maximize DPS?
 
2. Promised Recuperation (Good spell, but not when your hit hard for 7-8k+)

I would only block this spell if you use mercs or are never healed by PC clerics with the new Promised Heal AA from TBM

The Promised Interposition lv1-3 is a passive AA on your cleric, TBM only that will proc a 5000,8000, or 10000 hp heal when the tank takes more than 15k in damage
 
Comments: YES there is. Always remember. When you have a PLAYER CLERIC in your group, you want to make sure you have the spells Unblocked. Players will of couse use better judgement on when and when not to use the spells. So be sure to have the spells unblocked if you get a real cleric in your group.

Please make macros for a quick way to "Block" and "Unblock" the Cleric Spells.

To "Block" the Ineffective Merc Cleric Spells at the same time: /blockspell add me 13 18272 18254
To "Unblock" the Ineffective Merc Cleric Spells at the same time: /blockspell remove me 13 18272 18254

To block pet /blockspell add pet 13 18272 18254
To unblock pet /blockspell remove pet 13 18272 18254

Additional Codes and Info for Blocks Spells:

To block Complete Heal: /blockspell add me 13
To unblock Complete Heal: /blockspell remove me 13

To block Promised Recuperation RK III: /blockspell add me 18272
To unblock Promised Recuperation RK III: /blockspell remove me 18272

To block Devout Elixir RK III: /blockspell add me 18254
To unblock Devout Elixir RK III: /blockspell remove me 18254
He did say to make a hot key.
 
EDIT: updated for new lvl 90 mercs I didnt post the updated spells name with spell id cause I'm lazy ;p

would it be the same names for the lvl 105 merc?
 
This is great info! Did this a while back and it made all the difference in the world.

Here's the link I have bookmarked:

https://pakcafaneq.wordpress.com/blocking-spells-helps-your-cleric-heal/

For level 100:

/blockspell add me 13 - Complete Heal
/blockspell add me 34141 - Reverent Elixir Rk. III
/blockspell add me 34186 - Promised Reformation Rk. III

Rich (BB code):
/blockspell add me 13 24141 34186

/blockspell remove me 13 - Complete Heal
/blockspell remove me 34141 - Reverent Elixir Rk. III
/blockspell remove me 34186 - Promised Reformation Rk. III

Rich (BB code):
/blockspell remove me 13 24141 34186


/blockspell add pet 13 - Complete Heal
/blockspell add pet 34141 - Reverent Elixir Rk. III
/blockspell add pet 34186 - Promised Reformation Rk. III

Rich (BB code):
/blockspell add pet 13 24141 34186

/blockspell remove pet 13 - Complete Heal
/blockspell remove pet 34141 - Reverent Elixir Rk. III
/blockspell remove pet 34186 - Promised Reformation Rk. III

Rich (BB code):
/blockspell remove pet 13 24141 34186

- - - Updated - - -

would it be the same names for the lvl 105 merc?

Untested but this should work for lvl 105. Note what was posted by Maskoi earlier:


"The Promised Interposition lv1-3 is a passive AA on your cleric, TBM only that will proc a 5000,8000, or 10000 hp heal when the tank takes more than 15k in damage"



/blockspell add me 13 - Complete Heal
/blockspell add me 43132 - Ardent Elixir Rk. III
/blockspell add me 43180 - Promised Rehabilitation Rk. III

Rich (BB code):
/blockspell add me 13 43132 43180

/blockspell add pet 13 - Complete Heal
/blockspell add pet 43132 - Ardent Elixir Rk. III
/blockspell add pet 43180 - Promised Rehabilitation Rk. III

Rich (BB code):
/blockspell add pet 13 43132 43180


/blockspell remove me 13 - Complete Heal
/blockspell remove me 43132 - Ardent Elixir Rk. III
/blockspell remove me 43180 - Promised Rehabilitation Rk. III

Rich (BB code):
/blockspell remove me 13 43132 43180

/blockspell remove pet 13 - Complete Heal
/blockspell remove pet 43132 - Ardent Elixir Rk. III
/blockspell remove pet 43180 - Promised Rehabilitation Rk. III

Rich (BB code):
/blockspell remove pet 13 43132 43180
 
I was under the impression that blocking any of the spells from X line would also block those above and below, else your blocked spell list will hit it's limit. IE blocking the delayed heal at X level blocked it at higher and lower levels. Been a LONG while since I did mine though, so I may be mis-remembering
 
I was under the impression that blocking any of the spells from X line would also block those above and below, else your blocked spell list will hit it's limit. IE blocking the delayed heal at X level blocked it at higher and lower levels. Been a LONG while since I did mine though, so I may be mis-remembering

I'm pretty sure it only blocks all ranks of that particular spell. I don't have TDS or TBM but I just tried blocking the lvl 102 HoT and unblocking the level 97 and the level 97 HoT was cast. Someone please correct me if I am wrong.
 
I trust ya hoss, just verifying is all. I recall they expanded the blocked spell list some, but it is still going to amount to (if you are someone who groups with various levels) a wide spread of spells. Just an observation is all =)
 
I trust ya hoss, just verifying is all. I recall they expanded the blocked spell list some, but it is still going to amount to (if you are someone who groups with various levels) a wide spread of spells. Just an observation is all =)

Mind they only need to be blocked when your using a cleric merc... so if you have "various levels" of merc clerics being used, then you just need to make a hot key for those various levels that you group with and only use/block what you need block ed when you need it blocked, and then UNBLOCK them when you not using a merc using those given spells..
 
Guide - Do you have problems with your Cleric Mercenary Healing? FIX Included!

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