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Anyone using Divine Protectors AA in Kiss. If so how are you setting it. I replace the 4 buffs it replaces in my ini but it seems to recast every couple mins. I have messed around with it a bit an nothing seems to fix it
I dont have that specific one, but here's what I have for the SK one... I have a conditions file with a condition line for it:
Buffs1=Dark Lord's Unity (Azia)
BuffsCond1=!${Me.Buff[${Spell[Shroud of the Krellnakor].RankName}].ID} || !${Me.Buff[${Spell[Tylix's Horror].RankName}].ID} || !${Me.Buff[${Spell[Drape of the Magmaforged].RankName}].ID} || !${Me.Buff[${Spell[Remorseless Demeanor].RankName}].ID} || !${Me.Buff[${Spell[Helot Skin].RankName}].ID} || !${Me.Buff[${Spell[Call of Nightfall].RankName}].ID}
just change the names of the individual buffs to suit yours, it should hopefully do the trick..
oh.. you also MAY need to put a |Me in your kiss ini after it, mine works without, but i think my druid's unity one required the |Me
if you plan on using the conditions on all 4 buffs should change it to &&
BuffsCond1=!${Me.Buff[${Spell[Merciful Fate].RankName}].ID} && !${Me.Buff[${Spell[Armor of Steadfast Faith].RankName}].ID} && !${Me.Buff[${Spell[Remose for the Fallen].RankName}].ID} && !${Me.Buff[${Spell[Silent Piety].RankName}].ID}
that way it will just cast it if you are missing any of it
if you plan on using the conditions on all 4 buffs should change it to &&
BuffsCond1=!${Me.Buff[${Spell[Merciful Fate].RankName}].ID} && !${Me.Buff[${Spell[Armor of Steadfast Faith].RankName}].ID} && !${Me.Buff[${Spell[Remose for the Fallen].RankName}].ID} && !${Me.Buff[${Spell[Silent Piety].RankName}].ID}
that way it will just cast it if you are missing any of it
apparently yhe theory is if && is used is something like this, it will cast if 1 of them is not present.
if u dont have buff1 ANF buff2 AND buff3 and BUFF4 cast
this is checking if you have all 4 buffs and if you don't have all 4 then cast it, if you have 3 of the 4 then cast it.
using OR will check singles
if you don't have buff1 OR buff2 OR buff3 or Buff4 then cast, therefore if you have 3/4 buffs it wont recast
in a case like this the OR checks, if you have 0/4 it will cast. if you have 4/4 then 1 drops 3/4 it wont cast cause your asking it to recast OR.
I would ask the devs for clarification on this statement, as I just tested the OR statement. if I have 3/4 using the OR its not recasting clicking all 4 off will recast it. Utilizing the && statement if I am missing any 1 then it recast
whats its asking is
if I don't have BUFF1 AND BUFF2 AND BUFF3 and BUFF4 - to cast. thefore the && is checking aginst the statement. Missing any one of the 4 will cause a recast
IF if dont have BUFF1 OR BUFF2 OR BUFF3 OR BUFF4 - not having 1 of these buffs will cast it, having any of the 4 will not cuase a recast

BuffsCond1=!${Me.Buff[${Spell[Shroud of the Krellnakor].RankName}].ID} || !${Me.Buff[${Spell[Tylix's Horror].RankName}].ID} || !${Me.Buff[${Spell[Drape of the Magmaforged].RankName}].ID} || !${Me.Buff[${Spell[Remorseless Demeanor].RankName}].ID} || !${Me.Buff[${Spell[Helot Skin].RankName}].ID} || !${Me.Buff[${Spell[Call of Nightfall].RankName}].ID}
BuffsCond1=!${Me.Buff[${Spell[Merciful Fate].RankName}].ID} && !${Me.Buff[${Spell[Armor of Steadfast Faith].RankName}].ID} && !${Me.Buff[${Spell[Remose for the Fallen].RankName}].ID} && !${Me.Buff[${Spell[Silent Piety].RankName}].ID}
so which is the correct usage in this example? AND or OR?
I don't think there is a question is which works or doesn't, I think what me and Lord is trying to figure out which is the proper way to use this type of condition. apparently its working either way regardless, but like what we are saying and discussing the logical way to actually use this type of condition.
Ive had this same discussion a while back when I was using the OR statement. and the way I understood it is when using AND you are checking againt everything so if I have 3/4 of the buffs using AND it makes the statement false which is what ctaylor pointed out "If any of the Buffs are on you. The statement will return FALSE. " and since the statement is false its going to recast it so that the statement can be true. remember we are checking againt NOT !$
this is how I'm understanding it.
So if i want it to only check for the Silent Piety, becuase it is the shortest lasting one. Then what would need to be done? LorDeth??? The activation id is 1160 in the aa window
So if i want it to only check for the Silent Piety, becuase it is the shortest lasting one. Then what would need to be done? LorDeth??? The activation id is 1160 in the aa window
I'm going to paste a log lol with the && condition
Here's what i would do in that case:
Buffs4=Divine Protector's Unity|Dual|Silent Piety
BuffsCond4=TRUE
That will only watch for that one buff. and being your short one, it'll keep them all running that way..
I stand corrected, now to make the changes on my end. thanks for the clarification. still unsure why on the toon I was originally testing it on is different then the others. but yes OR is definatly what we want to use in this type of condiotions
