Hi all,
This isn't a huge deal but just a tid bit. I've been trying some creating mixes of things while working on some macro coding etc. I do not have the vast teams of farmers at my disposal, so I've been trying to most efficiently use my resources to farm with a portion of my team while working macro testing and other silly stuff with the other part. In my mixing and matching, I struck upon something of a surprise. If you take a beastlord and make him a duo with a chanter or a bard, and they can self sustain in any of those 15-20 level below you zones for farming. The beastlord needs to be about level 50 or higher. At that point, their pet heal and regular heals spells turn a corner to actually be useful. They also start getting regular and pet buffs worthy for hps and other stats etc. (although probably unneeded). Depending on if you built armor or mitigating gear on them or not, they or their pet can tank effectively with slowly mobs etc. The only thing they can't do in the farming format is control the adds thus the pocket chanter or bard team match up. The duo partner can then also dps assist like any duo would.
So yeah, why would you bother with this if you have mass teams? Other than my personal situation that prompted me to try this there's a few other reasons that could be useful. If you have a zone area with lots of Z terrain changes, pulling and hunting there creates poor LOS to pull or hunt mobs to feed a full team. This gives you a tighter area to focus with less waste of toons sitting around idle waiting on respawn or mob pathing, so they can be elsewhere. Or say you have a particular spawn you're camping with limited farming potential around it, here you go. An example of what I did was I tried out the Lopping Plains stuff posted on here. There's really only a couple of camps that you have good mob respawn and LOS to pull and kill with. As the team levels up, you get more and more down time waiting on respawn. If you're pulling yourself, you can pull a lot from other areas to fill the time but if you're afk'n it, it's not feeding all the gaps. Splitting the team up with some in the normal camp with enough DPS to run inline with respawn and the rest can then go to a more remote spot and do it's own. The net of the two outweighs the single camp at this point. It's not a huge money maker for sure, especially with 4 or 5 wiz teams in the mix but if you have a situation those don't fit that team format, this might be the ticket. Just thought I would share and maybe it would help someone.
-Rustycat
This isn't a huge deal but just a tid bit. I've been trying some creating mixes of things while working on some macro coding etc. I do not have the vast teams of farmers at my disposal, so I've been trying to most efficiently use my resources to farm with a portion of my team while working macro testing and other silly stuff with the other part. In my mixing and matching, I struck upon something of a surprise. If you take a beastlord and make him a duo with a chanter or a bard, and they can self sustain in any of those 15-20 level below you zones for farming. The beastlord needs to be about level 50 or higher. At that point, their pet heal and regular heals spells turn a corner to actually be useful. They also start getting regular and pet buffs worthy for hps and other stats etc. (although probably unneeded). Depending on if you built armor or mitigating gear on them or not, they or their pet can tank effectively with slowly mobs etc. The only thing they can't do in the farming format is control the adds thus the pocket chanter or bard team match up. The duo partner can then also dps assist like any duo would.
So yeah, why would you bother with this if you have mass teams? Other than my personal situation that prompted me to try this there's a few other reasons that could be useful. If you have a zone area with lots of Z terrain changes, pulling and hunting there creates poor LOS to pull or hunt mobs to feed a full team. This gives you a tighter area to focus with less waste of toons sitting around idle waiting on respawn or mob pathing, so they can be elsewhere. Or say you have a particular spawn you're camping with limited farming potential around it, here you go. An example of what I did was I tried out the Lopping Plains stuff posted on here. There's really only a couple of camps that you have good mob respawn and LOS to pull and kill with. As the team levels up, you get more and more down time waiting on respawn. If you're pulling yourself, you can pull a lot from other areas to fill the time but if you're afk'n it, it's not feeding all the gaps. Splitting the team up with some in the normal camp with enough DPS to run inline with respawn and the rest can then go to a more remote spot and do it's own. The net of the two outweighs the single camp at this point. It's not a huge money maker for sure, especially with 4 or 5 wiz teams in the mix but if you have a situation those don't fit that team format, this might be the ticket. Just thought I would share and maybe it would help someone.
-Rustycat

