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Damon has KissAssist questions

Damon

I'm a peach.
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Jan 1, 2023
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If this is a spot for kissassist questions, I have 3 right now.

1) Do you need a designator to specify between a spell and an AA ability? i.e. If I have Yaulp in my dps section how does it choose between the low cleric spell and the AA ability?

2) I think I saw this format somewhere but don't get poisoned, cursed, or diseased enough in one spot to know if it will work when I need it. Is this valid?
Cures1=Purged Blood|Curse|Disease|Poison

Do I need to break it up? I would think 1 line is faster/less lag than making a 3 line version like this:

Cures1=Purged Blood|Curse
Cures2=Purged Blood|Disease
Cures3=Purged Blood|Poison

3) Can you specify priority (I looked in the kisswiki and didn't see a specific answer in the area I need it) for example, if a named mob does an AE poison/ curse how do you prioritize to use the AA group cure over the single cast; same with group heals how do you tell it to only use a group heal when more than 2 group members are damaged? I'm assuming this would be a job for conditions but I didn't want to waste time with conditions if the logic is built in and I just missed it.

Yes, I am using a cleric with kissassist for the first time and want it to at least be better than a merc of similar level cause I want to get that sweet sweet full group experience over using a merc.
Ok, I lied I have lots of questions but I'll start with these.

Thanks in advance.
 
I would start here KA Commands as it will answer your questions faster than most trying to type it =)
I would start here KA Commands as it will answer your questions faster than most trying to type it =)
That's where I was as mentioned in my 3rd bullet point that I was using the kisswiki i.e. https://www.redguides.com/docs/projects/kissassist/ which is what you linked to.
There don't seem to be the specifics I am looking for, the wiki says:

Syntax: BUFF1=Spell/AA/Item|OptionalTypeOfBuffMod|Flag/Modifier/Target

So you put the spell, AA ability, or item first, but I was wondering how to specify when some spells have the same name as the AA, can my cleric have the spell Divine Aura and the AA Divine Aura on alternating usage (not a good example because by the time you get the AA ability you probably would be using a higher level invulnerability spell but you get the point) and if able how would you specify that?

Then for the second bullet point about cures, the example on the web doesn't have 1 spell designated to cure multiple things (it says if nothing is added it will try to cure any debuff but I saw some .ini files with this format and was wondering why:
Cures1=Purged Blood|Disease|Poison|Curse <-- example only, not the specific spell I saw
is that valid because it doesn't show that format on the page, if so is it designated to cure disease first then the rest because most curses I have seen take a bazillion damage if not cured after 3 ticks so it was trying to cure the every tick damage before bothering with the damage that will come later? (again, not the best example because that spell cures all 3 at once but I don't think the example I saw was that spell and it was trying to specify what debuff to handle first with 2 spells sharing the load)

The 3rd point was a general "How can you know you are doing it right if there is no example on the web" i.e I want to cast a spell on only 1 person but can't keep the spell up all the time and I want to tell it to memorize a spell in a specific slot so it doesn't remove my 10 minute recast spell but it cant rebuff in combat when it has to heal and so on.

Basically, what is the ultimate order of operations, and what operations don't stack (like if I wanted to memorize a spell to summon 500 throwing daggers for throwing classes in my group but I want it to only switch out the spell in gem slot 7) <-- those type of insane questions that only I seem to ask.
 
1) Do you need a designator to specify between a spell and an AA ability? i.e. If I have Yaulp in my dps section how does it choose between the low cleric spell and the AA ability?
That particular AA casts the highest spell you have scribed, so if you had it memmed, it would be on cooldown once the AA used it and thus could not be used.

1695178879499.png

2) I think I saw this format somewhere but don't get poisoned, cursed, or diseased enough in one spot to know if it will work when I need it. Is this valid?
Cures1=Purged Blood|Curse|Disease|Poison

Do I need to break it up? I would think 1 line is faster/less lag than making a 3 line version like this:

Cures1=Purged Blood|Curse
Cures2=Purged Blood|Disease
Cures3=Purged Blood|Poison
No need to list the same spell three times with each tag as far as I know. I'm sure someone will chime in if that's wrong, but Purged blood does Poison, Disease, and Curse and so likely does not need a tag as it should cast when any of those are on a group member until it's cured. I think the need to specify the type went away with KA 12 as I never used the tag and don't see any ini's with it lately.

3) Can you specify priority (I looked in the kisswiki and didn't see a specific answer in the area I need it) for example, if a named mob does an AE poison/ curse how do you prioritize to use the AA group cure over the single cast; same with group heals how do you tell it to only use a group heal when more than 2 group members are damaged? I'm assuming this would be a job for conditions but I didn't want to waste time with conditions if the logic is built in and I just missed it.

Cures should cast in the order listed from 1 - XX as you list them

Heals are a separate section and the order would depend on the tags you use in the wiki HERE

So you put the spell, AA ability, or item first, but I was wondering how to specify when some spells have the same name as the AA, can my cleric have the spell Divine Aura and the AA Divine Aura on alternating usage (not a good example because by the time you get the AA ability you probably would be using a higher level invulnerability spell but you get the point) and if able how would you specify that?

I image you could but you would need the spell to be memmed and you then you could use the name of the spell with a condition to fire at a given time and then use the BuffsX=/alt act XXXX|CondX to fire it a second time with the AA. You would likely also want a condition to check and make sure one or the other is not active so it does not try to cast it to close together.

Then for the second bullet point about cures, the example on the web doesn't have 1 spell designated to cure multiple things (it says if nothing is added it will try to cure any debuff but I saw some .ini files with this format and was wondering why:
Cures1=Purged Blood|Disease|Poison|Curse <-- example only, not the specific spell I saw
is that valid because it doesn't show that format on the page, if so is it designated to cure disease first then the rest because most curses I have seen take a bazillion damage if not cured after 3 ticks so it was trying to cure the every tick damage before bothering with the damage that will come later? (again, not the best example because that spell cures all 3 at once but I don't think the example I saw was that spell and it was trying to specify what debuff to handle first with 2 spells sharing the load)
Seeing something in an ini in the library does not mean it's accurate or functional. They are there for people to use, but they all need customization to some extent for each toon abilities, gear, etc. And they are not 100% verified for functionality as far as I know.

The 3rd point was a general "How can you know you are doing it right if there is no example on the web" i.e I want to cast a spell on only 1 person but can't keep the spell up all the time and I want to tell it to memorize a spell in a specific slot so it doesn't remove my 10 minute recast spell but it cant rebuff in combat when it has to heal and so on.

If you are referring to a buff, it will mem and cast it based upon the Miscgem spell you set in the ini as below. Make sure you choose the right gem so that does not happen.

1695178479747.png


Basically, what is the ultimate order of operations, and what operations don't stack (like if I wanted to memorize a spell to summon 500 throwing daggers for throwing classes in my group but I want it to only switch out the spell in gem slot 7) <-- those type of insane questions that only I seem to ask.

Each section is kind of it's own order more or less as they each do different things based upon what's happening with your toon and what the ini says it needs. For example, the buffs likely will not cast while in combat, whereas the cures will.

You can only choose one gem as the swamp spot, not multiple per spell. Choose the fastest refreshing one if that works best for your setup.

A lot there and hopefully it helps and anything I am incorrect on gets corrected by someone with more knowledge =). Trying to be helpful.
 

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That particular AA casts the highest spell you have scribed, so if you had it memmed, it would be on cooldown once the AA used it and thus could not be used.

View attachment 51020


No need to list the same spell three times with each tag as far as I know. I'm sure someone will chime in if that's wrong, but Purged blood does Poison, Disease, and Curse and so likely does not need a tag as it should cast when any of those are on a group member until it's cured. I think the need to specify the type went away with KA 12 as I never used the tag and don't see any ini's with it lately.



Cures should cast in the order listed from 1 - XX as you list them

Heals are a separate section and the order would depend on the tags you use in the wiki HERE



I image you could but you would need the spell to be memmed and you then you could use the name of the spell with a condition to fire at a given time and then use the BuffsX=/alt act XXXX|CondX to fire it a second time with the AA. You would likely also want a condition to check and make sure one or the other is not active so it does not try to cast it to close together.


Seeing something in an ini in the library does not mean it's accurate or functional. They are there for people to use, but they all need customization to some extent for each toon abilities, gear, etc. And they are not 100% verified for functionality as far as I know.



If you are referring to a buff, it will mem and cast it based upon the Miscgem spell you set in the ini as below. Make sure you choose the right gem so that does not happen.

View attachment 51019




Each section is kind of it's own order more or less as they each do different things based upon what's happening with your toon and what the ini says it needs. For example, the buffs likely will not cast while in combat, whereas the cures will.

You can only choose one gem as the swamp spot, not multiple per spell. Choose the fastest refreshing one if that works best for your setup.

A lot there and hopefully it helps and anything I am incorrect on gets corrected by someone with more knowledge =). Trying to be helpful.
This was very helpful, thanks. I am out of recent gifts but I'll give you a taco and switch it out later when they refresh.
 
Damon has KissAssist questions

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