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I am trying to get a 110 druid to cure diseases/corruption/poison. I don't know if Dannet is required but it is running on all toons. What would I be doing wrong?
If you have curing enabled here is what the druid does:
Code:
['Cures'] = {
CureNow = function(self, type, targetId)
local cureSpell = RGMercUtils.GetResolvedActionMapItem('SingleTgtCure')
if not cureSpell or not cureSpell() then return false end
return RGMercUtils.UseSpell(cureSpell.RankName.Name(), targetId, true)
end,
},
If you have curing enabled here is what the druid does:
Code:
['Cures'] = {
CureNow = function(self, type, targetId)
local cureSpell = RGMercUtils.GetResolvedActionMapItem('SingleTgtCure')
if not cureSpell or not cureSpell() then return false end
return RGMercUtils.UseSpell(cureSpell.RankName.Name(), targetId, true)
end,
},
I guess enabling it is sort of the problem. I saw "IsCuring = function() return RGMercUtils.IsModeActive("Heal") end," and thought healing would enable it. I cant find any way to enable curing and was looking through all the files to find IsCuring and checking /rgl set. I see no mode for it either.
I guess enabling it is sort of the problem. I saw "IsCuring = function() return RGMercUtils.IsModeActive("Heal") end," and thought healing would enable it. I cant find any way to enable curing and was looking through all the files to find IsCuring and checking /rgl set. I see no mode for it either.
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