So been using this when I get to play and loving it, but had a couple of questions on how to do something / is it possible. Probably something obvious but haven't been able to find the info.
So firstly, I use a merc as my healer for now (can't afford to buy up TBL on a new account and I figure a maxed out cleric merc would be better than a 105 healer). Works out for what I've been poking at, but every now and then I'll look up and merc is just getting pounded with no toons doing anything about it. I'm guessing it's just out of assist range or something, tank never looks at it, will keep pulling away. Usually if I don't catch it merc eventually ooms, dies, and tank pulls again and we all wipe. I assumed this was due to my camp radius or something in KA ini. I turned the radius up a little bit, but test is down for now so haven't had a chance to test it out.
Secondly, I know there is a way to ignore certain npcs from pulling by throwing the names in that info file. However, is there a way to ignore specific spawns themselves? Or to label a section of the zone "Don't try to pull those"? Every now and then I encounter a room or hill or something that mq2nav doesn't like, and tank will run in to pull and get stuck navigating out, die, and then I have to go through the mess of rezzing to have them do it again 15 min later. To use example I've had recently, I decided to farm some of the steelstones from Combine Dredge. Went up to Vicarum Spiritus Psyche camp in the northwest. Would pull all the mobs in the open np, then decide to go for mobs in little round house with a spiral ramp to get in / out. Would run up the ramp, grab aggro and run into a wall til dead.
In this case, the mobs in the house share a name with the mobs outside, so can't say "Don't pull ALL of these". Is there a / command I'm missing to /don'tattackthatstupid? Or one to say "Hey don't use that section of the map"? Or easier if this sort of thing happens to take control of pulling / find a different camp? I usually just swap camps, but always welcome to info that makes my life easier.
Finally, I had forgotten I intended to ask this question until I got this far - Is there any way to make your other toons continue after the MA/Tank dies? If I've got an add, tank dies, rest of the group just sits there when first target dies. Let's them beat them to death until I tell them to attack it. Since using a cleric merc no in combat rez.
Thanks! Hopefully questions aren't too stupid.
So firstly, I use a merc as my healer for now (can't afford to buy up TBL on a new account and I figure a maxed out cleric merc would be better than a 105 healer). Works out for what I've been poking at, but every now and then I'll look up and merc is just getting pounded with no toons doing anything about it. I'm guessing it's just out of assist range or something, tank never looks at it, will keep pulling away. Usually if I don't catch it merc eventually ooms, dies, and tank pulls again and we all wipe. I assumed this was due to my camp radius or something in KA ini. I turned the radius up a little bit, but test is down for now so haven't had a chance to test it out.
Secondly, I know there is a way to ignore certain npcs from pulling by throwing the names in that info file. However, is there a way to ignore specific spawns themselves? Or to label a section of the zone "Don't try to pull those"? Every now and then I encounter a room or hill or something that mq2nav doesn't like, and tank will run in to pull and get stuck navigating out, die, and then I have to go through the mess of rezzing to have them do it again 15 min later. To use example I've had recently, I decided to farm some of the steelstones from Combine Dredge. Went up to Vicarum Spiritus Psyche camp in the northwest. Would pull all the mobs in the open np, then decide to go for mobs in little round house with a spiral ramp to get in / out. Would run up the ramp, grab aggro and run into a wall til dead.
In this case, the mobs in the house share a name with the mobs outside, so can't say "Don't pull ALL of these". Is there a / command I'm missing to /don'tattackthatstupid? Or one to say "Hey don't use that section of the map"? Or easier if this sort of thing happens to take control of pulling / find a different camp? I usually just swap camps, but always welcome to info that makes my life easier.
Finally, I had forgotten I intended to ask this question until I got this far - Is there any way to make your other toons continue after the MA/Tank dies? If I've got an add, tank dies, rest of the group just sits there when first target dies. Let's them beat them to death until I tell them to attack it. Since using a cleric merc no in combat rez.
Thanks! Hopefully questions aren't too stupid.