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Problem - Conidtional Maloing

Gnits

Active member
Joined
Mar 24, 2017
RedCents
674¢
Version of KissAssist.mac?
11.001
When did your problem start?
Just now as it is a new DPS item
Character Role?
  1. Assist
What class is having this issue?
  1. Magician
How often does this issue occur?
Always
Can you reproduce the issue?
Yes
Should this work?

Code:
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=0
DebuffAllOn=0
DPSSize=14
DPSCOn=1
DPS2=Arcronite Malosinata|99
DPSCond2=!${Bool[${Target.Maloed}]}
 
In the current KissAssist version of 11+, conditions changed format to "cond#" and the addition of [KConditions] section. I also think you can check for Maloed without the Bool code. See if this works.

Code:
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=0
DebuffAllOn=0
DPSSize=14
DPSCOn=1
DPS2=Arcronite Malosinata|99|cond1

[KConditions]
ConOn=1
CondSize=10
Cond1=!${Target.Maloed.ID}

Alternatively, if you want to malo or slow every mob in camp, KA has the built in "debuffall" code which will check all targets for debuffs.
 
Can Multiple lines reference the same condition? For example if I have 5spells that I wait until mob is less than 75% hps… then go? Can they reference the same one?

Oh, and once you run the conversion macro, can you remove all the conditions from the regulat sections (IE clean up the files?)
@eqtrader74 ?
 
Can Multiple lines reference the same condition? For example if I have 5spells that I wait until mob is less than 75% hps… then go? Can they reference the same one?

Oh, and once you run the conversion macro, can you remove all the conditions from the regulat sections (IE clean up the files?)
@eqtrader74 ?

Using the same COND for multiple things is the purpose of the change.
 
While we are on this Malo topic.. is there a way you can set malo to only malo a mob that has over XXXX amount of total hp? Or a certain level or above?
 
Use one Cond# for multiple things: Yes, even for different sections like DPS/Burn or Heals/Buffs.

HP percentage trigger: KA's default DPS entry of Nuke|99 for percent health trigger is the best way. You may want to read up on DPSOn=1 vs =2, if you're firing alot of things at the same health percentage. But you can also use stuff like this:
Code:
Cond14=${Target.ID} &&  ${Range.Between[80,99:${Target.PctHPs}]} &&  ${Target.BuffsPopulated} && !${Target.Buff[Malo].ID}

Clean up old conditions: Yes you can remove them if you're sticking with KA11 (current version included with Vanilla) KA10211.mac actually can use the mod "clean" to remove them for you.
 
Last edited:
Problem - Conidtional Maloing

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