timmy
Well-known member
- Joined
- Apr 1, 2014
- RedCents
- 1,443¢
- Version of KissAssist.mac?
- 11.001
- When did your problem start?
- when i attempted to add a condition to a group clickie buff
- Character Role?
- Assist
- What class is having this issue?
- Bard
- How often does this issue occur?
- Always
- Can you reproduce the issue?
- just find me a place to die and we can watch the clickie buff bounce together.
i have a clickie buff (nature's melody) that won't stick if the character has res sickness.
but this condition took care of it.
but then i ran into the problem where the clickie buff is a group buff and if someone other than clicker has res sickness, the buff will bounce, so i tried:
i thought i was being slick there since i knew the second half worked, and the first half looked reasonable enough.
it does not work. trying to puzzle it out, i thought, actually, just the first part should be all that's required because isn't target.buff and me.buff the same thing when the clicker is checking a target? it's not, i don't think, but this pondering got me wondering why.
so i'd really like some help with getting a condition that works for both the clicker and the entire group, but i'd also like to know why the first code block works but not the second. if someone is so inclined to explain it to me, that would be great. i'm a bit daft, so small words would help. i know i could use a |me tag and make it work, but it would be nice to have the bard check the entire group and nicer still to know what part of that second condition i failed at. thanks!
but this condition took care of it.
Code:
Cond1=!${Me.Buff[Resurrection Sickness].ID}
but then i ran into the problem where the clickie buff is a group buff and if someone other than clicker has res sickness, the buff will bounce, so i tried:
Code:
Cond1=!${Target.Buff[Resurrection Sickness].ID} || !${Me.Buff[Resurrection Sickness].ID}
i thought i was being slick there since i knew the second half worked, and the first half looked reasonable enough.
it does not work. trying to puzzle it out, i thought, actually, just the first part should be all that's required because isn't target.buff and me.buff the same thing when the clicker is checking a target? it's not, i don't think, but this pondering got me wondering why.
so i'd really like some help with getting a condition that works for both the clicker and the entire group, but i'd also like to know why the first code block works but not the second. if someone is so inclined to explain it to me, that would be great. i'm a bit daft, so small words would help. i know i could use a |me tag and make it work, but it would be nice to have the bard check the entire group and nicer still to know what part of that second condition i failed at. thanks!

