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Question - Cond# flee

Vector1958

New member
Joined
Oct 31, 2021
RedCents
I would like to make a cond# that determines whether to cast root or snare when a mob flees. I am sure there is one on the forums but I can not find it.
 
i usually just set a condition that casts movement restraints based on mobs hp

cond1=!${Target.MyBuff[mysnarespellthinggoeshere].ID} && ${Target.PctHPs} < 35 && ${Target.Fleeing}

the .Fleeing datatype is not super accurate, its basically just checks if the mob is moving and its heading is not in your direction, this could happen if the tank moves the mob too. thats why i check the low hp too.
 
Question - Cond# flee

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