I suck at searching and can't wait through the noise so I apologise if this has been asked before ...
Are there better options for collections? Ideally advloot would destroy any item that has been collected by all group members otherwise distribute it but I don't think it supports that?
Barring that some custom scripts seem the answer to wade through the 2384902384 stacks of collectables I have on one char.
How do I iterate through each item in inventory?
What are the properties to determine if an item is collectable and has been collected by current char?
How do I initiate trade, get recipient to accept trades through a eqbc command?
Where do I go to rtfm and find my own answers. For example http://macroquest.sourceforge.net/includes/manual.php does not seem to have anything on trading just traders and tradeskills
Are there better options for collections? Ideally advloot would destroy any item that has been collected by all group members otherwise distribute it but I don't think it supports that?
Barring that some custom scripts seem the answer to wade through the 2384902384 stacks of collectables I have on one char.
How do I iterate through each item in inventory?
What are the properties to determine if an item is collectable and has been collected by current char?
How do I initiate trade, get recipient to accept trades through a eqbc command?
Where do I go to rtfm and find my own answers. For example http://macroquest.sourceforge.net/includes/manual.php does not seem to have anything on trading just traders and tradeskills

