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Question - Characters will Path back to Zone in Run back and fourth between locations

Joined
May 27, 2021
RedCents
61¢
So, if I use the COME TO ME button from MQ2, then all the characters will come running to me, but immediatley will run back to where they were before I hit "come to me button" and then get stuck in this crazy loop of running back and fourth.

Then even if i manually take control of them and run them somewhere, they will immediately run back to wherever they were.

Not sure what is going on there.
 
So, if I use the COME TO ME button from MQ2, then all the characters will come running to me, but immediatley will run back to where they were before I hit "come to me button" and then get stuck in this crazy loop of running back and fourth.

Then even if i manually take control of them and run them somewhere, they will immediately run back to wherever they were.

Not sure what is going on there.
if you are looking to move your toons, they need to not be in a camp mode. otherwise they're going to return back to their camp, because they're in a mode that says "hey return me back to my camp plz and thank you"

if you zoned somewhere new while in a camp mode, they will then update and place their camp at the spot they zone in at - if you are planning on moving zones, you should consider going into manual mode, or chase mode, so they can move appropriately.
 
Since you're having this issue, i suspect you will soon ask a question about mq2nav automatically clicking you into the guild neighborhood when trying to use mq2nav (come to me / chase etc.) while in your guild hall and being too close in proximity to the door to the guild hall.

I suggest setting up a .cfg for your guildhall in particular > Here <

this is what i use:

you create a guildhalllrg_int.cfg - or whatever your guild hall's ${Zone.ShortName} is (ensure its not .cfg.txt) in your release folder.
also double check that you have guild hall lrg _ int --- 3 L's hall lrg

This ensures my toons are in manual mode upon entering the guild hall, then moves my toons forward, and then runs them to a location that has my regen pool upon zoning into my guild hall.
Code:
/multiline ; /docommand /${Me.Class.ShortName} mode 0; /keypress FORWARD hold; /timed 15 /keypress FORWARD; /timed 30 /nav loc 15 -393 -24;
 
Since you're having this issue, i suspect you will soon ask a question about mq2nav automatically clicking you into the guild neighborhood when trying to use mq2nav (come to me / chase etc.) while in your guild hall and being too close in proximity to the door to the guild hall.

I suggest setting up a .cfg for your guildhall in particular > Here <

this is what i use:

you create a guildhalllrg_int.cfg - or whatever your guild hall's ${Zone.ShortName} is (ensure its not .cfg.txt) in your release folder.
also double check that you have guild hall lrg _ int --- 3 L's hall lrg

This ensures my toons are in manual mode upon entering the guild hall, then moves my toons forward, and then runs them to a location that has my regen pool upon zoning into my guild hall.
Code:
/multiline ; /docommand /${Me.Class.ShortName} mode 0; /keypress FORWARD hold; /timed 15 /keypress FORWARD; /timed 30 /nav loc 15 -393 -24;

Thanks, i have definitely noticed that haha, so glad i saw this as well.
 
Question - Characters will Path back to Zone in Run back and fourth between locations

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