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Problem - Chanter keeps wandering

Rudaan

Active member
Joined
Apr 21, 2020
RedCents
307¢
My chanter keeps wandering. If I'm not paying attention for a few mins and then look back, she's sitting like 30 feet away from the group. VERY dangerous in dungeons and some camps.
I never can catch her actually moving or WHY.

Here is her INI that I'm running. Could someone look at this and see if you can deduce why she might be doing this?

Code:
[General]
KissAssistVer=11.005
Role=Assist
CampRadius=40
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=15
MedCombat=1
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Enchanter|115|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=1

[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Perfected Levitation|Dual|Group Perfected Levitation:Permanent
Buffs2=Orator's Unity|Dual|Shield of Scales
Buffs3=Voice of Sagacity|MA
Buffs4=Hastening of Cekenar|MA
Buffs5=Night's Endless Terror|melee
Buffs6=Shield of Order
Buffs7=Mana Repetition Aura|Aura
Buffs8=Twincast Aura|Aura
Buffs9=Reactive Rune
Buffs10=Veil of Mindshadow
Buffs11=Legion of Skrizix
Buffs12=Summoned: Glowing Modulation Shard|Mana|70
Buffs14=Gather Mana|mana|80
Buffs15=Eldritch Rune
Buffs16=Azure Mind Crystal IV|summon|Azure Mind Crystal|1|Cond6
Buffs18=Azure Mind Crystal|mana|65
Buffs19=Crepuscular Rune|!MA
Buffs20=Cohort's Mindlock Robe|groupmana|85
RebuffOn=1
CheckBuffsTimer=10
Buffs13=NULL
Buffs17=NULL
PowerSource=NULL

[AE]
AEOn=1
AESize=3
AERadius=80
AE1=Beam of Slumber|5
AE2=Bite of Tashani|3
AE3=Enveloping Helix|3

[DPS]
DPSOn=2
DPSSize=12
DPSSkip=0
DPSInterval=2
DPS1=Bite of Tashani|99|debuffall|tash|always
DPS2=Slowing Helix|99|debuffall
DPS5=Mind Tempest|99|Cond7
DPS6=Pulmonary Grip|99|Cond7
DPS7=Ideological Appropriation|98
DPS8=Spire of Enchantment|99
DPS9=Doppelganger|90
DPS12=Illusions of Grandeur|99
DebuffAllOn=1
DPS3=NULL
DPS4=NULL
DPS10=NULL
DPS11=NULL

[Aggro]
AggroOn=1
AggroSize=5
Aggro1=Arcane Whisper|70|>|Mob
Aggro2=Doppelganger|85|>|Mob
Aggro3=Rune of Banishment|90|>|Mob
Aggro4=Beguiler's Banishment|95|>|Mob
Aggro5=NULL

[Pet]
PetOn=1
PetCombatOn=1
PetSpell=Omica's Animation
PetBuffsOn=1
PetBuffsSize=4
PetBuffs1=Infused Minion
PetBuffs2=Companion's Aegis
PetBuffs3=Night's Endless Terror
PetBuffs4=Metamorph Totem: Vitrik
PetRampPullWait=0
PetSuspend=0
PetForceHealOnMed=0
PetShrinkOn=1
PetShrinkSpell=Tiny Companion
PetAssistAt=95
PetAttackDistance=115
PetToysSize=6
PetBreakMezSpell=NULL
MoveWhenHit=0
PetHoldOn=1
PetToysGave=

[Mez]
MezOn=1
MezRadius=100
MezMinLevel=80
MezMaxLevel=118
MezStopHPs=85
MezSpell=Chaotic Deception
MezAESpell=Deceiving Stare|2
MezDebuffOnResist=0
MezDebuffSpell=Your Debuff Spell

[Burn]
BurnSize=8
BurnAllNamed=1
Burn1=Calculated Insanity|Cond5
Burn2=Mental Contortion|Cond1
Burn3=Silent Casting|Cond1
Burn4=Improved Twincast|Cond1
Burn5=Illusions of Grandeur|Cond1
Burn6=Veiled Victorious Horizon Mindlock Robe|Cond1
Burn7=Chromatic Haze|Cond1
Burn8=Focus of Arcanum|Cond1
UseTribute=0

[GoM]
GoMSize=3
GoMSpell1=Dissident Reinforcement|Mob
GoMSpell2=Mindslash|Mob
GoMSpell3=Mind Tempest|Mob
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob

[KConditions]
ConOn=1
CondSize=7
Cond1=${Target.Named}
Cond2=${Target.Named} && !${Me.Song[Illusions of Grandeur III].ID}
Cond3=${Me.AltAbilityReady[Eradicate Magic]} && ${Target.Beneficial.ID} && ${Target.Beneficial.ID}!=49665
Cond4=${Me.AltAbilityReady[Veil of Mindshadow]} && !${Me.Buff[Veil of Mindshadow].ID}
Cond5=!${Me.Song[Illusions of Grandeur].ID}
Cond6=${Me.PctMana} > 80
Cond7=${Target.PctHPs} > 50

[MySpells]
Gem1=Chaotic Deception
Gem2=Deceiving Stare
Gem3=Mindrift
Gem4=Chromatic Stab
Gem5=Ideological Appropriation
Gem6=Pulmonary Grip
Gem7=Dizzying Coil
Gem8=Mind Tempest
Gem9=Dissident Reinforcement
Gem10=Crepuscular Rune
Gem11=Hastening of Cekenar
Gem12=Voice of Sagacity
Gem13=NULL

[Spells]
Gem1=Chaotic Deception
Gem2=Deceiving Stare
Gem3=Mindrift
Gem4=Chromatic Stab
Gem5=Ideological Appropriation
Gem6=Pulmonary Grip
Gem7=Dizzying Coil
Gem8=Mind Tempest
Gem9=Dissident Reinforcement
Gem10=Crepuscular Rune
Gem11=Hastening of Cekenar
Gem12=Voice of Sagacity
Gem13=NULL
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
CastingInterruptOn=0
LoadSpellSet=2
SpellSetName=KissAssist

[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=0

[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL

[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0

[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL

[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

[KissError]
LastCMD:=/endmacro
ErrorDateTime:=07/27/2020 15:47:22
ErrorMsg:=Couldn't open macro file: M:\MQ2\Macros\end.mac
DataError:=NULL
SyntaxError:=NULL
RunningTime:=272246549
BuildDate:=20200716
CurrentUI:=Default
 
Thank you for moving and formatting. I apologize, not very good at some of this stuff. :(
And yessir, I'm using a few of your hotkeys. Most prevalent, the Chase and the Camp ones. Thank you for all the hotkey infos btw. They have really changed my game being able to move my team around.
 
Alright, I changed the ReturnToCamp to 1. But I'm still baffled why she's even moving to begin with. Both my shammy and cleric stand in place and never move an inch. Unsure why the Chanter is.
 
Alright, I changed the ReturnToCamp to 1. But I'm still baffled why she's even moving to begin with. Both my shammy and cleric stand in place and never move an inch. Unsure why the Chanter is.
well you don't *need* the returntocamp 1 in your ini if you are using some sort of /camphere on because that toggles returntocamp.

its possible your changer is getting nudged, or knockback'd by a mob hitting them.

I would put some eyeballs on them and see if you can catch em in the act!

(and you're welcome)
 
This is happening because you're using Doppelganger. Take it out of your DPS section. All it does is creates a temp pet to take aggro away from the chanter, but it also does a short distance teleport in a random direction. As she keeps casting it, she ends up further and further away.
 
Yeah I don't know why that gets around the returntocamp....but for some reason it does. I remember when I first set up my team and snagged a chanter ini from the library it had that in there. My chanter would end up on the platform in the middle of Sathir's after about 20 minutes of killing......and it took me forever to figure out what was causing it.
 
Yes, it's been driving me pretty crazy as well. Had no idea Doppleganger did that. I'll admit, I've never "played" a chanter beyond hitting the haste and crack buttons. I just PL'd one up and grabbed a script. :)
In any event, thanks again to you guys! As usual, the staff and members here are always super friendly, patient and helpful. And QUICK!!! I rarely wait too long for answers when I ask something.
<3
 
Yes, it's been driving me pretty crazy as well. Had no idea Doppleganger did that. I'll admit, I've never "played" a chanter beyond hitting the haste and crack buttons. I just PL'd one up and grabbed a script. :)
In any event, thanks again to you guys! As usual, the staff and members here are always super friendly, patient and helpful. And QUICK!!! I rarely wait too long for answers when I ask something.
<3
well big shout out and thank you to you for responding with what you figured out! this allows all of us to have the information to help the next person that has a similar issue

(still curious about not returning to camp tho lol)
 
Problem - Chanter keeps wandering

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