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Question - Camp on, Camp off, Hey lets all run back to the old camp!

Joined
Dec 28, 2019
RedCents
4,627¢
Good Morning all,

I am having a very frustrating time getting the camphere on|off to work. Seems like after I load class plugins (mq2war, mq2monk, mq2cleric, mq2berzerker) the issue starts, and I am sure it is an issue with what or how I am doing it.

Here is the issue: Toons randomly run back to the last spot the class plugin was loaded.

So i can be a camp "A" and after a while i get bored and what to go check out something else in the zone, I hit my Camp off button, have the Bard invis and levi the group. I drive with my Warrior, so I hit the "Follow me" key and take off. All is good until i stop running, when I do, my Warrior or Cleric will take off back to the last camp. Then I have to scramble to stop them. I want to be able to run through a zone with all my class plugins loaded incase I get in a scrap along the way. What am I doing wrong?

Camp ON key:
INI:
/bcg //camphere on
/noparse /bcg //if (${Me.Class.ShortName.Equal[BER]}) /zerk mode 1
/noparse /bcg //if (${Me.Class.ShortName.Equal[WAR]}) /war mode 4
/noparse /bcg //if (${Me.Class.ShortName.Equal[CLR]}) /cler mode 1
/noparse /bcg //if (${Me.Class.ShortName.Equal[MONK]}) /monk mode 6

Camp OFF key:
INI:
/bcga //returntocamp 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[BER]}) /zerk mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[WAR]}) /war mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[MNK]}) /monk mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[CLR]}) /cler mode 0

Also the command "returntocamp 0" always returns "DoCommand - Couldn't parse '//returntocamp 0' -- should i replace that the '//camphere off'? (I tested this and while I did not get an error, I ran 100 feet and stopped only to have the warrior automatically run back to the old camp again.

Helpz me please :(
 
Good Morning all,

I am having a very frustrating time getting the camphere on|off to work. Seems like after I load class plugins (mq2war, mq2monk, mq2cleric, mq2berzerker) the issue starts, and I am sure it is an issue with what or how I am doing it.

Here is the issue: Toons randomly run back to the last spot the class plugin was loaded.

So i can be a camp "A" and after a while i get bored and what to go check out something else in the zone, I hit my Camp off button, have the Bard invis and levi the group. I drive with my Warrior, so I hit the "Follow me" key and take off. All is good until i stop running, when I do, my Warrior or Cleric will take off back to the last camp. Then I have to scramble to stop them. I want to be able to run through a zone with all my class plugins loaded incase I get in a scrap along the way. What am I doing wrong?

Camp ON key:
INI:
/bcg //camphere on
/noparse /bcg //if (${Me.Class.ShortName.Equal[BER]}) /zerk mode 1
/noparse /bcg //if (${Me.Class.ShortName.Equal[WAR]}) /war mode 4
/noparse /bcg //if (${Me.Class.ShortName.Equal[CLR]}) /cler mode 1
/noparse /bcg //if (${Me.Class.ShortName.Equal[MONK]}) /monk mode 6

Camp OFF key:
INI:
/bcga //returntocamp 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[BER]}) /zerk mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[WAR]}) /war mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[MNK]}) /monk mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[CLR]}) /cler mode 0

As so the command "returntocamp 0" always returns "DoCommand - Couldn't parse '//returntocamp 0' -- should i replace that the '//camphere off'? (I tested this and while I did not get an error, I ran 100 feet and stopped only to have the warrior automatically run back to the old camp again.

Helpz me please :(
the camphere is to cover kiss
Hotkeys I use with my CWTN/Kiss team
You need MQ2Berzerker to use Berzerker.command
-------------------------
Campoff Key
Code:
/bcga //returntocamp 0
/noparse /bcga //docommand /${Berzerker.Command} mode 0
/noparse /bcga //if (${Me.Class.ShortName.Equal[CLR]}) /dismount

Campon Key
Code:
/bcga //camphere on
/war mode 7
/noparse /bcga //docommand /${Berzerker.Command} mode 1

Burn Now Key
Code:
/bcga //burn
/noparse /bcaa /docommand /${Berzerker.Command} burnnow


Chase Key
Code:
/noparse /bcg //docommand /${Berzerker.Command} mode 2
/bcg //chaseon

SwitchWithMA
Code:
/noparse /bcg //docommand /${Berzerker.Command} switchwithma on
 
I don’t use the “Manual” option, such as /zerk mode 0. Instead I use /zerk mode chase and they will not run back to the prior camp. One at your new location put them all back to Assist. Also I have had issues where there was lag and one or more toons didn’t get the command to go chase mode. Could that be it as well?
 
I don’t use the “Manual” option, such as /zerk mode 0. Instead I use /zerk mode chase and they will not run back to the prior camp. One at your new location put them all back to Assist. Also I have had issues where there was lag and one or more toons didn’t get the command to go chase mode. Could that be it as well?
sounds like maybe an eqbc issue - either run eqbc in high priority or run eqbcs2 or eqbcsmule

mode 0 just puts it in manual mode and clears your camp
 
Does the 'DoCommand' apply the other class plugins as well or only the Berzerker? And if so would a while card (*) catch all classes?

/noparse /bcga //docommand /${*.Command} mode 0
 
Does the 'DoCommand' apply the other class plugins as well or only the Berzerker? And if so would a while card (*) catch all classes?

/noparse /bcga //docommand /${*.Command} mode 0
the Berzerker.command returns the appropriate cler or shd etc (you have to have mq2berzerker for this to work)
 
no that is only for kiss or something using camphere
sorry i wasn't clear, i meant when they hit there "camp off" button to send the /xyz mode 0 button, was/is the mode changing..... as in the following :
/noparse /bcg //if (${Me.Class.ShortName.Equal[BER]}) /zerk mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[WAR]}) /war mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[MNK]}) /monk mode 0
/noparse /bcg //if (${Me.Class.ShortName.Equal[CLR]}) /cler mode 0

was looking to see if eqbc was working at all.
 
Ok, playing around with this more i was able to get all of my toons to respond correctly.

INI:
Camp ON
/bcg //camphere on
/noparse /bcg //if (${Me.Class.ShortName.Equal[BER]}) /zerk mode 1
/noparse /bcg //if (${Me.Class.ShortName.Equal[WAR]}) /war mode 4
/noparse /bcg //if (${Me.Class.ShortName.Equal[CLR]}) /cler mode 1
/noparse /bcg //if (${Me.Class.ShortName.Equal[MNK]}) /monk mode 6

Camp OFF
/bcsga //returntocamp 0
/war mode 0
/noparse /bcsga //docommand /${Berzerker.Command} mode 0
/noparse /bcsg //if (${Me.Class.ShortName.Equal[CLR]}) /cler mode 0
/noparse /bcsg //if (${Me.Class.ShortName.Equal[MNK]}) /monk mode 0


No one is running off back to the old camp. When I do Camp ON, the switch mode to: Assist, Tank, Assist and PullAssist.. Hit Camp off and they are all in Manual.

I will drive this the rest of the day, but i think its fixed. Thanks for the replies!
 
Question - Camp on, Camp off, Hey lets all run back to the old camp!

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