I ended up trying this. As soon as test is patched, i'll know if it works.
[CODE title="Buffs"]BuffsOn=1
BuffsSize=6
Buffs1=Voice of Thule|MA|cond7
Buffs2=Banshee Skin Rk. II|cond8
Buffs3=Gixblat's Covenant|cond9
Buffs4=Amygdalan Horror Rk. II
Buffs5=Remorseless Demeanor
Buffs6=Shroud of the Plagueborne Rk. II[/CODE]
[CODE title="Conditions"]
ConOn=1
CondSize=9
Cond1=${Me.Inventory[14].Type.Equal[Shield]} && !${Me.ActiveDisc.ID}
Cond2=${Target.Type.Equal[NPC]} && ${Me.PctHPs} < 40
Cond3=${Target.Type.Equal[NPC]} && ${Me.PctHPs} < 0
Cond4=!${Me.ActiveDisc.ID}
Cond5=${Me.CombatState.NotEqual[COMBAT]}
Cond6=${Target.Named}
Cond7=!${Target.Buff[Voice of Thule].ID}
Cond8=!${Me.Buff[Cloak of Bloodbarbs].ID} && !${Me.Buff[Circle of Igneous Skin].ID} && !${Me.Buff[Circle of Emberweave].ID}
Cond9=!${Me.Buff[Voice of Foresight].ID} && !${Me.Buff[Voice of Sagacity].ID} && !${Me.Buff[Voice of Precognition].ID} && !${Me.Buff[Voice of Perspicacity].ID} && !${Me.Buff[Voice of Perception].ID}
[Spells][/CODE]
<edit> cause i'm logic impared apparently