Kasino7
Well-known member
- Joined
- May 23, 2020
- RedCents
- 244¢
Hello,
Any way to bypass the COMBAT.STATE checks in KA/MQ2 to allow buffing while in combat? Can turn on TellNSpell for a workaround however wondering if someone find a way to modify / work around this part of the targetting system?
I understand this can be accomplished by downshits (such as):
downshit0=/if (${Select[${Group.Member[0].Class.ShortName},war,ber,rog,mnk]} && ${Group.Member[0].CachedBuff[Dexterity].Duration} < 6 && ${Me.PctMana} > 20 ${Spell[Dexterity].StacksSpawn[${Group.Member[0]}]} ) /casting "Dexterity" -targetid|${Group.Member[0].ID}
This however does seem super tedious to do 6 checks per buff. I can think of about 30 lines of code needed for just the main shammy buffs, before venturing out to other classes.
Any shortcut?
Any way to bypass the COMBAT.STATE checks in KA/MQ2 to allow buffing while in combat? Can turn on TellNSpell for a workaround however wondering if someone find a way to modify / work around this part of the targetting system?
I understand this can be accomplished by downshits (such as):
downshit0=/if (${Select[${Group.Member[0].Class.ShortName},war,ber,rog,mnk]} && ${Group.Member[0].CachedBuff[Dexterity].Duration} < 6 && ${Me.PctMana} > 20 ${Spell[Dexterity].StacksSpawn[${Group.Member[0]}]} ) /casting "Dexterity" -targetid|${Group.Member[0].ID}
This however does seem super tedious to do 6 checks per buff. I can think of about 30 lines of code needed for just the main shammy buffs, before venturing out to other classes.
Any shortcut?

