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Problem - Belt of Magi'Kot & Blade of Walnan

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redraj

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I can't get the Mage to cast Belt of Magi'Kot at all. I've checked the spelling multiple times, copied pasted the name from lucy, it just won't cast the belt. Maybe the apostrophe causes issues?

Also, how do I get the mage to summon two identical weapons to give to pet? something like: Blade of Walnan|2


Thank you as always!
 
Spell Name|Summon|Item Summoned|Quantity

I believe this will give you the result you are looking for. Example:

This is an item that summons however logic stands to be the same for a spell:

Buffs1=Dusty Soriz Worker Pouch|Summon|Shissar Fangs|200

This information can be found in the "Buff Settings" section of the KissAssist 8 guide RedGuide's KissAssist 8 Instructions and Settings

Hope this solves your problem!
 
Spell Name|Summon|Item Summoned|Quantity

I believe this will give you the result you are looking for. Example:

This is an item that summons however logic stands to be the same for a spell:

Buffs1=Dusty Soriz Worker Pouch|Summon|Shissar Fangs|200

This information can be found in the "Buff Settings" section of the KissAssist 8 guide RedGuide's KissAssist 8 Instructions and Settings

Hope this solves your problem!

Pet stuff is all in the Pet section. This has nothing to do with buff section
 
Your petoys should look like this for the weapon

Rich (BB code):
PetToys2=Blade of Walnan|Blade of Walnan
PetToys3=Blade of Walnan|Blade of Walnan

The Belt of Magi'Kot is causing an error because of the ' in the name.

I will have to hard code that in. The fix will be in the next release.
 
The weapons work that way, thank you!

A few other spells (not pettoys) that I can't get to cast (could be me though). Nec: Gangrenous Touch of Zum'uul. Dru: Ro's Illumination

This one does work Dru: Nature's Touch
 
Would SpellID 3040 work in place of the spell name perhaps? Until a more permanent solution is in place?

----Update----

I went out and tested spellID and they do not work via the INI injection since it's pulling that injection through a string variable versus int (text versus number). I did not realize kissassist did this and why I recommended spellid versus typing the name. Sorry for any false info or hope rdaj, but THD and Maskoi are great coders so I am sure they will have a fix for you soon!
 
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Minor internal discussion between me and Maskoi about best way to put perm fix in place...(build new exception section from within PetToys sub before call to castwhat sub,... or a different method)... but it will be updated by Sunday for sure.
 
Minor internal discussion between me and Maskoi about best way to put perm fix in place...(build new exception section from within PetToys sub before call to castwhat sub,... or a different method)... but it will be updated by Sunday for sure.

So I will go on record and say I know nothing about the complexity of your KA coding, however could there be a way to leverage MQ2Cast which allows spell IDs to cast with, or a way to inject both the string name of the spell or the SpellID kind of like an "If Then Or" statement? I know this is likely not easy but just an attempt on a constructive thought, that way when a new spell comes out with a ' you don't have to magicumsmash the code together to make it work because you can have either variable. I know kind of a lax fix but it might work :)
 
The issue is actually nothing to do with the KA code, MQ2Cast or antyhing like that. Its in MQ2 compile issue itself.

There is no issue with MQ2Cast casting the spell ... what is happeneing is it is failing the check on if you have the spell in your spellbook.

The casting of the spell fails because KA does a check internally to see if the spell exists in your spellbook BEFORE it goes and checks if you have it memmed.. or if the spell is even ready to be cast.

It is failing on a normal status return back on ${Me.Book[Belt of Magi'Kot]}
Once the ' character gets passed into the plugin for parsing.. it fails... some plugins are like that when trying to pass certain characters.

Its already being worked on my EQMULE. This will be fixed in the next release update early this week.

Leaving the status as "Known Bug" until MQ2 release with the compiled fix is available.
 
These spells work fine.
Its a typo. we are using
Rich (BB code):
Belt of Magi'Kot
but its actually
Rich (BB code):
Belt of Magi`Kot

I don't know if its an EQ or MQ2 but using ` instead of ' should fix it. Its the key next to and left of the 1 key.
 
Looking closely at it....

Almost every place has it messed up on its OFFICIAL spelling.. lol

Example: eq.allakhazam.com has ---

Spell: Belt of Magi'Kot
has effect
Belt of Magi'Kot
which summons
Summoned: Belt of Magi`Kot

The spell and effet name use the apostrophe ... where the end item name uses that special character.

ALL references of it should be using that special character..... it does not contain an apostrophe.

That would be a good reason WHY it was failing in ${Me.Book[Belt of Magi'Kot]} in the code... lol since we actually spelled the name wrong.

Works fine using correct spelling.

Belt of Magi`Kot

not

Belt of Magi'Kot
 
wow, crazy find! Thanks. I'll try it out with the other spells I've been having trouble with tonight (lion's strength, mammoth's strength, a few of the brell's)
 
wow, crazy find! Thanks. I'll try it out with the other spells I've been having trouble with tonight (lion's strength, mammoth's strength, a few of the brell's)

Lion's Strength is spelled correctly with an apostophe, as you have it.
Mammoth's Strength is spelled correctly with an apostophe, as you have it.

There are like 3 or 4 items or spells in game i am aware of that have that unusual spelling.... its VERY rare.

--- UPDATE ---

Ok, it was bothering the heck out of me not knowing what that character is technically called... so...
I looked it up by means of learning what alt + number keyboard combo creates it (ALT Codes - Alt Codes for Punctuation)

Its called and "Angled Apostrophe".

Alt Code Symbol Description
Alt 39 ' Apostraphe
Alt 96 ` Angled Apostraphe
 
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Problem - Belt of Magi'Kot & Blade of Walnan
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