• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Guide - Beam Kiting with GM Approval

Jmo

Ex-Admin Dust Bunny
Creator
Joined
Mar 16, 2006
RedCents
794¢
So, I thought I'd share this here. My buddy and I have been Beam Kiting to PL me now that I got back into the game and he's been mass AAing with it as well. He was bringing us out to a spot in PoShadow until a couple of days ago when he got reported for lagging out the zone. (Ok, it may have happened more than once...or 10 times, but hey). Anyway, long story short, a GM Popped into game and told us that we weren't really breaking any rules, but it was disrupting the zone enough that others were complaining that their mobs were lagging. In the process he told us that he actually Beam Kites as well on his characters and gave us a tip.

Talk to this NPC in Evantil: http://everquest.allakhazam.com/db/npc.html?id=41320
Do his quests.
The guy he sends you to next will give you an Evantil instance that you can do.

In the instance, you park along the northern wall, can kill a vast majority of the zone in 1 or two pulls, exit out, drop quest, get it again, then rinse and repeat. It takes less than 10 minutes per pull and the XP is fantastic.

The best part is, it's completely GM approved...lol
 
I sort of know what it is but would like details as well.

Druid/ranger and mages. Druid/ranger does aoe root/snare such as Vinelash. Mages burn down with beam spells.
But would really like to see a step by step run down. Spell line up, tactics. First mage beam breaks root, then what? reroot? How many beam casts does it take? I see the beam line doesn't hit for a ton.

Of course the vital question is.. can it be done via macro??
 
Basically, Ranger (or Druid) gets Run Speed/Levitate, goes out and rounds up a crap-ton of mobs. These mobs are then AA Snared 1 at a time (AoE snare doesn't last long enough). So, it involves a lot of kiting. Once they are all snared, Puller kites around until they are all in a tight group. Mage runs out and casts their highest level Beam spell. Mage continually kites them around and Beams them until they are all dead. This process for the mage going full burn, lasts anywhere from 45 seconds to 90 seconds with high end raiding gear. At level 90, I'm gaining 25-30% of a level per pull and about 8-10 AAs with AA XP set at 10%. The catch is, the mass mob pulls disrupt all mobs in the zone and they can get laggy, which makes people report you. So if you stick to an instance, as the GM suggested, you're fine. Also, much easier with Bard speed. (I'm a bard).

- - - Updated - - -

Also, if this was Macroable, that would be awesome. My macro skills are very shaky at the moment. Been away for far too long..lol
 
Windsong is the better zone, and with a bard pulling once you get the timing down you can do full speed mobs at about 130 or so every 15 minutes. I've also seen a Mage do the pulling and the killing.
 
Oops, didn't see the updates. I fail. I'm on Tribunal (Bristlebane)

- - - Updated - - -

Also, I'm a Bard, so we don't always snare, but it goes even smoother if we do. He can cast 4-5 times instead of just once or twice before moving. Usually kills them faster because of it, but we waste more time snaring. So, I dunno.
 
Are there any special tactics to beam kiting that I dont understand?
Is the range of the mages beam really long?
I used to quad with a druid is the process basically the same?

I am curious as to how a mage doesnt get chewed up instantly when trying to do this.
 
I just got access to a mage, but no real experience playing one

I assume we are talking Beam of Brimstone/scythes

But what AAs should I activate for burn?
 
Yeah I've been interested in beam kiting as well, but there aren't too many guides on how to go about it effectively. Seems like you need 2 real people to pull it off and be super effective?
 
No, You definitely don't need two people to pull it off well, and as Jmo already posted, I find Evatil to be the best zone. The key is to get a good range weapon to pull with. I HIGHLY recommend the Mysterious Belt of Daggers:

http://everquest.allakhazam.com/db/item.html?item=100623

It's a random somewhat rare zonewide drop from T2 (I believe) ROF zones. If you're on FV, you can buy it for 100-150k easily. It is WELL worth the investment as the range on the daggers allows for easy pulling and the mobs band properly from that distance allowing for easier bunching.
 
No, You definitely don't need two people to pull it off well, and as Jmo already posted, I find Evatil to be the best zone. The key is to get a good range weapon to pull with. I HIGHLY recommend the Mysterious Belt of Daggers:

http://everquest.allakhazam.com/db/item.html?item=100623

It's a random somewhat rare zonewide drop from T2 (I believe) ROF zones. If you're on FV, you can buy it for 100-150k easily. It is WELL worth the investment as the range on the daggers allows for easy pulling and the mobs band properly from that distance allowing for easier bunching.

It comes from VoA, is required 95 to summon. They're much cheaper than that, but again FV requires you to buy platinum to purchase anything in the bazaar...
 
OK i have been playing around with beam kitting in eventil mission. (first one)
the is a few ways you can do this.
Pulling is the same every way. pull everything /autofire and just target mobs as you run around. yes belt of daggers very good item for this.
1) Mage on his own i haven't mastered the casting from a mount and doing this.
but using just run speed i can do this until the last few mobs then they get to fast. (the mobs lag up slow down in a big grp)
2) Mage with a bard. simple use the bard for AA selo then fade repeat as it wears off. (can do this boxing)
3) Mage and Ranger/druid. i find this way every slow as it takes ages to pull them all then ages to snare them all. but can beam a lot quicker. (can do this boxing pull with ranger/druid then snare then get aggro on the pack with mage /autofire on one mob then fade/evac the ranger/druid)
4) 2 real players 2xMage this way is very fast. both pull half both meet in middle.
One fade the other takes agro of there pack and grps them together then does 3 nukes and tells the other mage.. this mage carry on kitting and nuking the whole time until they get to fast then just runs around.
the other mage Burns using "silent casting" (take it in turns to be the burn mage)

OK a Mage burn for this..
using spells "twin cast" and "beam of brimstone"
AA's needed all the nuking aa's Spell Casting Fury ect.
cloak of shadow/drape of shadow (fade AA's)
first spire, improve twin cast, fire core, empowered focus of Arcanam ( Burn aa)

can buy "tonic of resonant fire" lvl 100 one adds a 4K nuke to every hit crits for 10K.
 
The trick to doing this from a horse is first: Camera angle turns. Depending on how your mouse is set up - holding one of them and moving left or right with your mouse will move your camera angle (assuming your not playing in first person). For example, while running flat out, turn your camera angle so your looking at yourself from the side, then, if your mouse is set up this way (if default, it is), click the other mouse button - you will turn the way your looking - even if your looking directly behind yourself - and you will suffer no loss of speed. I can cut angles pretty close to mobs, and because of pathing they have no chance of keeping up.

I'm an enchanter and pull this with a mage buddy - I fade them off to him, hit 3rd, IoG, and CH, fade again... he kills them in under 30 secs. Belt of daggers with autofire on the entire time for pulling.

~slink
 
Ah you mean hold ya right button down and move mouse while in a zoomed out view.
pull i can do on mount its the beam part i cannot do.
 
I have been playing with this as well lately. I too do evantil . I can pull most of zone in 1 pull np and after I get used to the casting time so as not to get owned , I can nuke once then move nuke again ect. but 30-90 sec kills? I cant imagine that I am well geared(raid gear) , and it seems to take forever and yes after you kill mot of pull they run much faster and make it hard to finish alone. Any advice for making this easier??
 
Just thinking outside of the box here. Why not do most mobs when easy and then when they speed up and get too hard to do just open quest box and drop instance? Keep running around till you get ported out and get another to rinse and repeat. All the other toons on side line should not get aggro if you careful and keep them invis.
 
yes you are correct on that , my problem is more the speed of the kill. I only have t1 raid arms but it takes me quite a bit of tme to kill them because I only get 1 nuke then I haveto run a sec then nuke (repeat). Is there something I am missing to speed up the kill? I also have rk3 beam.
 
Get your Beam Kiting fill now as they are adding summoning mobs to all relevant zones next patch. Back to swarm and Zerker PL's
 
SHIT didnt notice F2 was getting nerfed too. No more head shooting!!

- Evantil, the Vile Oak - Fear blossoms, snapping vine maws, and some living saps now summon players at 97 percent health. The living saps that summon are now tinted darker to warn of this new ability.
- Plane of Shadow - Ancient constructs, piles of shadow, and puddles of gloom now summon players at 97 percent health.
- Valley of Lunanyn - Active farmers, Erillian rangers, and mature oashim now summon players at 97 percent health.
- Erillion, City of Bronze - Untamed braxi, untamed selyrah, and honest citizens now summon players at 97 percent health.
- Heart of Fear (all sections) - Turmoil toads, hobgoblins, and samhains now summon players at 97 percent health.
- Feerrott, the Dream - Lizardman mystics; Tae Ew ritualists, invokers, and disciples; froglok spirits; blighted gorillas; and orbweavers now summon players at 97 percent health.
- Shard's Landing - Elder naeya, iceclaw and chillclaw wyverns, and greater slatescales now summon players at 97 percent health.
 
Weird move from SOE if you ask me.

Although it doesn't affect me, cause I always use a tank for PL, I can see a lot of people are getting screwed over this nerf-patch.

Will be a lot harder for new players or players returning to get high level and decent AA.

Should have just nerfed beaming and call it a day.
 
Nah they did it this way so they don't have to admit to server lag. And with Zerkers and SK's Pl's will still come easy. Hell the once a day HZ quests give so much xp it is silly.
 
Personaly I use a 95 SK for PL, I wonder how the Zerker's PL works though?

I have absolutely no clue how Zerker's operate, but if it beats SK PL, I am willing to create one :D
 
I Caint find a good spot for my SK to pl... He is 97 with 6600 AC and 3570 aas .. I can do small trains in KW... But caint handle trains in obf.
 
Zerker PL relies on decapping mobs. Decap can be purchased at 95. If you are going this way load up on all the dex you can get as the higher the dex the more decap fires off. A Zerker getting trained with an sk in group with Epic is absolutely godly in a decap zone.
 
WOOT WOOT look what presto just posted about 45 mins ago
"I've just returned from a meeting with the systems team. After reading your feedback, and discussing the matter internally amongst themselves , the Dev team has decided to revert the summoning changes. They're looking at some different ways to address these issues including code solutions, and will revisit the matter at a later date. The summoning changes will not be included in the patch scheduled for tomorrow. I'll have notification up for the patch in the near future as well."
 
They wont put the summoning into the game tomorrow after all.

Hey folks,

I've just returned from a meeting with the systems team. After reading your feedback, and discussing the matter internally amongst themselves , the Dev team has decided to revert the summoning changes. They're looking at some different ways to address these issues including code solutions, and will revisit the matter at a later date. The summoning changes will not be included in the patch scheduled for tomorrow. I'll have notification up for the patch in the near future as well.

This can be read here

Oh and a side note, Zerk decap start at level 91 and works on mobs up to level 84 at that rank

- - - Updated - - -

Meh Ninja'ed
 
ok so what is the actual quest that you can beam in.

So, I thought I'd share this here. My buddy and I have been Beam Kiting to PL me now that I got back into the game and he's been mass AAing with it as well. He was bringing us out to a spot in PoShadow until a couple of days ago when he got reported for lagging out the zone. (Ok, it may have happened more than once...or 10 times, but hey). Anyway, long story short, a GM Popped into game and told us that we weren't really breaking any rules, but it was disrupting the zone enough that others were complaining that their mobs were lagging. In the process he told us that he actually Beam Kites as well on his characters and gave us a tip.

Talk to this NPC in Evantil: http://everquest.allakhazam.com/db/npc.html?id=41320
Do his quests.
The guy he sends you to next will give you an Evantil instance that you can do.

In the instance, you park along the northern wall, can kill a vast majority of the zone in 1 or two pulls, exit out, drop quest, get it again, then rinse and repeat. It takes less than 10 minutes per pull and the XP is fantastic.

The best part is, it's completely GM approved...lol
 
ok so what is the actual quest that you can beam in.

I wish I knew. It was my buddy who was getting it. I just know it was the first Evantil instance that was offered through that quest line. And it was for sure the instance, part of the quest line involves the regular open world zone, it's after that.
 
thanks i was having people tell me there wasnt an instance to kill mobs so thanks for letting me know
 
ok i have personally done this and this place is awesome!! no named to worry about messing you up. full zone is yours. so i have someone pull for me and after beam i loot and drop tack after looting. get task again and as soon as we get back in puller starts to pull again by the time puller is back all my timers are refreshed. almost non stop pulling and beaming!!!
 
Guide - Beam Kiting with GM Approval

Users who are viewing this thread

Back
Top
Cart