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Problem - Bard stops mid pull

Joined
Mar 24, 2015
RedCents
5,287¢
As described above my puller, in this case a Bard, will from time to time simply not return to camp after tagging a mob. There doesn't seem to be a set pattern to this, but it does seem to occur once ever few hours. This is on a machine six boxing with WinEQ2. This occurs with and without MQ2Navigation engaged. Any help would be greatly appreciated.

Pasting in my Bard's ini here as well in case it's some sort of setting issue.

Rich (BB code):
[General]
KissAssistVer=8.2.1
Role=Puller
CampRadius=30
CampRadiusExceed=450
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
TwistOn=1
TwistMed=1
TwistWhat=1 2 3 4 5
[SpellSet]
LoadSpellSet=1
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Aura of the Muse|Aura
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=behindonce
AutoFireOn=0
MeleeTwistOn=1
MeleeTwistWhat=1 2 3 4 5
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Pull]
PullTwistOn=1
PullWith=Boastful Bellow
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=30
ChainPullPause=30|2
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=Min Mez Spell Level
MezMaxLevel=Max Mez Spell Level
MezStopHPs=80
MezSpell=Your Mez Spell
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Last edited:
I believe that this has been a problem since I began using Kissassist a month ago, but have really only noticed this happening regularly in the past two weeks. It's very strange. The bard tags a mob, will turn around and begin to move towards camp and then just stop. Sometimes it even turns around and engages and fights.
 
I've been noticing this too sometimes on pulls, usually its when it cant get line of sight, rather than go back its failing to continue and the puller just stands there til something wanders by and kills it. I haven't written about it yet because I've been trying to pinpoint it if I can.
 
I've been noticing this too sometimes on pulls, usually its when it cant get line of sight, rather than go back its failing to continue and the puller just stands there til something wanders by and kills it. I haven't written about it yet because I've been trying to pinpoint it if I can.

I think that this may have something to do with my issue as well. I'm looking through my logs right now. Wish it had both the EQ and MQ text all in one file.
 
Yea, I have a fix for this one. I don't think this has been added into the core code. This fix can potentially bork the puller if they are COH'd while pulling.. give me a sec so I can find the code..
 
Here is a brief excerpt of one of my deaths from yesterday. This is 8 seconds following the death of the previous mob/looting done by a different character. Based on the log I believe the bard went to look for a mob, had LOS issues, returned to camp, went out for another and tagged with Bellow and then just stood there.

[Wed Apr 29 19:41:49 2015] You cannot see your target.
[Wed Apr 29 19:41:50 2015] Your song ends.
[Wed Apr 29 19:41:50 2015] Your body moves with precision and fluidity to the warble.
[Wed Apr 29 19:41:53 2015] The war march fills you with bloodlust.
[Wed Apr 29 19:41:54 2015] Your song ends.
[Wed Apr 29 19:41:57 2015] You feel replenished.
[Wed Apr 29 19:41:57 2015] Your song ends.
[Wed Apr 29 19:42:00 2015] Lightning crackles around your weapons.
[Wed Apr 29 19:42:00 2015] Your song ends.
[Wed Apr 29 19:42:03 2015] Magical orbs float around your body.
[Wed Apr 29 19:42:03 2015] Your song ends.
[Wed Apr 29 19:42:06 2015] You shout loudly at your opponent.
[Wed Apr 29 19:42:06 2015] Bardtypename hit a MOB1 for 55 points of non-melee damage.
[Wed Apr 29 19:42:06 2015] Your target is immune to the stun portion of this effect.
[Wed Apr 29 19:42:06 2015] A MOB1 is shaken by a loud bellow.
[Wed Apr 29 19:42:07 2015] Your song ends.
[Wed Apr 29 19:42:07 2015] Your body moves with precision and fluidity to the warble.
[Wed Apr 29 19:42:10 2015] Your song ends.
[Wed Apr 29 19:42:10 2015] The war march fills you with bloodlust.
[Wed Apr 29 19:42:11 2015] A MOB1 tries to hit YOU, but YOU parry!
[Wed Apr 29 19:42:11 2015] A MOB1 tries to hit YOU, but misses!
[Wed Apr 29 19:42:11 2015] You have become better at Parry! (278)
[Wed Apr 29 19:42:11 2015] A MOB1 tries to bash YOU, but misses!
[Wed Apr 29 19:42:12 2015] A MOB2 tries to hit YOU, but misses!
[Wed Apr 29 19:42:12 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:12 2015] A MOB2 was burned.
[Wed Apr 29 19:42:12 2015] Your song ends.
[Wed Apr 29 19:42:12 2015] A MOB2 bashes YOU for 337 points of damage.
[Wed Apr 29 19:42:13 2015] a MOB1 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:13 2015] A MOB1 was burned.
[Wed Apr 29 19:42:13 2015] A MOB1 hits YOU for 714 points of damage.
[Wed Apr 29 19:42:13 2015] A MOB1 tries to hit YOU, but misses!
[Wed Apr 29 19:42:13 2015] A MOB1 tries to hit YOU, but misses!
[Wed Apr 29 19:42:13 2015] a MOB1 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:13 2015] A MOB1 was burned.
[Wed Apr 29 19:42:13 2015] A MOB1 hits YOU for 631 points of damage.
[Wed Apr 29 19:42:14 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:14 2015] A MOB2 was burned.
[Wed Apr 29 19:42:14 2015] A MOB2 hits YOU for 1706 points of damage.
[Wed Apr 29 19:42:14 2015] A MOB2 tries to hit YOU, but YOU parry!
[Wed Apr 29 19:42:16 2015] A MOB1 tries to hit YOU, but misses!
[Wed Apr 29 19:42:16 2015] You try to crush a MOB1, but miss!
[Wed Apr 29 19:42:16 2015] A MOB1 tries to hit YOU, but YOU riposte!
[Wed Apr 29 19:42:16 2015] A MOB1 tries to hit YOU, but misses!
[Wed Apr 29 19:42:16 2015] a MOB1 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:16 2015] A MOB1 was burned.
[Wed Apr 29 19:42:16 2015] A MOB1 hits YOU for 798 points of damage.
[Wed Apr 29 19:42:16 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:16 2015] A MOB2 was burned.
[Wed Apr 29 19:42:16 2015] A MOB2 hits YOU for 1706 points of damage.
[Wed Apr 29 19:42:16 2015] A MOB2 tries to hit YOU, but YOU parry!
[Wed Apr 29 19:42:16 2015] A MOB2 tries to hit YOU, but YOU parry!
[Wed Apr 29 19:42:16 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:16 2015] A MOB2 was burned.
[Wed Apr 29 19:42:16 2015] A MOB2 hits YOU for 412 points of damage.
[Wed Apr 29 19:42:17 2015] Your song ends.
[Wed Apr 29 19:42:17 2015] Lightning crackles around your weapons.
[Wed Apr 29 19:42:18 2015] You have become better at Parry! (279)
[Wed Apr 29 19:42:18 2015] A MOB1 tries to hit YOU, but YOU parry!
[Wed Apr 29 19:42:18 2015] a MOB1 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:18 2015] A MOB1 was burned.
[Wed Apr 29 19:42:18 2015] A MOB1 hits YOU for 882 points of damage.
[Wed Apr 29 19:42:18 2015] a MOB1 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:18 2015] A MOB1 was burned.
[Wed Apr 29 19:42:18 2015] A MOB1 hits YOU for 2052 points of damage.
[Wed Apr 29 19:42:18 2015] A MOB2 tries to hit YOU, but YOU dodge!
[Wed Apr 29 19:42:18 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:18 2015] A MOB2 was burned.
[Wed Apr 29 19:42:18 2015] A MOB2 hits YOU for 1097 points of damage.
[Wed Apr 29 19:42:18 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:18 2015] A MOB2 was burned.
[Wed Apr 29 19:42:18 2015] A MOB2 hits YOU for 1249 points of damage.
[Wed Apr 29 19:42:19 2015] a MOB1 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:19 2015] A MOB1 was burned.
[Wed Apr 29 19:42:19 2015] Your song ends.
[Wed Apr 29 19:42:19 2015] A MOB1 bashes YOU for 381 points of damage.
[Wed Apr 29 19:42:20 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:20 2015] A MOB2 was burned.
[Wed Apr 29 19:42:20 2015] A MOB2 bashes YOU for 337 points of damage.
[Wed Apr 29 19:42:20 2015] A MOB1 tries to hit YOU, but YOU dodge!
[Wed Apr 29 19:42:20 2015] A MOB1 tries to hit YOU, but misses!
[Wed Apr 29 19:42:20 2015] A MOB1 tries to hit YOU, but YOU parry!
[Wed Apr 29 19:42:21 2015] A MOB2 tries to hit YOU, but YOU parry!
[Wed Apr 29 19:42:21 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:21 2015] A MOB2 was burned.
[Wed Apr 29 19:42:21 2015] A MOB2 hits YOU for 1173 points of damage.
[Wed Apr 29 19:42:21 2015] a MOB2 was hit by non-melee for 171 points of damage.
[Wed Apr 29 19:42:21 2015] A MOB2 was burned.
[Wed Apr 29 19:42:21 2015] Your song ends.
[Wed Apr 29 19:42:21 2015] a MOB2 plants a root in the corpse of its victim.
[Wed Apr 29 19:42:21 2015] A MOB2 hits YOU for 1782 points of damage.
[Wed Apr 29 19:42:21 2015] You have been knocked unconscious!
[Wed Apr 29 19:42:21 2015] You have been slain by a MOB2!
 
OK here you go.

Go to sub pull and find this code:

Add Highlighted line
Rich (BB code):
        /if (!${Me.Mount.ID} && ${Me.Sitting}) /stand        
        /if (${Select[${Role},pullerpettank]} && ${PullRoleToggle} && ${Group.Puller.ID}!=${Me.ID}) {
            /if (${Math.Distance[${Spawn[${Target.ID}].Y},${Spawn[${Target.ID}].X}:${CampYLoc},${CampXLoc}]}>${CampRadius}) /call TogglePullMode TurnOn
        }
        /varset BeginMobID ${Me.XTarget[${XTSlot}].ID}
        /if (!${Me.Running}) /keypress RUN_WALK
        /if (${ReturnToCamp}>1) /varset ReturnToCamp 1
       :PullAgain

and this code.

Rich (BB code):
            | Exit pull and reset if timed out or wandered too far from camp
            /if (${DebugPull}) /echo Pulling 1.2
            /if (${PullTimer}==0 || ${Math.Distance[${CampYLoc},${CampXLoc}]} >= ${Math.Calc[${MaxRadius}*.90]} || ${PullAttempts}>=7 && !${Target.LineOfSight} && !${Select[${Role},hunter,hunterpettank]} || !${Spawn[${MyTargetID}].ID}) {
                /varset PullTempIgnoreList ${Target.ID},${PullTempIgnoreList}
                /squelch /alert add 1 id ${Target.ID}
                /if (${DebugPull}) /echo DEBUGPULL Pull: /echo Adding ${Target.CleanName} ID:${Target.ID} to temp ignore list
                /call PullReset
                /if (${DebugPull}) /echo DEBUGPULL Pull: Done Pulling-Timer expired, Mob unreachable or exceeded max pull radius.
                /if (${ReturnToCamp}) /varset ReturnToCamp 2
                /goto :DonePulling
            }

Now go to sub dowemove and change the highlighted line

Rich (BB code):
        | - Shuts off ReturnToCamp if a toon moves a big distance defined by CampRadiusExceed ie CoH !${Pulled} || ${Pulling}
        /if (${ReturnToCamp}) {
        /if (${DebugMove}) /echo DEBUG DoWeMove:(ReturnToCamp) My distance from camp is: (${Math.Distance[${CampYLoc},${CampXLoc}]}).
            /if (${Math.Distance[${CampYLoc},${CampXLoc}]} > ${CampRadiusExceed} && ${ReturnToCamp}==1) {
                /if (${DebugMove}) /echo DEBUG DoWeMove:(ReturnToCamp) CampRadiusExceed turning off ReturnToCamp.
                /varset ReturnToCamp 0
                /echo Leashing exceeded distance of ${CampRadiusExceed} turning off ReturnToCamp
                /return
            }

This may not fix all instances of what causes this issue, but it fixed it for me. I haven't had my puller stall since I made these changes.
 
it happens to me when the mob is right on the edge of my pull range(1400) and the mob is moving away from camp, by the time I get to the mob he is out of range. This is how I fixed my issue of stalling. It has been working for me for a couple of months now..
 
I see you also added a bit there so if for some reason your puller is not running, it will turn running back on instead of walking. I think i'll snatch that up :)
 
that is only 1 piece of the code for run/walking. what that does is keep you from getting to far from the mob and loosing them before you get back to camp. If you need that feature just let me know and I will post the rest of the code..
 
that is only 1 piece of the code for run/walking. what that does is keep you from getting to far from the mob and loosing them before you get back to camp. If you need that feature just let me know and I will post the rest of the code..

Hah! It definitely just causes kissassist to crash without the rest of the code.

- - - Updated - - -

Need to do some more testing, but it appears to still be freezing.

- - - Updated - - -

Just looked at my MQ2 window. After I get aggro on the mob MQ returns "Looks like adds in camp, aborting pulls" and the puller just stops dead in his tracks.
 
30. I pasted my INI up top.

- - - Updated - - -

Little bit more feedback. I went back and downloaded Kiss 7.3 and used that to run my bard with the rest of my characters on 8.2.1. This worked flawlessly.
 
Problem - Bard stops mid pull

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