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Question - Bags full

pythag

New member
Joined
Feb 2, 2006
RedCents
How does ninjaloot deal with bags full or lore items.
I am stuck in a loop when bags are full lets say I just want the cash from a mob and leave the loot?
 
Bags full - Its stops looting
Lore items - Does what you tell it to do keep/ignore/destroy
I can look into coding a bags full override command to loot plat or just plat
 
I was looking for a afk cash generator,
- tar mob
- kill mob
- loot mob
- ignore bags full/lore delete loot if full

etc
I found this but its a little lumpy and gets stuck on the loot part - sometimes try's attacking corpse
Rich (BB code):
#include Ninjadvloot.inc

Sub Main

/declare LootTotal int outer 
/declare LootSlot  int outer

:main
	/doevents
	/delay 1s
	/if (!${Target.ID})    /keypress f8
        /if (!${Target.ID})    /target goblin
	/if (!${Target.ID})    /target gnom
	/if (!${Target.ID})    /target cw
        /if (!${Target.ID})    /target cinder
        /if (${Target.Type.Equal[Corpse]}) {
	/warp target
	/delay 1s
	/call Lootcorpse
	}
	/if (${Target.ID})  /goto :move
	/goto :main

:move
	/warp target
        /keypress back hold
	/delay .5s
	/keypress up
        /stick 7
	/goto :kill

  :kill 
	/delay 1s
	/attack on
	/stick 7
	/goto :wait

  :wait
	/if (${Me.PctHPs}<12) {
	/warp succor
        /delay 1s
 	/warp succor
	/fade
	/delay 40s
	/goto :heal
	}
	/doevents
	/if (!${Target.ID}) /goto :main
	/if (${Target.ID}) /goto :kill

:heal
        /if (${Me.PctHPs}>80) /goto :main
        /if (${Me.PctHPs}<=80) { 
	/delay 10s
	/goto :heal
	}
 
That macro is a warp hunter. I am not sure how that macro could even work.

Also that macro is missing is the /call SetupAdvLootVars and ninjadvloot needs to run
 
It doesnt properly thats why I need something simple - you know kill, loot and repeat.
the warp part is ok as it not on the live server
 
ninjadvloot is for the most recent live servers. You would need to find a version for the compile you are using.
 
Its the same ninjadvloot as here as it you compile for eqemu works i think i need to rewrite a macro - will dig deeper
 
I use a combination of MQ2 cursor when I loot. This way it deletes lots of garbage.

It takes a while to setup what you want to keep vs what you want to destroy, but once it is set it works well.

Make sure you loot it on cursor first and don't auto inventory or it never sees it on the cursor.
 
I use a combination of MQ2 cursor when I loot. This way it deletes lots of garbage.

It takes a while to setup what you want to keep vs what you want to destroy, but once it is set it works well.

Make sure you loot it on cursor first and don't auto inventory or it never sees it on the cursor.

can you post the combination you use?
 
After loading up /plugin mq2cursor

do /cursor on


Here is the key thing you need to have in your loot macro to make sure the item goes on your cursor and not just into autoinv immediately.

Rich (BB code):
/nomodkey /shift /itemnotify loot${LootSlot} leftmouseup 
/delay 1s
/autoinv

loot${LootSlot} is likely to be different in your macro, just search for your loot routines and see what the variable is doing.

If you use rightmouseup it automatically goes into inventory instead of on the cursor.

so you lootup on your cursor. You give it a moment for MQ2cursor to decide what to do.

You are goign to have to edit your ini file that MQ2 cursor creates. You can do this manually or while you are playing.

What I do is put an undesireable item on my cursor, then type /cursor 0

This will keep 0 qty of that particular item in your inventory, whenever this item and is on the cursor.

Once my ini file is populated I cna just let it run and my bags get less full, I still get many of my desired items that I have to pay attention to, but much easier to deal with than constantly deleting stuff out of my bags.
 
Question - Bags full

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