• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Auto Cleric 1.0

FANTASTIC macro but , few things as a raider and a cleric PR isn't a needed spell nore are undead nukes how would I remove this from being loaded and add in my own spells ?
 
FANTASTIC macro but , few things as a raider and a cleric PR isn't a needed spell nore are undead nukes how would I remove this from being loaded and add in my own spells ?

if PR is not needed simple type /promised and it disables and will no longer load it. What undead nukes do you load? I don't allow folks to load there own spells, one thing fast heal as taught me is folks typically do things differently than me. Simply just reply to the logic on how and when undead nukes are used and functional and I add them. The slash commands on the first post are the configuration you can do.
 
Not sure if I can do any testing on this until Tuesday or so. Had to fire some employees, so get to cover a bunch of shifts the next few days. Yay.

One thing that I'm not sure if you'll be able to do something about, or if I'll need to just pay more attention to /mqp usage. I was grouping with a friend last night doing some partisan tasks, we'd be running around invis, friend would get aggro away from group, but cleric would try to heal them, break invis, and get aggro from mobs we were running by. Again, it might be something that I'll just have to mqp for, since I can't think of what checks to run to avoid the above scenario.

Thanks again for this Mac though, NH.
 
Not sure if I can do any testing on this until Tuesday or so. Had to fire some employees, so get to cover a bunch of shifts the next few days. Yay.

One thing that I'm not sure if you'll be able to do something about, or if I'll need to just pay more attention to /mqp usage. I was grouping with a friend last night doing some partisan tasks, we'd be running around invis, friend would get aggro away from group, but cleric would try to heal them, break invis, and get aggro from mobs we were running by. Again, it might be something that I'll just have to mqp for, since I can't think of what checks to run to avoid the above scenario.

Thanks again for this Mac though, NH.

I have a couple ideas for this.

-Define the puller role and then only heal within 50 units.
-Only heal SK/Bard/Monk/Necro within 50 units.
-Last idea and my favorite, if XTarget PctHPs all are 99% or 100% then only heal within 50 units.

I'm leaning towards the last idea as it would be the most versatile. What do you guys think?
 
-Last idea and my favorite, if XTarget PctHPs all are 99% or 100% then only heal within 50 units.

That sounds good, though I'd likely have that exclude the MT, as sometimes MT will be tanking mobs outside that range due to AE's and such. Sometimes that first 1-2% would be long enough for a tank to die in a bad situation.

- - - Updated - - -

Actually, wait, nm. That's only for a check while invis. That shouldnt' be a problem at all if it's only when cleric is invis. Disregard above note.
 
can we get a ext window heal checker ?

Its already there, but you have to assign the Specific PCs before launching and you can't use XTarget 1.

To expand on this:
I need to do some error checking, so it will auto set XTarget 1 and also be able to do it on the fly.
 
Work Tomorrow Me is probably going to hate Play EQ Tonight Me, but I logged on to check it out for a bit. It seems to be much better with standing up to heal, but it did not seem to want to stand up to cast Shining Bastion or group Surety when it needed refreshing, and was only sitting there, spamming away about how he has to stand up to cast a spell. May need to look into the buff routine to make sure he's standing when rebuffing.

- - - Updated - - -

Watched it some more. It sat through 3-4 mobs because it was spamming the "You must be standing" text trying to cast shining bastion. Once my war got down under 20% or so, it started echoing spam for Burst of Life on my war, but still wouldn't stand to cast it. Once I stood up, he got everyone healed up, then sat down and started spamming for shining. I put him on his mount since I'm heading AFK to sleep, and he buffed and went back to healing without a problem.

I don't mind using a mount if it's an afk or semi-afk grind I'm getting through, but if I'm doing tasks, or chasing named around zone, I really hate using mounts on my toons. Thanks for getting these kinks worked out. Sorry for continually finding things for you to change. >.<
 
Work Tomorrow Me is probably going to hate Play EQ Tonight Me, but I logged on to check it out for a bit. It seems to be much better with standing up to heal, but it did not seem to want to stand up to cast Shining Bastion or group Surety when it needed refreshing, and was only sitting there, spamming away about how he has to stand up to cast a spell. May need to look into the buff routine to make sure he's standing when rebuffing.

- - - Updated - - -

Watched it some more. It sat through 3-4 mobs because it was spamming the "You must be standing" text trying to cast shining bastion. Once my war got down under 20% or so, it started echoing spam for Burst of Life on my war, but still wouldn't stand to cast it. Once I stood up, he got everyone healed up, then sat down and started spamming for shining. I put him on his mount since I'm heading AFK to sleep, and he buffed and went back to healing without a problem.

I don't mind using a mount if it's an afk or semi-afk grind I'm getting through, but if I'm doing tasks, or chasing named around zone, I really hate using mounts on my toons. Thanks for getting these kinks worked out. Sorry for continually finding things for you to change. >.<

Don't be sorry man, this is awesome stuff. Its easy to fix most of these issues, but without you reporting them, I wouldn't even know they are happening. Many Thanks! That and I really enjoy tring to problem solve some of the more complex issues.

- - - Updated - - -

Side note: Do you have auto stand on?
eqstand.PNG

- - - Updated - - -

I went ahead and when it calls a spell to cast it will auto stand. I do however recommend enabling the above option. This beta has the bug fixes and stun checks. I haven't included any TLP fixes yet. Nighteyes is helping me with the TLP healing logic. I completely forgot about Heal over Time and the use of it on TLP.

Adding more configuration toggles - Not in beta yet
/autostun - If spell gems permits it will load stun (current config)
/autohot - Instead of Stun it will load a HoT
/maintank - on the fly maintank switching. Target and type this command to switch.
 

Attachments

I just set mount to null, turned on auto-stand, and it seems to be buffing great. Stood up for bastion when it needed refreshed. I clicked off spell haste and it memmed and stood up to cast unified surety as well.
 
this sounds pretty damn awesome! i wanna give it a try. So I would run this mac on my cleric instead of kissassist correct? Also, will this work correctly on TLP?
 
this sounds pretty damn awesome! i wanna give it a try. So I would run this mac on my cleric instead of kissassist correct? Also, will this work correctly on TLP?

Yes you just use it instead of Kissassist. I'm working on TLP support and getting feedback from a couple TLP clerics. I'm hoping to release the beta this week for TLP support, the beta above includes almost all the fixes listed for 1.3 except for TLP support.
 
May want to have QM and Veterika's Perseverance not fire in the GL? Generally less of a rush to get mana if you're in the lobby rezzing, easy to be on mount and getting to FM while rezzing other bodies. Could be a matter of preference though.
 
May want to have QM and Veterika's Perseverance not fire in the GL? Generally less of a rush to get mana if you're in the lobby rezzing, easy to be on mount and getting to FM while rezzing other bodies. Could be a matter of preference though.
That makes a lot of sense to me, going to add it. I'm also toying with not having them fire while under rez effects.
 
That makes a lot of sense to me, going to add it. I'm also toying with not having them fire while under rez effects.

Most times REZ effects is from a wipe and I need my little healerdude to get back to doing his healing job so I can kill that named that just got in a lucky proc!

- - - Updated - - -

if I am camping a spot my healer is normally bound to the spot or a campfire is down to campfire back on death, I am all about getting up, crazy gluing my wounds and killing that bastard that downed me in the 1st place
 
Something that could be useful, especially for older raids with large AEs, dots, or even current named with large AE DD's, would be an "AEMode" or something similar, which would focus more on using Group heal/cure over single target heals. Possibly just increase the healing threshold for group heals temporarily.

Any progress made with the netbots/netheals? I'd be more than happy to test it if so. :)

- - - Updated - - -

As far as rez effects, I'd say to only use it if there's a mob on xtarget and there's a heal needed and not enough mana for heal. Fairly sure QM and VP are both insta-cast, so shouldn't delay the heal that's needed by more than .5 seconds or so anyways. No need to burn them and possibly waste some of the mana grant if you're under rez effects and hit the hard cap due to debuff.
 
Im new to this so im sure i did something obvious but i wanted to try this out and i can see it in my MQ window saying that its casting but cleric doesnt actually cast
 
Issue with rezzing.

If someone dies during battle the cleric rezzes them just fine

If the group wipes the cleric just spams "waiting for tank" or whatever in the MQ window and fails to rez anyone including himself.

I have the cleric bound where I'm killing so if the group wipes all of the corpses are right in front of him for easy rezzes but he just sits there browsing reddit and looking at hentai instead of rezzing his friends.
 
Im new to this so im sure i did something obvious but i wanted to try this out and i can see it in my MQ window saying that its casting but cleric doesnt actually cast

What level cleric? Does it mem spells? Is it sitting? Are you invis? TLP or live?

- - - Updated - - -

but he just sits there browsing reddit and looking at hentai instead of rezzing his friends.


That's the authentic cleric behavior that really adds flavor to this macro.

- - - Updated - - -

Noob, are you considering adding in support for Twincast, Healing Frenzy, Flurry of Life, Celestial Rapidity, Divine Guardian (would need to check stacking vs. tank buffs), etc for named and such? I realize they could be handled with shits, but figure you might as well make your auto-config'ing autocleric as auto as autopossible.

- - - Updated - - -

The Fifteenth Emblem line needs it's heal point max set to 44%. My bard just landed at 45% from a round while pulling, and cleric was spam casting emblem on him until bard regen'ed to 46% and cleric switched to fervid renewal.
 
I think group healing needs to be tweaked some...

Multiple times 3 - 5 people in group will be sitting at <70% HP and no heals happen at all except for the MT. This is usually on named so I don't know if the mac thinks it's not "hard" since theres only one mob on Xtarget.
 
Is it possible to have the cleric /stick 5 when following the tank around? As it is now he is the furthest from the group. I like to keep my group tight.
 
The healing logic somehow got poorer to me in my opinion , first zip file was flawless on healing. second one I downloaded its just to much , a cleric doesn't use emblem much anymore My raid cleric spell line up is Ward of surety Remedy Remedy Renwal renewal mystical intervention virtious intervention syllable word of greater reformation . di shinning yaulp that's what I use and I rotate out shinning for buffs - must clerics use that exact line up , AWecrush is a horrible spell to use 2.0 cast time and 30 second recast time , Virtious Contravention is a dumb spell to use as well its a NUKE heal not a HEAL nuke - the nuke on virtious and mystical intervention are a proc type nuke. Most almost 90 % of the time its resisted and doesn't draw agro to the cleric . Ardent contravention is another useless cleric spell unless soloing undead ,


Most heal logic on clerics are keeping most about heal 90 % noobhaxor by far is this a amazing macro just needs some tweaking with spells : ) and % for certain spells when used - will play around with it myself too
 
When I zone the cleric away from tank with mac running I get:

Rich (BB code):
Unparsable in Calculation: 'firstletterofbard'sname'
autocleric.mac@228 (Main): /if (${Spawn[group notid ${Me.ID} radius 150]}) {
The current macro has ended.
Failed to parse /if condition '(mybard'sname)', non-numeric encountered
 
How about this:

For those who feel the macro needs heal tweaking, post the spell and how'd you'd like it cast, at which percentage and under what conditions. I think having different options in the open will help NH more than saying "this isn't the best way to do it" but never telling him, in your opinion, what the best way to do it is. If he has a source of different ways of doing things it'll be easier to fully optimize the macro.
 
Issue with rezzing.

If someone dies during battle the cleric rezzes them just fine

If the group wipes the cleric just spams "waiting for tank" or whatever in the MQ window and fails to rez anyone including himself.

I have the cleric bound where I'm killing so if the group wipes all of the corpses are right in front of him for easy rezzes but he just sits there browsing reddit and looking at hentai instead of rezzing his friends.
Fixed this will release new beta today
 
The healing logic somehow got poorer to me in my opinion , first zip file was flawless on healing. second one I downloaded its just to much , a cleric doesn't use emblem much anymore My raid cleric spell line up is Ward of surety Remedy Remedy Renwal renewal mystical intervention virtious intervention syllable word of greater reformation . di shinning yaulp that's what I use and I rotate out shinning for buffs - must clerics use that exact line up , AWecrush is a horrible spell to use 2.0 cast time and 30 second recast time , Virtious Contravention is a dumb spell to use as well its a NUKE heal not a HEAL nuke - the nuke on virtious and mystical intervention are a proc type nuke. Most almost 90 % of the time its resisted and doesn't draw agro to the cleric . Ardent contravention is another useless cleric spell unless soloing undead ,


Most heal logic on clerics are keeping most about heal 90 % noobhaxor by far is this a amazing macro just needs some tweaking with spells : ) and % for certain spells when used - will play around with it myself too
You gotta give me better feedback I can't do anything with this...
 
When I zone the cleric away from tank with mac running I get:

Rich (BB code):
Unparsable in Calculation: 'firstletterofbard'sname'
autocleric.mac@228 (Main): /if (${Spawn[group notid ${Me.ID} radius 150]}) {
The current macro has ended.
Failed to parse /if condition '(mybard'sname)', non-numeric encountered
This is a bug in your beta look for new one later today
 
Gotcha. You need any grunt work done for a cure ini or some such? Anything else I can do to chip in with this?
 
Ok new beta that should fix some of the problems folks were having with the last one. This beta focuses on some of the issues folks were having when group members died, or tank wasn't in zone. This should fix all of that.
 

Attachments

Ok new beta that should fix some of the problems folks were having with the last one. This beta focuses on some of the issues folks were having when group members died, or tank wasn't in zone. This should fix all of that.

Gonna test this out shortly as well.

I think wannabehacker brought up a lot of good points on spell lineup. A second Intervention spell over a Contravention makes more sense. It heals for more and you don't have to target the mob. Also, while stun was an improvement over just a sole nuke it's still pretty blah for the reasons mentioned.

With the new Promised heal Cleric AA launching with the new expac people will also probably want it on their bar so dropping out another less-useful spell to make more room would be good.

Something like:

Ward, Remedy, Remedy, Emblem, Word, Promised, Renewal, Intervention, Intervention, [Cure/Issuance/Contravention/something/or a second Renewal], DI, Shining/swap spot.

One of the issues I've noticed is that if the tank is close to max HP the Cleric just idles and doesn't cast any of the nuke stuff anyhow so the Contraventions aren't giving you any DPS. So, might as well have better heal nukes [Intervention] for when she's actually doing something.

While I know you said it wasn't helpful I would also say it seems like the casting has slowed down between the original releases and the past 2 or so beta releases. There have been more 'close calls' healing-wise for me even doing lesser content.

Anyhow... gonna go see how this release is :)
 
Gonna test this out shortly as well.

I think wannabehacker brought up a lot of good points on spell lineup. A second Intervention spell over a Contravention makes more sense. It heals for more and you don't have to target the mob. Also, while stun was an improvement over just a sole nuke it's still pretty blah for the reasons mentioned.

With the new Promised heal Cleric AA launching with the new expac people will also probably want it on their bar so dropping out another less-useful spell to make more room would be good.

Something like:

Ward, Remedy, Remedy, Emblem, Word, Promised, Renewal, Intervention, Intervention, [Cure/Issuance/Contravention/something/or a second Renewal], DI, Shining/swap spot.

One of the issues I've noticed is that if the tank is close to max HP the Cleric just idles and doesn't cast any of the nuke stuff anyhow so the Contraventions aren't giving you any DPS. So, might as well have better heal nukes [Intervention] for when she's actually doing something.

While I know you said it wasn't helpful I would also say it seems like the casting has slowed down between the original releases and the past 2 or so beta releases. There have been more 'close calls' healing-wise for me even doing lesser content.

Anyhow... gonna go see how this release is :)

Thanks that makes more sense. If you are still experiencing slowness, I'm going to consolidate all the healing subs into one, and then redo my flow on the macro. Let me know, I'm probably going to push TLP support to next release as this one I've run into a lot more problems then I anticipated.
 
Auto Cleric 1.0

Users who are viewing this thread

Back
Top
Cart