• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Auto Cleric 1.0

Why use MQ2BuffTool when eqmule added /removebuff?

When ever CLRs get the AA for 2 auras they should be casting Circle of Divinity and Aura of the Pious until they get the upgrades, currently it's not handling the lower level case it looks like. (I tried reading through, didn't see you fixing that :S)

I had the same experience testing with an alternate Cleric who didn't have the upgraded Circle of Divinity(80) to Aura of Divinity(100). Would not cast the lower version.
 
so far my favorite part is when you start it on a toon without yaulp and it says... YOU CHEAP BASTARD! Buy Yaulp!

- - - Updated - - -

the only issue I have had is kiss will "battle rez" and even when enabled I cant seem to get my cleric to battle rez with autocleric, he waits till after combat....

- - - Updated - - -

and by battle rez I mean the AA = Blessing of Resurrection
 
so far my favorite part is when you start it on a toon without yaulp and it says... YOU CHEAP BASTARD! Buy Yaulp!

- - - Updated - - -

the only issue I have had is kiss will "battle rez" and even when enabled I cant seem to get my cleric to battle rez with autocleric, he waits till after combat....

- - - Updated - - -

and by battle rez I mean the AA = Blessing of Resurrection

I'll go ahead and code something for Yaulp (I imagine this is a F2P and you don't have to points to spare on yaulp) I just hate wasting a spell slot on it. I'll look into the battle rezing again. It should be casting it with AutoRez on. Also do the double aura at lower levels.
 
the cleric in question is level 95, the yaulp was the funniest shit ever! please leave good shit like that in!

- - - Updated - - -

Heroic actually but yeah ftp until he hits 105 then will be 1 month of Krono for Max AAs....
 
Found the issue with battle rez very quickly, I am also going to be moving Promised Line mem to last of heals and only meming it when it is ON

- - - Updated - - -

Ok after looking at the spell lineup the best for a bot would be a stun in place of a straight DD spell. Gives the tank a break, and heal, also with AA has a good chance of doing a group heal as well.

- - - Updated - - -

1.1 Released
 
Found the issue with battle rez very quickly, I am also going to be moving Promised Line mem to last of heals and only meming it when it is ON

- - - Updated - - -

Ok after looking at the spell lineup the best for a bot would be a stun in place of a straight DD spell. Gives the tank a break, and heal, also with AA has a good chance of doing a group heal as well.

- - - Updated - - -

1.1 Released

Definitely think that's a better choice than the nuke ;) My only criticism is current content areas with lots of stun-immune mobs. Since they screwed up CC the last patch things have been less friendly in some places. Additionally, unlike Ench, Clr stuns are capped at 105 which is unfortunate.
 
My cleric has yet to cast DI on my tank. Ran him overnight last night, and doing it again tonight, but haven't seen him cast it at all so far. Bought a stack of emeralds, and they're still sitting in his bag. Divinebuff is turned on, and has been since right after I downloaded the mac on Friday.
 
um just a side note. line 960

Rich (BB code):
/varset promgem

giving error autocleric.mac@960 (CheckSpells): /varset promgem
 
My cleric has yet to cast DI on my tank. Ran him overnight last night, and doing it again tonight, but haven't seen him cast it at all so far. Bought a stack of emeralds, and they're still sitting in his bag. Divinebuff is turned on, and has been since right after I downloaded the mac on Friday.

This should now be fixed in 1.1a.

um just a side note. line 960

Rich (BB code):
/varset promgem

giving error autocleric.mac@960 (CheckSpells): /varset promgem

Thanks Raz, I was declaring promgem below the call for CheckSpells. This is now fixed in 1.1a
Released 1.1a - 11/3/2015 (Failed to declare promgem before call to set it - This is fixed.)
 
Anyone else had issues with group buffing HP lines (Symbol, Surety, etc.) without using the /g trigger commands? Or is that intended.

I had a group with the mac running and would click off different components of the trio buff for example and it wouldn't rebuff. I would manually cast it by the cleric to make sure it got the wear off message from their spell and some other stuff but nothing.
 
Anyone else had issues with group buffing HP lines (Symbol, Surety, etc.) without using the /g trigger commands? Or is that intended.

I had a group with the mac running and would click off different components of the trio buff for example and it wouldn't rebuff. I would manually cast it by the cleric to make sure it got the wear off message from their spell and some other stuff but nothing.

The Group Buff like Hand of Unified Credence for example is triggered by the loss of the Spell Focus buff (since that buff only last half of what credence does.) Let me know if I need to add some more checks or how it should work.
Symbol / Surety is trigger off the following:
Rich (BB code):
#Chat group
#Chat tell
#Chat raid
You could add say if you wanted by just doing #Chat say at line 1 in the macro. I didn't add it because of possible mis-fires but if everyone wants it, Its a very easy addition to make.
 
Last edited:
The Group Buff like Hand of Unified Credence for example is triggered by the loss of the Spell Focus buff (since that buff only last half of what credence does.) Let me know if I need to add some more checks or how it should work.
Symbol / Surety is trigger off the following:
Rich (BB code):
#Chat group
#Chat tell
#Chat raid
You could add say if you wanted by just doing #Chat say at line 1 in the macro. I didn't add it because of possible mis-fires but if everyone wants it, Its a very easy addition to make.

is it possible for someone to switch out in the code to do Hand of whichever symbol instead of the Hand of Surety line? I know quite a few people run with a Druid and so Skin + symbol may be better in some cases. If not, I can just create an event for the other toons to do a /g trigger for symbol trio it when it fades on them. That might be the easiest way to do it.
 
is it possible for someone to switch out in the code to do Hand of whichever symbol instead of the Hand of Surety line? I know quite a few people run with a Druid and so Skin + symbol may be better in some cases. If not, I can just create an event for the other toons to do a /g trigger for symbol trio it when it fades on them. That might be the easiest way to do it.

Yes I would have to make a new slash command to toggle this /druidhp or something like that. That would flip the variable from Surety line to symbol. Let me see what I can come up with.
 
is there any event to cover the cleric getting summoned ie getting his ass back to camp my cleric keeps finding himself way off when this happens and he just stays there in a very bad place lol
 
is there any event to cover the cleric getting summoned ie getting his ass back to camp my cleric keeps finding himself way off when this happens and he just stays there in a very bad place lol

This can easily be accomplished by using a makecamp command with leashing. If following is enabled this won't happen as well. I'll see if I can't think up some logic to make this happen automatically. Possibly if he is not following he is in camp will leash.
 
This can easily be accomplished by using a makecamp command with leashing. If following is enabled this won't happen as well. I'll see if I can't think up some logic to make this happen automatically. Possibly if he is not following he is in camp will leash.

thanks boss
 
is it possible for someone to switch out in the code to do Hand of whichever symbol instead of the Hand of Surety line? I know quite a few people run with a Druid and so Skin + symbol may be better in some cases. If not, I can just create an event for the other toons to do a /g trigger for symbol trio it when it fades on them. That might be the easiest way to do it.

Thanks for the donation too kknights, I went ahead and coded /usedruid command. Simply launch the macro and type /usedruid and then re-launch it again to always cast the symbol/ac group buffs.
 
Thanks for the donation too kknights, I went ahead and coded /usedruid command. Simply launch the macro and type /usedruid and then re-launch it again to always cast the symbol/ac group buffs.

You're awesome! I'll try it out once I'm home from work :D
 
99 little bugs in the code 99 little bugs fix one up and patch it around 117 little bugs in the code
 
Just got done trying to run DH and my cleric would not heal. It would cast rezz,buff, and nuke (With nukes disabled at 100%). Not sure if it's just the zone or what. I'll try a different zone and update.

This is using the most recent update.
 
Just got done trying to run DH and my cleric would not heal. It would cast rezz,buff, and nuke (With nukes disabled at 100%). Not sure if it's just the zone or what. I'll try a different zone and update.

This is using the most recent update.

I'm seeing this too, let me finish some more testing, I still have my 1.1b which is working fine on heals. I only changed 2 lines of code but for some odd reason the change might of caused this. Will update here in a few after some more tests.
 
My cleric's sitting there watching my bard and war die as well. Was trying to figure out what was going on.
 
My cleric's sitting there watching my bard and war die as well. Was trying to figure out what was going on.

Ok, that was just strange, I reverted changes, and then did fix for varset again and its working fine now. I only moved the /call CheckSpells sub routine line... so not really that big of a change. Let me know if you guys see this again, but its working good for me and I'm pushing my cleric to his max right now.
 
Cleric still not casting DI. When should he be casting DI? Non-combat? Only when requested?

Also, /manatonuke seems to be resetting the variable to 0 and has no /echo feedback
 
Cleric still not casting DI. When should he be casting DI? Non-combat? Only when requested?

Also, /manatonuke seems to be resetting the variable to 0 and has no /echo feedback

I took out echo for time being on manatonuke, but it is working, just tested that. Remember to turn off nuking you want it at 100 or above... because it is nuking till it falls below that number. Quick check on this is to "/echo ${Manatonuke}" **Mind the capital M** I will add an echo back in but it needs to be done when I call the write to INI which will be done later this week. Also you can use the EQUI to see all the variables for better debugging.

I'm gating to PoK right now to grab some more emeralds to test this. One min.
 
I was using /echo ${Manatonuke} as you recommended before. /manatonuke 20 followed by /echo showed 20. /manatonuke showed no feedback as you already explained, but followed by the /echo shows 0. Giving it no parameter is seeming to set it at 0 (will run you oom trying to nuke?)
 
I was using /echo ${Manatonuke} as you recommended before. /manatonuke 20 followed by /echo showed 20. /manatonuke showed no feedback as you already explained, but followed by the /echo shows 0. Giving it no parameter is seeming to set it at 0 (will run you oom trying to nuke?)

I see what you did there yes that would set it to 0. I'll code a fix for that. You actually just gave me an idea on how to do that.
 
On a good note, 1.1D seems to be healing like a champ again, and seems to be keeping up bastion much better for whatever reason.
 
On a good note, 1.1D seems to be healing like a champ again, and seems to be keeping up bastion much better for whatever reason.

Simply put, the buffs are not reliable atm. I'm coding a fix now. I am stripping out all the timers and recast variables. I am going to read the buffs via targeted heals to not be intrusive. It should have better reliability than how it is setup now. I will also include a Netbots check to see if the tank is currently sending info and if so will read it direct from client, otherwise it will seek it via target.

- - - Updated - - -

Just wanted to add if you have divine spell cast on tank it will currently recast it when it wears off in 1.1D.

- - - Updated - - -

Off hand can someone tell me the maximum buffs that one character can have? Isn't it 40?
 
lol i may be retarded but how to i get him to sit down and med he just runs himself out of mana and refuses to sit lol

seemed i found my own problem the mount was set to one i dont have set it to my raptor and it now sits indoors..
 
lol i may be retarded but how to i get him to sit down and med he just runs himself out of mana and refuses to sit lol

If outdoors he should be on a mount, If indoors he should sit down when out of combat and cast yaulp through combat. What are you experiencing?
 
had a mount i didn't own listed in the ini and for some reason wouldnt sit (indoor zone) changed it to my current mount and it works now
 
had a mount i didn't own listed in the ini and for some reason wouldnt sit (indoor zone) changed it to my current mount and it works now

Gotcha, I'll need to add an error check to do a ${FindItem} on the mount and if not force the sit logic.

- - - Updated - - -

On a good note, 1.1D seems to be healing like a champ again, and seems to be keeping up bastion much better for whatever reason.

Its getting late, so I don't like doing any releases when I get a little tired. But this looks to fix all the buffing issues. It is working far better than I anticipated. Check it out and let me know how it works.
 
Last edited:
Auto Cleric 1.0

Users who are viewing this thread

Back
Top
Cart