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is the quickest wayINI:/beepontells
How would I also set up an "Audio Trigger" for tells as well?
/beepontells and /flashontells are both parts of the MQ system.. That will give you the audible beep when a tell comes in, and the flash one will cause your window to flash until you make that your active window.
If these arent what you're looking for, you're wanting to set up an audio trigger ie a mp3 or external sound when a tell comes in? or something like EQ's built in audio triggers? (in which you could use the trigger "tells you" maybe?)
I created an audio trigger for “tells you” but it’s just a single sound. Is there a way to make it like beep a few times so it’s a lot harder to miss?
#Event YouGotTell "#1# tells you, #2#"
Sub Event_YouGotTell(Message, Fwho, Swhat)
| The Fwho.Equal[${Me.CleanName}'s pet] does NOT work, so I split it to 2 Finds and this works.
/if ((${Me.Pet.ID} && ${Spawn[${Fwho}].ID}==${Me.Pet.ID}) || (${Fwho.Find[${Me.CleanName}]} && ${Fwho.Find[s pet]})) /return
/if (!${Me.Pet.ID} && ${Swhat.Find[, master.]} && ${Swhat.Find[I am unable to wake an]}) /return
/if (${Select[${Spawn[=${Fwho}].Type},NPC,PET]}) /return
/echo ====> ${Fwho} Sent you a Tell: ${Swhat} <====
/beep
/doevents flush YouGotTell
/return