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Problem - Anyway to force med through fights ?

icer412

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May 13, 2015
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MedOn=1
MedStart=15
MedCombat=1

So first off I do have these set in my ini. This isnt a big deal and I have never looked into it much until recently. I have been doing a setup where my cleric is actually runnning out of mana after a few hours. Is there any way to force the cleric to med even if there are mobs being brought into the camp? right now, my cleric will med while the group is in combat but will start casting when needed thus breaking the OOC regen. This causes the cleric to never fully recover mana since the pulls are constant and never ending. Basically what I was looking for to happen is, my cleric gets to 15% will sit and med until full then resume, all while the rest of my group continues to do their thing.
 
Do you have a second healer that would take up for the cleric while it's medding?

GroupWatchOn=0/1/2 - Off/Entire group/Healers only - Clerics, druids and shammys. Toon will stop and med when group members get below 20 Mana/Endurance and resume when they med to 90%.

^ this could be useful if you want to just stop pulling for a minute while the healer meds. Use that setting on your puller (or pullertank).

Now if you do have a backup healer, you could do some tuning to get it sharing more load with the Cleric so neither of them ever OOM. Lower the healing percentages on the cleric a big while raising the healing percentages on the backup healer, and find your stride.

I had this problem before I added a bard to my group, and I just kept increasing the shaman's heal %age and decreasing the cleric's heal %age until the shaman was taking enough of the work that the cleric would never OOM.
 
I do have a shaman also supporting with heals. If the shaman heals alone there is a slight possiblity the tanks dies (this has happened at least once out of a 24 hour period). And I do know that I could just have the cleric heals less, but some of what the cleric is doing is nuke heals to add dps as well.

I know I can group watch and pause the entire thing until the mana comes back, but I was just wondering if there was a way to just isolate the cleric to start med at X% and med through until 100% and then resume, while not affecting the others in group.

PS: Its fine if i cant do this, just exploring possibilities.
 
You can't do what you want without modifying the macro.

You could set medat higher (like 90) so anything below 90% he sits down to med (assuming no mount). 15 is awfully low for a healer in my opinion.

More details on server, indoor/outdoor zone and level of cleric would be beneficial in understanding the mana problem. (Havent had mana issues in a long time on a cleric, if progression that would explain a lot).
 
I do have a shaman also supporting with heals. If the shaman heals alone there is a slight possiblity the tanks dies (this has happened at least once out of a 24 hour period). And I do know that I could just have the cleric heals less, but some of what the cleric is doing is nuke heals to add dps as well.

I know I can group watch and pause the entire thing until the mana comes back, but I was just wondering if there was a way to just isolate the cleric to start med at X% and med through until 100% and then resume, while not affecting the others in group.

PS: Its fine if i cant do this, just exploring possibilities.

I still think adjusting the %ages on the cleric and shaman heals is your best bet. If the shaman just picks up one heal that the cleric normally would have every few fights, that should prevent the OOM if the cleric normally takes a few hours to go OOM. It just needs a little nudge, not major changes.

edit: also, just changing the med %age like drcrimzon offered may be enough. If there is a little med time between fights, that would result in some extra med ticks which might be all it takes to avoid running OOM.
 
I still think adjusting the %ages on the cleric and shaman heals is your best bet. If the shaman just picks up one heal that the cleric normally would have every few fights, that should prevent the OOM if the cleric normally takes a few hours to go OOM. It just needs a little nudge, not major changes.

I agree, with medat @ 15, a single fight could pull you oom and wipe the group. Just saw this is progression, so I would definately bump that up to at least 70, no reason not to go higher either though. He will still fight, just sit down when not casting.
 
well its fippy so basically its a live server. i have it set at 15% cause in most situations the cleric is just yaulping and doing more than normal medding anyways. the medding is only benefiting the cleric if it can get into ooc regen. basically i was seeing if it could stay in ooc regen until it hit 100% but i guess not =( ... i guess ill just adjust the ini a bit or check in ever few hours and manually make it regen to 100. thanks for the help guys
 
well its fippy so basically its a live server. i have it set at 15% cause in most situations the cleric is just yaulping and doing more than normal medding anyways. the medding is only benefiting the cleric if it can get into ooc regen. basically i was seeing if it could stay in ooc regen until it hit 100% but i guess not =( ... i guess ill just adjust the ini a bit or check in ever few hours and manually make it regen to 100. thanks for the help guys

well...... you could possibly do something with a shit. You could make a downshit that pauses the macro when you are at 15% mana and out of combat, and one that unpauses when you are above x% mana. You could even unpause if MA drops below x% health, but I forgot that TLO, so it's not in this example.
i.e.:
downshit0=/if (${Macro.Name.Equal[kissassist.mac]} && !${Me.Combat} && ${Me.PctMana}<=15) /mqp on
downshit1=/if (${Macro.Name.Equal[kissassist.mac]} && ${Macro.Paused} && (${Me.PctMana}>90 || ${Group.MainTank.PctHPs}<50)) /mqp off

edit: you may have to change the first one to /multiline ; /mqp on ; /sit so it will have him sit if it pauses before KA has him sit (if not mounted).
edit2: added unpause if maintank in group drops below 50%
 
I was thinking about this- Maskoi, is there a way to add for casters a line like this alwayssit=1, and that would just make them sit down again after anything they cast? It would be like how in my macros, like CH, I would end with /sit so I wouldn't forget to sit my cleric down to m

I think this would make a lot of TLP folks happy
 
i use this downshit with all my casters/priests to have them sit all the time, unless casting...it might work for you atm
Rich (BB code):
/if (${Macro.Name.Equal[kissassist.mac]} && !${Me.Sitting} && !${Me.Casting.ID} && ${Me.PctMana}<95 && ${Me.PctHPs}>90) /sit
 
Problem - Anyway to force med through fights ?

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