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another macro (1 Viewer)

meeskino

Member
Joined
May 16, 2009
RedCents
71¢
ok got macs for 2 chars completed. now I need something like this

if %T goes under 75% then start complete healing :)
if %T goes under 20% /interupt everything, /cast twelfth night, start complete healing

anyone got anything simple? I couldnt find from clericbot macros. dont need all the fluff in macros, just to throw in few heals

I been using /cast 1 (works fine)/delay 5s etc commands in macros. very plain and simple :)

my magician now nukes and sends pet in like supposed to. my shammy rebuffs everyone every 20 mins. now I need cleric to heal too, then I can watch p0rn and level AAs! yay
 
Havent tested just checked here before I leave work. Let me know we can tweak it if needed. Not sure what the max range is on those spells just set it too 100, change as needed.


Rich (BB code):
|Make sure to have Tank needing heals to be targeted before starting macro.
#include spell_routines.inc

Sub Main
/declare Tank int outer ${Target.ID}

:loop
/if (${Target.ID}!=${Tank}) /target ${Tank}
/delay 5
/if (${Target.CurrentHPs}<75 && ${Target.Distance}<100) /call cast "Complete Heal" Gem1
/delay 5
/if (${Target.CurrentHPs}<25 && ${Me.Casting.ID} && ${Target.Distance}<100) {
     /call Interrupt
     /call cast "Twelfth Night" Gem2
  }
/if (${Target.CurrentHPs}<25 && ${Target.Distance}<100) /call cast "Twelfth Night" Gem2
/delay 5
/goto :loop
/return
 
Last edited:
How would you add something as simple as, if someone says in your grp "Cure" cast abolish corruption, and if Person "A" tells you "heal" to cast devout remedy.
 
another macro

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