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Alternate Abilities commands within a macro (1 Viewer)

Joined
Feb 6, 2007
RedCents
1,473¢
Can someone please tell me the command structure to check if an AA ability is ready and to activate it within a macro? I know the structure for combat abilities and regular skill abilities. I assume it is simular but can't quite get it to work.

Thanks in advance for any quick answer.
 
Can someone please tell me the command structure to check if an AA ability is ready and to activate it within a macro? I know the structure for combat abilities and regular skill abilities. I assume it is simular but can't quite get it to work.

Thanks in advance for any quick answer.


To check if the alt-ability is ready:
Rich (BB code):
/if (${Me.AltAbilityReady[${spellName}]}) {
blah
blah
blah
}

To Activate the alt-ability:
Rich (BB code):
/alt activate ${Me.AltAbility[${spellName}].ID}
 
Alternate Abilities commands within a macro

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