I've created a macro using ADVPATH.INC (which IMHO is freakin AWESOME) and I have a couple questions that are bothering me.
Both are regarding the following issue. I have a macro that runs to an NPC and stops. Trouble is, depending on lag, it either works perfect 9/10 or he falls off a nearby ledge and gets stuck swimming for hours on end (Great for swimming skillups, but not great for subtlety).
First, is there anyway to compensate for lag ingame when using the ADVPATH.inc in your macros?
Lastly, is there a way to...say if the toon does not reach his target destination by a certain time to abort and camp?
Obviously, these questions are to avoid any negative attention.
Thanks guys, you all are wonderful.
Both are regarding the following issue. I have a macro that runs to an NPC and stops. Trouble is, depending on lag, it either works perfect 9/10 or he falls off a nearby ledge and gets stuck swimming for hours on end (Great for swimming skillups, but not great for subtlety).
First, is there anyway to compensate for lag ingame when using the ADVPATH.inc in your macros?
Lastly, is there a way to...say if the toon does not reach his target destination by a certain time to abort and camp?
Obviously, these questions are to avoid any negative attention.
Thanks guys, you all are wonderful.