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Question - AggroMeter

underdog

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Dec 13, 2014
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i want to make a Window UI that will list my Group and show the ${Pct.Aggro} of each member in group . the original idea was for my toons casters so I knew when to lay off the nukes . doesnt even have to be a UI window TBH it can Echo or show on screen . was thinking in color cordinate as others gain more aggro show me "<PlayerName> is about to get aggro . just thought would be a great idea for TLP folks and im trying to learn From this project as well . let me know your thoughts plz im not quite sure where to start so any help would be awesome < this is for Ragefire>
 
i want to make a Window UI that will list my Group and show the ${Pct.Aggro} of each member in group . the original idea was for my toons casters so I knew when to lay off the nukes . doesnt even have to be a UI window TBH it can Echo or show on screen . was thinking in color cordinate as others gain more aggro show me "<PlayerName> is about to get aggro . just thought would be a great idea for TLP folks and im trying to learn From this project as well . let me know your thoughts plz im not quite sure where to start so any help would be awesome < this is for Ragefire>

I don't play on TLP, does it not have the agro information in the extended target window like it does on regular servers?
 
The whole point of the new TLP servers was to get as close as possible to the old EQ, so they are limiting stuff to what was available during the expansions that are unlocked...as much as possible.

That being said, if the MQ aggro checks (/echo ${Me.PctAggro}) work there, should be able to set up HUD if not a UI piece.
 
i checked it at selector screen so not real reliable but it did return a 0 when i entered it

hmm but yes that's another great idea adding it to HUD somehow , im at the roots here trying to learn and im not sure how to start the statements and keep it checking how to start it etc . just thought it would be awesome to have it for those wanting it
 
well, if it is working when you are ingame and fighting (best to be sure! heh)

Mq2HUD wiki


an entry would look something like
Rich (BB code):
Aggro1=3,10,54,255,255,255,Aggro =
Aggro2=3,75,54,0,255,0,${Me.PctAggro}
 
ah. Well , I am by no means an expert but, if it works on live servers but not that server... they may have shut that off serverside --shrugs-- just a guess though =)
 
Last edited:
but then again even on live server that entry into my hud only shows Aggro= on the hud and still no reading
 
working just fine for me. (on live... I stay away from the torture servers =P)

Logged in ye old necro, found a mob.....snared...DoTed, watched HUD aggro reading match XTarget aggro reading till it died.

here , changed the color and got the number closer to the text

Rich (BB code):
Aggro1=3,10,165,255,234,8,Aggro =
Aggro2=3,50,165,255,0,0,${Me.PctAggro}

I use the same TLO as a condition on my DPSers, so they stop casting when their aggro gets over X amount. Also use ${Group in a merc subroutine to back off the DPS mercs when their aggro gets to high IE

Rich (BB code):
... ${Group.Member[${Me.Mercenary.CleanName}].PctAggro}>85
 
Question - AggroMeter

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