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:wait_for_resume
/doevents
/if (${ReturnToCamp} && ${Math.Distance[${CampYLoc},${CampXLoc}]} > 10) {
/if (!${Me.Mount.ID} && ${Me.Sitting}) /stand
/call DoWeMove
}
/if (${Debug}) /echo DEBUG ${MedStat} ${MedStat1} ${MedStat2}
/delay 5
/call CheckCasting 50
/delay 5
/call WaitSubs
/if (!${MedCombat}) {
/call CheckForCombat 1 DoWeMed
/if (${AggroTargetID}) {
/if (${Med2On}) /varset MedStat ${MedStat1}
/varset Medding 0
/return
}
}
/if (${Me.Pct${MedStat}}<100) /goto :wait_for_resume
:wait_for_resume
/doevents
/if (${ReturnToCamp} && ${Math.Distance[${CampYLoc},${CampXLoc}]} > 10) {
/if (!${Me.Mount.ID} && ${Me.Sitting}) /stand
/call DoWeMove
}
/if (${Debug}) /echo DEBUG ${MedStat} ${MedStat1} ${MedStat2}
/delay 5
/call CheckCasting 50
/delay 5
/call WaitSubs
/if (!${MedCombat}) {
/call CheckForCombat 1 DoWeMed
/if (${AggroTargetID}) {
/if (${Med2On}) /varset MedStat ${MedStat1}
/varset Medding 0
/return
}
}
/call DoWeMove
/if (${Me.Pct${MedStat}}<100) /goto :wait_for_resume
Thanks, I'll try this.
Normally I run the MA in manual. No toons ever run KA in puller mode.
With my crew I really don't care about mana/end. But it is good for them to sit down if nothing is going on.
Looks like very thing is pretty much stock
MedOn=1
MedStart=25
MedCombat=0
GroupWatchOn=1
on all toons, except the shaman is MedOn=0
typical problem is somebody dies, then I want to move after res, but everybody wants to sit on their ass.
typical problem is somebody dies, then I want to move after res, but everybody wants to sit on their ass.
