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    Frostreaver

AFK plat: Foraging

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Nice list Lucienlacroix
I would add "Coarse Salt" to the list I get 200p a piece for them - DoN

Also I have no clue on skill lvl affecting what you forage but over night I end up with 2-3 stacks pod water, and 1 stack + of scale ore,coarse salt, Air-infused water.

On a side note, its not foraging but good farming if your 60+ Ive seen tons of people that pay for othmir fur like 350p each.
 
wow, I on wrong server I guess lol. Yes they do sell well, but people list it very low. Also Tufts of Dire Wolf fur in Great Divide or Thurg sells well. But alas there are so many itmes and some people want things at diff times. I WAS getting 50+ each for Taelosian Tea items month ago now I can't get rid of them lol. Juice of quellious components are big these days and easy enough to get. Just like then I got 22k per Glossy Kirin Hides now lucky to get 14k. So market fluxes alot and often. BUT the alchemy items Always do well since people always need pots of one type or another =o)
 
Theres a nice ForageAA.mac out I use , it was designed to use the AA and made for foraging 2 items with the extra AA spend in it. It also has a nice .ini file you can set to forage many of the things you want and destroy the things you don't want so you don't fill your bags with unwanted items. I like it cause I can set my forager and not worry about him until the next day. What is also nice is it has a line added to camp you out if you die while /afk foraging so you don't end up standing naked in PoK dropping things at your feet, I use it alot when I have to work 12+ hour shifts.
Nonvip at MQ http://www.macroquest2.com/phpBB2/viewtopic.php?t=12794

Rich (BB code):
| ForageAA.mac 
| 
| This macro is adapted from yafm and mq2autoforage plugin 
| since neither of those plugins takes into account if you 
| have Nature's Bounty AA's and manage to forage more than 
| one item. This also prints out a little chart giving you 
| forage statistics. I liked the /echo functionality of 
| mq2autoforage, and the ability of yafm.mac to say how 
| many items you want to keep. So, I combined the two into 
| one. 
| 
| 
| *WARNING* - DO NOT SET DefaultSave to 0. If you accidentally 
|   click on something in your inventory, you could destroy 
|   it if MaxSave is set to 0. 
| 
| Ini File: forageaa.ini 
| 
| 0 = destroy 
| X = keep X of that item 
| 
| 
| New foraged items are kept and added to the ini automatically 
| 
| yafm.mac   author = bootyjuice 
|            moded  = mdar 
|            moded  = Redbot 
|            moded  = bror 


#event YouDied "You have been slain by#*#" 
#event Bounty  "Your forage mastery has enabled you to find something else!" 
#event SkillUp "You have become better at Foraging (#*#)" 
#event Fail    "You fail to locate any food nearby." 
#event Food    "You have scrounged up some food." 
#event Water   "You have scrounged up some water." 
#event Stuff   "You have scrounged up something that doesn't look edible." 
#event Grubs   "You have scrounged up some fishing grubs." 
#event Camp    "It will take you about #*# seconds to prepare your camp." 

sub main 
   /declare DefaultSave      outer 
   /declare NotFound     int outer -1 

   /declare iBounty      int outer 0 
   /declare iFail        int outer 0 
   /declare iFood        int outer 0 
   /declare iSkill       int outer 0 
   /declare iWater       int outer 0 
   /declare iGrubs       int outer 0 
   /declare iStuff       int outer 0 
   /declare iAtk         int outer 0 
   /declare iSit         int outer 0 
   /declare StartSkill   int outer 0 
   /declare CurrentSkill int outer 0 
    
   /varset StartSkill ${Me.Skill[Forage]} 

   /varset DefaultSave ${Ini[forageaa.ini,Default,Save,${NotFound}]} 
    /if (${DefaultSave}==${NotFound}) { 
        /ini "forageaa.ini" "Default" "Save" "20" 
        /varset DefaultSave 20 
    } 

   /cleanup 

   |Verify that we are able to forage 
   /if (${Me.Skill[forage]}==0) { 
      /echo You cannot forage! Sorry... 
      /goto :Exit 
   } 

   :Forage 
   /doevents flush 

   |If we're able to forage, let's get with it. 
   /if (${Me.AbilityReady[Forage]}) { 
       |Stand Up if not already 
       /if (${Me.State.NotEqual[Stand]}) { 
           /varset iSit 1 
           /stand 
           /delay 5 
       } 

       |If attack is on, stop attacking 
       /if (${Me.Combat}==TRUE) { 
          /echo Stopping Attack to Forage... 
          /varset iAtk 1 
          /attack 
          /delay 5 
       } 

       /doability Forage 
       /delay 1s 
       /doevents 
        
   |If we foraged something, deal with it 
   /if (${Cursor.ID}) { 
       /call HandleItem 
        
   } 

       /call ForageStats 
       } 

    
    

    
    
   |If we were sitting, resit 
   /if (${iSit}==1) { 
      /delay 1s 
      /sit 
      /varset iSit 0 
      /delay 5 
   } 

   |If we were attacking, resume 
   /if (${iAtk}==1) { 
      /attack 
      /varset iAtk 0 
      /delay 3 
   } 

   /goto :Forage 

:Exit 
/return 

sub HandleItem 

   /declare ItemSetting int local 
   /declare ItemsHave int local 

   :LootIt 

   |Look up the item in forageaa.ini 
   /varset ItemSetting ${Ini[forageaa.ini,ForageList,${Cursor.Name},${NotFound}]} 
   /delay 5 

   |If the item is not on the list, add it 
   /if (${ItemSetting}==${NotFound}) { 
       /ini "forageaa.ini" "ForageList" "${Cursor.Name}" "${DefaultSave}" 
       /echo Item not found, Adding ${Cursor.Name} to forageaa.ini 
       /varset ItemSetting ${DefaultSave} 
   } 

   /varset ItemsHave ${FindItemCount[=${Cursor.Name}]} 

   |If we're keeping this, put it in Inventory 
   |Otherwise destroy 
   /if (${ItemSetting}>${ItemsHave}) { 
       /echo Keeping: ${Cursor.Name} 
       /echo Currently Have ${ItemsHave} of ${Cursor.Name} 
       /autoinventory 
   } else { 
       /echo Destroying: ${Cursor.Name} 
       /destroy 
   } 


   /delay 5 
   /if (${Cursor.ID}) { 
       /goto :LootIt 
   } 



/return 

Sub ForageStats 
   /declare iForage int local 0 
   /declare iBads   int local 0 
   /declare iSust   int local 0 

   /varcalc iForage ${iFood}+${iWater}+${iGrubs}+${iStuff}+${iFail} 
   /varcalc iBads   ${iFail}+${iGrubs} 
   /varcalc iSust   ${iWater}+${iFood} 
   /varcalc iSkill ${StartSkill}-${Me.Skill[Forage]} 

   /echo -------------------------------------------------------------------- 
   /echo * Total Forages : ${iForage}          
   /echo * Food/Water    : ${iSust}            
   /echo * Inedibles     : ${iStuff}            
   /echo * Grubs, Fails  : ${iBads}            
   /echo * Skillups      : ${iSkill}            
   /echo * Double Forage : ${iBounty}  
   /echo * Starting Skill: ${StartSkill}        
   /echo * Current Skill : ${Me.Skill[Forage]}  
   /echo -------------------------------------------------------------------- 
/return 


Sub Event_YouDied 
   /echo You Died at ${Time}, ending macro. 
   /quit 
   /end 
/return 

Sub Event_Bounty 
   /popup Woot, Double Forage! 
   /varcalc iBounty ${iBounty}+1 
/return 

Sub Event_SkillUp 
   /echo Your Skill has Increased! 
   /echo Foraging = ${Me.Skill[Forage]} 
    
/return 

Sub Event_Water 
   /varcalc iWater ${iWater}+1 

/return 

Sub Event_Food 
   /varcal iFood ${iFood}+1 
/return 

Sub Event_Stuff 
   /varcalc iStuff ${iStuff}+1 

/return 

Sub Event_Fail 
   /varcalc iFail ${iFail}+1 

/return 

Sub Event_Grubs 
   /varcalc iGrubs ${iGrubs}+1 

/return 

Sub Event_Camp 
   /endmac 
/return

Here's a copy of the .ini file I use, its not complete for all zones but has alot of them.

Rich (BB code):
[Default]
Save=200
[ForageList]
Fruit=20
Berries=20
Vegetables=20
Rabbit Meat=0
Fishing Grubs=0
Plains Pebble=0
Fish Scales=0
Fresh Fish=0
Tattered Cloth Sandal=0
Gunthak Sea Shell=0
Timorous Coconut=0
Golanda Nut=0
Ripened Heartfruit=0
Discarded Shark Tooth=0
Rusty Dagger=0
Rile's Sand Coin=0
Sand Crabs=0
Flarefire Seeds=0
Iksar Phalange=0
Ancient Coin=0
Emerald Palm Root=0
Mantrap Bud=0
Bottle of Kalish=20
Roots=20
Pod of Water=20
Aviak Eggs=400
Bag of Sea Salt=200
Cauldron Prawn=400
Cactus Pulp=200
Cinnamon Sticks=400
Morning Dew=400
Kejekan Palm Fruit=20
Bamboo Shoot=200
Rathe Berries=400
Ro Dates=20
Steamfont Spring Water=400
Sylvan Berries=400
Tea Leaves=400
Wild Cabbage=400
Deadbone Barley=200
Drachling Silk=0
Drachnid Silk=400
Emerald Leaves=200
Emerald Orange=400
Frost Crystal=0
Honey Berry=0
Lichenclover=200
Nodding Blue Lily=400
Azure Nightshade=200
Feather=0
Dawnflower Seeds=200
Mushroom=400
Nepeta Cataria Mint=200
Ripened Yellow Starfruit=200
Rough Stone Phalange=0
Twilight Orchid=100
Wild Blueberries=300
Wild Crimson Berries=300
A Broken Rallosian Blade=200
Bookworm=200
Bread Crumbs=400
Cockroach=400
Habanero Pepper=200
Heartfruit Walnut=400
Lightning Stone=200
Phoenix Egg=400
Planar Fruit=400
Palm Leaf=400
Pieces of Shattered Armor=200
Rain Water=400
Thunder Stone=200
Speckled Pine Fruit=400
Tuft of War Boar Fur=200
Water Flask=400
Pile of Rust=300
Clockwork Grease=400
Phosphorescent Goop=300
Bay Seaweed=200
Cave Moss=200
Hermit Crab=200
Gunthak Gulf Water=2
Nifilik Egg=200
Rock Crab=0
Snail Shell=0
Petrified Wood=200
Sand Wasp Larvae=200
Amethyst=400
Polished Quartz=400
Sand Verbena=400
Geode=400
Goblin Bones=400
Rujarkian Potato=400
White Primrose=200
Darkfang Mushrooms=0
Darkmatter Dust=0
Dolora Pollen=0
Ginseng=0
Handful of Tea Twigs and Leaves=0
Mint=0
Moldy Tea Leaf=0
Purple Worms=0
Ruhiri Berries=0
Taelosian Tea Leaves=200
Talombi Berry=0
Tea Leaf Oil=0
Twisted Tuber=20
1 lb. Cragbeast Meat=200
2 lb. Cragbeast Meat=200
3 lb. Cragbeast Meat=200
4 lb. Cragbeast Meat=200
5 lb. Cragbeast Meat=200
6 lb. Cragbeast Meat=200
7 lb. Cragbeast Meat=200
8 lb. Cragbeast Meat=200
9 lb. Cragbeast Meat=200
10 lb. Cragbeast Meat=200
11 lb. Cragbeast Meat=200
12 lb. Cragbeast Meat=200
13 lb. Cragbeast Meat=200
14 lb. Cragbeast Meat=200
15 lb. Cragbeast Meat=200
1 lb. Hynid Meat=200
2 lb. Hynid Meat=200
3 lb. Hynid Meat=200
4 lb. Hynid Meat=200
5 lb. Hynid Meat=200
6 lb. Hynid Meat=200
7 lb. Hynid Meat=200
8 lb. Hynid Meat=200
9 lb. Hynid Meat=200
10 lb. Hynid Meat=200
11 lb. Hynid Meat=200
12 lb. Hynid Meat=200
13 lb. Hynid Meat=200
14 lb. Hynid Meat=200
15 lb. Hynid Meat=200
Brasha Berries=200
Chameleon Rat=200
Green Radish=200
Spikerattle Root=200
Stonewood Root=200
Straggle Grass=300
Yergan Frog=200
Air-Infused Spring Water=200
Amber Water Worm=200
Blue Nightwort=200
Burnberry=200
Camphor Leaf=200
Chunk of Ice=200
Coarse Salt=200
Cryptanthus=200
Deadly Ivy=200
Deep Forest Mushroom=200
Draconic Essence=200
Firefly=200
Jungle Pineapple=200
Lime=200
Luminous Ivy=200
Marsh Algae=200
Marsh Gas=200
Mature Silkworm=200
Nettle creeper=200
Olive=200
Pitcher Plant=200
Red Cups=200
Scale Ore=200
Silkworm=200
Silkworm Larva=200
Sky Vine=200
Spiny Fruit=200
Starshine Moss=200
Steaming Water=200
Storm Cloud=200
Palecap=400
Spire Mushroom=400
Spore Orchid=200
Trollhair Moss=400
Wisp Moss=400
Blood Tainted pod of Water=20
Desiccated Berries=20
Desiccated Fruit=20
Desiccated Roots=20
Desiccated Vegetables=20
Fallen Dry Treant Branch=200
Fallen Straight Oak Treant Branch=200
Fallen Straight Treant Branch=200
Green Apple=300
Mana Infused Pod of Water=20
Pitaya=400
Pomegranate=400
Psilocybe=200
Psilocybe of Magic=20
Psilocybe of Rage=200
Sandy Pod of Water=20
Sundered Blade Shards=400
Rod of Mystical Transvergance=0

As for the foraging machette, its quested out of Katta from the druid trainer in front of the church, I did it a few times on my druid until we took down Lcea Katta now all the little druid does is chase me, the kills also made it impossible for me to do the Rallic Bag quest as they are all on the same faction. Here is the link to the quest. http://everquest.allakhazam.com/db/quest.html?quest=1465
 
hmmm no one has mentioned the greese from poi .. Goto factory (no worries of train) and forage all night long what with the aaaa every one is working tinkering .. i usually get any where from 50 - 100pp each greese.
 
You are correct, that is a great item too, also Planar Fruit in PoJ. There is ALOT of great items for making plat to be foraged hard to list them all. But I also think Server has alot to it too. For me, My overnights are usually in one of these spots:
Emerald Jungle/Trakanon (Emerald Oranges)
Dreadlands (Nodding Blue Lillies & Drachnid silks)
Lavaspinners Lair (scale ore, Coarse salt, Air-infused spring water, chunks of ice)
Lake Rathetear (Rathe Berries)
Lesser Fay (sylvan berries & Morning dew)
Steamfont (Steamfont spring water .will also farm brownies)
Arcstone ( Pomegranites & Green Apples)
The Devestation (Pitaya & sundered blade)
Natimbi (Taelosian Tea, Mint, Ginseng, Moldy Tea leaves, Handful of tea twigs & Leaves)
Nedaria's Landing (Plant Shoots)
Plane of Justice (Planar fruit & breadcrumbs)
Plane of Innovation (Clockwork grease)
Plane of growth (branch of sylvan oak)
Western Wastes (Drake/Wurm/Dragon Eggs & Tufts of dire fur)
Again all depends on demand where you are.
 
AFK plat: Foraging
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