HI Everyone
First time posting here, please pardon and let me know if i did anything stupid.
I have spent some time to >>Lazy AC Aug list<<
Below is the aug and its camp i am going to share below.
And this one really gives me some headache at the start.
I am doing a little better now, so would like to share how i improve in this camp.
I am using KA and playing in test, so gearing is not that difficult to handle this camp, while whole crews are TOV T1 (Snowbound) with IE weapons
1) Make sure you have your BARD/ENC with you, because most of your pulls will be at least 2 and up to 3-4 in camp in a regular basis.
2) Green Sanark are trouble but not man eating things all the time, make sure your group heal are functioning properly. if you have done the EOK progression, you should able to neglect that (?)
3) I am doing it with SK puller tank, the map below is a safe spot that you can hug wall and AFK, HOWEVER, the wall have some SPIKEs that will make you duck, to avoid this when you return to camp. STRONGLY suggest you to buy the empowered campfire, and pick the one with FAIRY illusion, it not only turn all your members into fairy (Shrink an levi). It is possible for you to PL a twink high up on the wall, it may occasionally got killed by the green sanark, while overall its safe (best to have a clr merc so that twink could be used for CR).
4) There are another named The Magmalisk that drop the 2hander aug in the lava pool nearby, magma bleam, which i tend to skip as i usually end up wiping more when i leave it as autopilot and pulling those lavalisk.
5) There are 2 mobs [a cinder skywing, a lavalisk] that i specific to ignore, because of the AoE Knockback from the drake and the poor pulling experience i faced. You can also consider to put them as ignore in the KA info.ini. The drake is flying over you, normally it wont aggro until you pull it or you are at water level with it.
6) Back to the named Overlord Teralov, it have one annoying ability that will SNARE you, so pulling it could be deadly, i sometime have to manual it myself and pop the Glyph Scale to survive on pull. Beside that, its just a tank and spank
He can pop at the entrance, the lower floor of the tower and even the 2nd floor of the tower you facing.
To maximize my potential gain, i am setting up with pull radius 280 with Z radius 230, ***that could be challenging when the named pop at the top floor*** You may consider reduce the Z radius to control his potential spawn point.
Most of the mobs are live mob and dont see invis, but some are undead so getting back could be trouble, i usually setup the campfire when i am about to start and refresh it in a few hours (Campfire should last up to 6 hours)

First time posting here, please pardon and let me know if i did anything stupid.
I have spent some time to >>Lazy AC Aug list<<
Below is the aug and its camp i am going to share below.
| AC | Name | Mob | Zone | Stats | Expansion | Req Level |
70 | Earth Love | Overlord Teralov | Gorowyn | DEX: 0+12 STA: 0+16 CHA: 0+16 HP: +270 MANA: +270 ENDUR: +270 Clairvoyance: +65 Spell Damage: +45 Heal Amount: +45 Endurance Regeneration +3 | RoS | 106 |
And this one really gives me some headache at the start.
I am doing a little better now, so would like to share how i improve in this camp.
I am using KA and playing in test, so gearing is not that difficult to handle this camp, while whole crews are TOV T1 (Snowbound) with IE weapons
1) Make sure you have your BARD/ENC with you, because most of your pulls will be at least 2 and up to 3-4 in camp in a regular basis.
2) Green Sanark are trouble but not man eating things all the time, make sure your group heal are functioning properly. if you have done the EOK progression, you should able to neglect that (?)
3) I am doing it with SK puller tank, the map below is a safe spot that you can hug wall and AFK, HOWEVER, the wall have some SPIKEs that will make you duck, to avoid this when you return to camp. STRONGLY suggest you to buy the empowered campfire, and pick the one with FAIRY illusion, it not only turn all your members into fairy (Shrink an levi). It is possible for you to PL a twink high up on the wall, it may occasionally got killed by the green sanark, while overall its safe (best to have a clr merc so that twink could be used for CR).
4) There are another named The Magmalisk that drop the 2hander aug in the lava pool nearby, magma bleam, which i tend to skip as i usually end up wiping more when i leave it as autopilot and pulling those lavalisk.
5) There are 2 mobs [a cinder skywing, a lavalisk] that i specific to ignore, because of the AoE Knockback from the drake and the poor pulling experience i faced. You can also consider to put them as ignore in the KA info.ini. The drake is flying over you, normally it wont aggro until you pull it or you are at water level with it.
6) Back to the named Overlord Teralov, it have one annoying ability that will SNARE you, so pulling it could be deadly, i sometime have to manual it myself and pop the Glyph Scale to survive on pull. Beside that, its just a tank and spank
He can pop at the entrance, the lower floor of the tower and even the 2nd floor of the tower you facing.
To maximize my potential gain, i am setting up with pull radius 280 with Z radius 230, ***that could be challenging when the named pop at the top floor*** You may consider reduce the Z radius to control his potential spawn point.
Most of the mobs are live mob and dont see invis, but some are undead so getting back could be trouble, i usually setup the campfire when i am about to start and refresh it in a few hours (Campfire should last up to 6 hours)

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